Give each corporation a "block density". The tech's average density is used to determine whether it'll sink or float. My idea for values:
- GSO and Experimental: half the density of water;
- GeoCorp: 3/4ths the density;
- Venture: 1/3rd the density;
- Hawkeye: 1,25 times the density.
- GC armor plates: same density;
- Base equipment not including mobile things and conveyors; 1,25 times the density;
- Buoyancy blocks if they're added: 1/5th the density;
- Ballast blocks of they're added (1x1x1 and 2x2x2): 2,5 times the density;
- All inflated (not like krushers, jaws or tracks) wheels have half their original density;
- Minor blocks like lights, radars, decoration blocks (except colored blocks): 1/3rd their original density;
- Batteries, shields, healing bubbles
I NEED HEALING, fuel tanks and rocket boosters; 1,5 times their original density; - Every other flying blocks: 2/3rds their original density;
- Brackets: half their original density;
- Naval hull blocks if they're added: half the density;
- Resource blocks: 3/4ths the density;
- Please suggest more!
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