Soz's Custom Blocks (FLSoz/Sozin)

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
UPDATO:

GFX Overhaul:
With new knowledge, comes new effects. Trails for all projectile-based weapons have been modified, with shell tracer roughly associated with shell caliber. All shells now get a fancy railgun shockwave gfx attached to them because I like it. Weapons affected by this change:

- Adaranth-Pattern Macrocannon
- Hawkeye Broadside Phalanx
- Hawkeye Broadside Mount
- Hawkeye Heavy Autocannon (Oerlikon)
- Hawkeye Perses Cruiser Turret (Konigsberg)
- Hawkeye Yamamato Cannon
- GSO Broadside Mount
- GSO Ball Turret


Balance Patch:
- Avenger was overperforming, so recoil has been doubled
- Avenger also gets a new collider around its bullets to make it more likely to hit blocks, since it had a phasing through problem
- Flak has had its explosive radius nerfed to the ground (still a respectable 7 - I think that's in-game battleship cannon)
- Flak has had its reload buffed slightly


Affected Packs:
- Air Pack
- Naval Pack
- 40k Pack
 
Last edited:

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
UPDATO:

MOAR GFX:
- Hyperion Plasma Lance now has new effects

Balance Patch: (Hyperion only)
- Hyperion felt a bit weak, given it's single-target. As such, the range (both for long range, and short range), has been approx doubled.
- Now does 3000 DPS at 500 range, and an extra 5000 DPS at 100 range
- Firing arcs remain unaffected
- Fixed bug that meant Hyperion would stop firing if there was a block behind line of fire


Affected Packs:
- Scifi Pack

Credit goes to @Rafs for GSO Blowtorch, which provided a way to achieve these effects without overwriting other weapon effects, and @WhitePaw2002 for aid in transform manipulation techniques

Edit: apparently some of the promised effects didn't make it past that specific game, e.g. the beam line remains blue. I'll have to see about that later
 
Last edited:

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
UPDATO:

I'm feeling way too lazy for formatting, so you know the drill.
- Hotfix for Hyperion gfx. Have confirmed it works on game restart, so theoretically WYSIWYG.
- Added back colliders, as original issue that I removed them for has been solved

Known Issues:
- particles like to penetrate/teleport through stuff. Nothing I can do about that

hotfix.png
 

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
UPDATO:

GFX:
- removed railgun circle gfx from smaller-caliber (and thus faster-firing) weapons for performance reasons
- removed unnecessary particle effects on Hyperion (for performance reasons)
- removed incongruous blue hit effect on Hyperion


Balance Patch:
- Removed proximity fuse from Orion Flak for performance reasons
- To compensate:
| - reload rate, damage, accuracy have been buffed
| - Muzzle velocity has been nerfed


New Blocks:
- Hawkeye Twin 40mm ARCHER
- Hawkeye Quad 40mm AEGIS


Affected Packs:
- Air Pack
- Naval Pack
- Scifi Pack
 
Last edited:

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
Hawkeye Twin 40mm ARCHER
Twin40mm.png
Get it in the Naval Pack.

Corporation: Hawkeye
Grade: 2,
Price: 26397,
HP: 1250,
Mass": 25,
Hitbox (x, y, z): (3, 3, 4), approx. bit at the back has a gap you can place block in
Horizontal Rotation: Full
Vertical Rotation: [75 | 25]


Staggered Fire: 1 shell/barrel
Cooldown Between Shots: 0.5 secs


Muzzle Velocity: 135 m/s
Accuracy: 96.5% (affects dispersion ellipse)
Kickback/Shot: 150
Maximum Range: 607 m (estimated range, assuming target at same elevation)


Shell Damage: 200
Explosion Damage: 100
Explosion Radius: 8
Explosion Impulse: 25
 
Last edited:

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
Hawkeye Quad 40mm AEGIS
Quad40mm.png
Get it in the Naval Pack.

Corporation: Hawkeye
Grade: 3,
Price: 63639,
HP: 2500,
Mass": 50,
Hitbox (x, y, z): (5, 4, 6)
Horizontal Rotation: Full
Vertical Rotation: [90 | 25]


Volley Fire: 2 barrels/volley
Cooldown Between Volleys: 0.5 secs (json says 0.25, somehow that translates in-game to 0.5)


Muzzle Velocity: 135 m/s
Accuracy: 96.5% (affects dispersion ellipse)
Kickback/Shot: 150
Maximum Range: 607 m (estimated range, assuming target at same elevation)


Shell Damage: 200
Explosion Damage: 100
Explosion Radius: 8
Explosion Impulse: 25
 
Last edited:

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
UPDATO:

BALANCE PATCH:
- So apparently the VEN cannon has ridiculous DPM, far out of line of what is normal (and I based prior decisions off of that)
- Almost every weapon has been nerfed (exceptions: 40k)
- Damage of nerfed weapons has generally been decreased by a factor of 2 to bring them more in line with Vanilla (should remain maybe 1.5x more powerful due to increased cost)
| - Special Case: Perses Cruiser Turret: damage decreased by a factor of 4
| - Special Case: Heavy Autocannon: damage decreased by a factor of 4
- The following have had their grades updated:
| - Yamamato gun has been moved to HE Grade 4 (craftable only)
| - Phalanx Broadside gun has been moved to HE Grade 4 (craftable only)
- HE Orion Flak has had its shot cooldown adjusted to 0.25
- HE Orion Flak has had its proximity fuse removed for performance reasons, pending introduction of timed fuse


- Corresponding block posts have been updated with more accurate data

AFFECTED PACKS:
- Air Pack
- Naval Pack
 

CrusadeBlyat

Active Member
Mar 6, 2020
4
1
41
Hawkeye Broadside Mount:
View attachment 30242

2 Battleship cannons stuck together in a limited gimbal mount
Get it in the Air Pack.

Corporation: Hawkeye
Grade: 3
Price: 60384,
HP: 10000,
Mass: 75,
Hitbox (x, y, z): (2, 2, 5)
Horizontal Rotation: [32 | 32]
Vertical Rotation: [50 | 30]


Volley Fire: 2 shells/volley (1 per barrel)
Cooldown Between Volleys: 3.5 secs


Muzzle Velocity: 175 m/s
Accuracy: 94% (affects dispersion ellipse)
Kickback/Shot: 750
Maximum Range: 1020 m (estimated range, assuming target at same elevation)


Shell Damage: 1500
Explosion Damage: 750
Explosion Radius: 5
Explosion Impulse: 100




You know, it really looks like a beefed-up bayonet shotgun
 
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immy334

New Member
Jun 1, 2020
1
0
2
i dont have the "Terra Tech Beta/Custom Blocks" directory file on my computer, i have looked through all the terra tech things and haven't found it. do you have to create it?
 

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
Adaranth-Pattern MacroLaser
MacroLaser.png

Get it in the 40k Pack.

Corporation: Hawkeye
Grade: 4 (craftable only)
Price:
445614,
HP: 250000,
Mass: 400,
Hitbox (x, y, z): (6, 3, 23)
Horizontal Rotation: [-2 | 2] (to allow for converging)


Damage/s (0m - 800m): 12000 X2

Note: Requires my ParticleManager mod for proper graphical effects
 
Last edited:

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
Helion Plasma Cannon
HE_PlasmaCannon.png
Get it in the Scifi Pack.

Corporation: Hawkeye
Grade: 2,
Price: 72294,
HP: 2500,
Mass: 18,
Hitbox (x, y, z): (7, 2, 7)
Horizontal Rotation: Full
Vertical Rotation: [60 | 10]


Staggered Fire: 1 shell/barrel
Cooldown Between Shots: 2 secs


Muzzle Velocity: 200 m/s
Accuracy: 99% (affects dispersion ellipse)
Kickback/Shot: 50
Maximum Range: 1000 m (estimated range)
Seeking: Moderate course correction


Shell Damage: 1000
Explosion Damage: 750
Explosion Radius: 5
Explosion Impulse: 100


Note: Requires my ParticleManager mod for proper graphical effects
 
Last edited:

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
UPDATO:

- Collider fix for Plasma Cannon - Forgot to delete old collider mesh
- Edit: Small buff to increase gimbal angles, better alignment of projectile spawn point
- Credit to Saelem Black for providing initial JSON template


AFFECTED PACKS:
- Scifi Pack
 
Last edited:

Sozin

Dog Emperor
Jul 9, 2016
646
1,285
505
UPDATO

- Universal buff - all block have fragility set to 0.25 (except 40k blocks, which have it set to 0.0)

AFFECTED PACKS: YES
 
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