Discussion in 'Techs' started by Seth_Seth, Feb 12, 2018.
the nomad btw
Moved to here due to limit.
Spoiler: Tech List (In order)
Stable Dancer MK1 (or a bug tech)
the tank of death
Zeus Anti-Air Type A
Mobile Water Base
Death Waltz (Prototype I)
Flying Harvester DX
Variety of Death
Variety of Death V2
Seths House (on this page)
Overlord Landship (update 1)
Ultra Mini Turret Kit
Seth FastBlastin Car (on this page)
Overlord Landship (Update 2)
Wall of Death:
flying drone thing
Wall of Death (bug fix)
Scorpion (bug fix)
Wall of Death (update 1)
Wall of Death (bug fix)
Overlord Landship (update 3)
Hovercraft Model JBD-856 (Prototype)
Hovercraft Model JBD-856
Variety of Death V3
Venture Mega Radar
Carrier Boat thing
The Compact Crafter
The Spider AI
Venture Mega Radar V2 (faster but more unstable)
So Overlord Landship and Wall of Death and it's hover drones have made it here, the nomad has not yet because having it along lags the game a bit and Wall of Death already cause a good amount of lag because we are having it going to a different location on it's own.
We are mining up some Carbius, we are planning to give the Lemons 6 GeoCorp blocks of Carbius at the very least. (how should i handle the resource blocks in the save that i am giving to the lemons after i give them to the lemons?)
This area might end up being a power center and if you can notice there's fewer techs in the area as an attempt to reduce lag to cover more land.
Our power poles seem to be having issues getting to that there desert, much less that battery brick that's actually meant to be a power brick to store power when our main generators unloads.
last 2 images i did via cubeupload (to have 5 images instead of 2 posts)
*suddenly appears in the armada (save)*
Update: Updated a couple of tech descriptions on steam as well as adding a couple.
I can't be bothered to finish the super massive hanger rn
And to The Lemon Kingdom i'll hopefully get some missiles that can carry 2 GEO resource blocks each made soon
Well i made a Resource Missile, pretty basic, but it gets the job done
I also made a Launch Pad for it
And here's some loadouts
3 GEO blocks (Default)
2 GEO Resource Blocks
3 Hawkeye Resource Blocks
6 GSO Resource Blocks
12 Venture Resource Blocks
And of course the big pile of NOPE (moar missiles but idk if that will fit in the launch pad)
Funny. I had a dream last night that directly had Seth's armada, SFS, and your spiders mentioned directly as part of a joke. Why they were part of a joke I don't know.
It was weird...
so we made a new drone (non AI cab for snapshot reasons)
(also @JimmyBlether does the SFS has any factories that they aren't using anymore?, i also won't be here tomorrow or the majority of saturday)
Yes. After production of some of our land vehicles (I still have to update them and I can't because of the competition), there is an orbital factory ready for use over Kepler-186f.
The save is R&D
@Matt , here's a thing, and on discord:
i got around to updating the Armada save, thancc @Potato
Photon (thancc for name @streak1 ) is a very fast tech that is only 2 blocks high* and with 4 Models
*only applies to Photon and Photon M
it's Photon, the base model, fast boi at around 130MPH
Spoiler: The Other Models
Photon's front can completely function on it's own when detached, Photon M allows manual detachment
140 MPH without "Head"
Photon, despite being a ground tech, i have managed to make a PLANE out of it
Only issue is it's grounded of flat ground
Photon HAF (Hover Assisted Flight)
it's a hover-plane, doesn't rlly have flight issues and is great at not crashing unless your nosediving or upside-down
Funny. I was on YouTube last night and I noticed the videos about these techs.
THOSE ARE THE VIDEOS!!!
Spoiler: not a RP for RP stuff wut
So i want to use "Lucky Day" as a second Armada save, how would it make sense?