Status effects and lingering AOE


Philosopher in green, Hermit in space
Jun 21, 2018
now join the Holy Crusade
I'm thinking of we could have weapons that applies status effects to enemies or allies and weapons that applies lingering effects to an area, I expect this to be introduce with Reticule Research which match

Here are some example:
A status effect that do minor fire damage per second and lower the fire resistance for a short period.

A status effect that decrease techs movement speed and thrust power and lower their explosion defense for a short period.

A status effect that do minor damage per sec and lower the bullet, explosion, impact and cutting defense for a short period.

Fried Circuit
A status effect that shuts down and do minor damage per sec to all electric blocks.

A status effect that cause all loose blocks in the radius be attract to the tech.

FCS virus
A status effect that cause weapon auto aiming to cease function, thus have to be aimed manually.

A status effect that gives healing, bonus defense and extended health to allies, but deal damage and lower the defense to enemies.

Scorched Earth
A lingering AOE that inflict minor fire damage to any tech that enters the area, last 5 to 10 second.

Signal jamming
A lingering AOE that disable any communication and radar in range, cause by signal jammer

Hyper gravity
A lingering AOE that vastly increase the weight of blocks with in the effect area, also inflict damage per second according to mass.

A lingering AOE that complacently cuts off any gravitational interaction between matters within the area
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