Starter Techs

Jake1613

New Member
Nov 20, 2017
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Hi guys,

Is there anyone out there who could provide me with a strong all-rounder tech at GSO Level 2 and GeoCorp Level 2? Thanks.
 

MrTwister

Well-Known Member
Apr 22, 2017
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Ok, the first one is as basic as it gets, almost can start using this one from the very beginning, just need to get the wheels and the magnets.

BV GSO Explorer.png
 

MrTwister

Well-Known Member
Apr 22, 2017
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The second one - is the super-wrokhorse, I almost got through the entire campaign grade-grind using it.

The fun fact is that it comes in multiple variants - from GSO-2 + Geocorp-1, and with upgrades up to top tier to keep up with the stronger enemies.

You may find MK2 of the truck (GSO-3 + Venture-1 + Geo-1) particularly useful and should upgrade to it as soon as you open up the GSO SCU, if you choose to skip the MK1.

You only need to get 2x EXP Angled Plasma Cutters - these are available from GSO-2, but require the R&D DLC purchased.

BVM GSO Truck MK1.png
 
Last edited:

Lyons

Guess who's back. Back again
Feb 15, 2017
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This is my best starter tech sadly it does require a bit higher level then all of the others
Starter tech.png
 

Lord Zarnox

Founder of the IFTTES
May 31, 2017
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Personally, I don't know where I would be in campaign without them. They really help pick up blocks in the middle of a battle when I cant risk my SCU or am delivering blocks back to base.
Yeah, but the blocks can cover weapons, or limit your movement.
 

Jake1613

New Member
Nov 20, 2017
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0
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Thank you so much guys! You have been a real help. I have been playing a bit more recently so my licences are higher now. That might help if you are having trouble with lower licences.