Seth's Armada

Seth_Seth

nevermind probably overhauling dl
Oct 14, 2017
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forum.terratechgame.com
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Screenshot (3) - Copy.png
So I've wanted to make my own tech thread.
(prone to edits)
So I did.
(also it's not just "warships according to the internet on "armada" but more of a fleet (?))
Techs

dis is no longer part of kingdoms
Saves: down below lol

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Site

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Harvester MK1.png
This is the Harvester MK1 (or what I like to call it, submarine miner.)
Usability: Stable without R&D
it's a simple miner, it also has a AI module for when auto harvesting (maybe) gets put back in the game.
not for use in combat.
doesn't float with water mod.

Also if you're looking for active armada thingys go look here
 
Last edited:

Seth_Seth

nevermind probably overhauling dl
Oct 14, 2017
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forum.terratechgame.com
I'm going to try to keep the descriptions as basic as possible.
Stable Dancer MK1.png
This is a tech that has weird wheel physic problems but makes the tech do ridiculous things without player input.
has no practical use.
Adavanced Flier.png
this is the advanced flier or "long plane", flies pretty well.
The tank of death.png
this thing needs a better name. (maybe "Armageddon", looks like a medium tank?)
 
Last edited:

MrTwister

Well-Known Member
Apr 22, 2017
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I'm going to try to keep the descriptions as basic as possible.
View attachment 20637
This is a tech that has weird wheel physic problems but makes the tech do ridiculous things without player input.
has no practical use.
View attachment 20639
this is the advanced flier or "long plane", flies pretty well.
View attachment 20638
this thing needs a better name. (maybe "Armageddon", looks like a medium tank?)
Pending Rename.
The cruise missile at the bottom probably cannot launch - did you test it?

Congrats on openning own tech thread :)
 

Seth_Seth

nevermind probably overhauling dl
Oct 14, 2017
1,801
2,723
525
I dunno
forum.terratechgame.com
The cruise missile at the bottom probably cannot launch - did you test it?

Congrats on openning own tech thread :)
Yes, all three work, sides it's getting a upgrade.



(edit, ok since i can't put the saves on first post i have to do them on dis one
New Path is the Campaign save
Armada is the RP save
Armada 2 is a 2nd RP save called Evandor (thancc @Dawhovian5 on discord)
i'll try to keep em updated)
 

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Seth_Seth

nevermind probably overhauling dl
Oct 14, 2017
1,801
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I dunno
forum.terratechgame.com
I've Upgraded "the tank of death"
Name: Armageddon
Tech Tree (versions):
The tank of death (MK1)
Armageddon (MK2)
Update Info:
+Added a bit more detail.
=Moved the HE Cannon gun so it's not poking out of the shield.
+Added 4 more HE Missiles, making the total Seven, and they all fire @MrTwister (it gets a bit weird when moving and firing mostly with the middle one).
+Added a second tank wheel to the wheels making it able to hold more.
+Added a few more weapons.
+Added boosters on the back, along with some fuel tanks.
+Added a HE terminal in case you do break something.
+Also added a rotating anchor, simply stick any AI on it and it's a turret.

-Please hold forward while boosting, other wise you might break something in the front.
-Fuel tanks make it vulnerable in the back but usually won't cause the cab to be destroyed.
-More expensive to make.
-/=May be the last version.
Armageddon.png
 

Seth_Seth

nevermind probably overhauling dl
Oct 14, 2017
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forum.terratechgame.com
I made this thing in Campaign

Twin Towers.png
Twin Towers surrounded by anchored AI
It can hold 2160 resources in the two towers that it has, and has full functionality: scraping, complete crafting, recharging, and bubbles

One thing to note is that when i load up my campaign save, it drops a lot of its resources with some of them getting stuck in the towers, though a simple cleanup with a tech that has a collector will fix it, even the ones stuck in the towers.
 
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Seth_Seth

nevermind probably overhauling dl
Oct 14, 2017
1,801
2,723
525
I dunno
forum.terratechgame.com
I made this thing in Campaign

View attachment 21948
Twin Towers surrounded by anchored AI
It can hold 2160 resources in the two towers that it has, and has full functionality: scraping, complete crafting, recharging, and bubbles

One thing to note is that when i load up my campaign save, it drops a lot of its resources with some of them getting stuck in the towers, though a simple cleanup with a tech that has a collector will fix it, even the ones stuck in the towers.
fixed a small bug with it that basically removed the ability to refine and make components
Twin Towers.png
 
Last edited:

Lord Zarnox

Founder of the IFTTES
May 31, 2017
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Australia
I made this thing in Campaign

View attachment 21948
Twin Towers surrounded by anchored AI
It can hold 2160 resources in the two towers that it has, and has full functionality: scraping, complete crafting, recharging, and bubbles

One thing to note is that when i load up my campaign save, it drops a lot of its resources with some of them getting stuck in the towers, though a simple cleanup with a tech that has a collector will fix it, even the ones stuck in the towers.
Just wait 'til the enemy AI learns to fly.

please don't hurt me
 
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Lord Zarnox

Founder of the IFTTES
May 31, 2017
1,865
2,415
520
24
Australia
I made this thing in Campaign

View attachment 21948
Twin Towers surrounded by anchored AI
It can hold 2160 resources in the two towers that it has, and has full functionality: scraping, complete crafting, recharging, and bubbles

One thing to note is that when i load up my campaign save, it drops a lot of its resources with some of them getting stuck in the towers, though a simple cleanup with a tech that has a collector will fix it, even the ones stuck in the towers.
Just wait 'til the enemy AI learns to fly.

please don't hurt me