SatanGirl666's Custom Biomes

Reshi

Well-Known Member
Aug 25, 2020
1
0
203
Ticking all biomes or biome groups on when starting a new world crashes on startup

note that im using the "all in one" file

EDIT: actually any biome seems to crash me; I have the fully updated game and Biome mod, any ideas?

I tried with TerraTech version Release, Beta 1.3.3, Beta 1.3.5, and Unstable
 
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dandandin

New Member
Dec 5, 2021
2
1
4
Ticking all biomes or biome groups on when starting a new world crashes on startup

note that im using the "all in one" file

EDIT: actually any biome seems to crash me; I have the fully updated game and Biome mod, any ideas?

I tried with TerraTech version Release, Beta 1.3.3, Beta 1.3.5, and Unstable
Started today in modded Terratech, through TTMM I downloaded "TACtical AI", "Nuterra.Native Options", "Mod Config Helper", "Terra Tech Buff Blocks", "Nuterra Block Injector Library", "Nuterra.Biomes". Then I found about "Lemon Kingdom". Tested these and everything went fine (at least campaign start).

Then I found this absolutely lovely idea of several new biomes, thanks @SatanGirl666 for that. Tried the following combinations of active biomes at campaign start:
1- All biomes selected individually = crashed on startup.
2- All biomes, except "2-Arid Plains" and "Twilight Desert" = Successfully started but received some crash messages, but was able to still play.
3- Following groups: "DrylakebedGroup", "Rift Group", "SnowGroup", "Titanite Group" = crashed on startup.
4- Only with individual "Snowy Hills" = Successfully started.
5- Only with individual "Dried Lakebed" = Successfully started.
6- Only with individual "Forest Gorges" = Successfully started.
7- Only with individual "Frozen Lake" = Successfully started.
8- Only with individual "P-Celestite Rift" = Successfully started.
9- Only with individual "SF-Celestite Rift" = Successfully started. Got an error message when leaving the game.
10- Only with individual "Celestite Rift" = Successfully started.
11- Only with individual "2-Rift" = Successfully started.
12- Only with individual "P-Rift" = Successfully started.
13- Only with individual "SF-Rift" = Successfully started.
14- Only with individual "2-Celestite-Rift" = Successfully started.
15- Only with individual "Sandy Hills" = Successfully started.
16- Only with individual "SF-Titanite Expanse" = Successfully started.
17- Only with individual "M-Wasteland" = Successfully started.
18- Only with individual "P-Wasteland" = Successfully started.
19- Items 4, 5, 6, 7, 11, 14, 15, 16, 17 = Successfully started.

I'm not sure about the "2", "SF", "M", "P" prefixes meaning, maybe sizes, I don't know. But I'll continue with item 19 save.
 
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Max Stone

Well-Known Member
Jul 17, 2020
4
1
405
Northwest US
What about a salt flat style biome, as far as the general landscape.
BUT! There are spikes EVERYWHERE, making driving and hovering to get through pointless.
It would be a unique terrain challenge, similar to the Terraced Hills.
Only bypassed via going around or going over.

The original idea was using the resource spikes an the challenge, just covering the ground so much a cab might get through, but i remembered a comment somewhere saying too many of those lags due to too many vertices.

Thoughts?


Edit: turns out theres a biome similar to this already, but what if..... a flatish biome like the salt flats, but covered in those rock columns that dont have any resources? Or just unpassible maze or terraced style terrain

Would make for a great tower defense style area, where you could make a base and defend it from just about anything.

Oh! Maybe add a bunch of geothermal vents?

Definitely rare, though, due to that kind of terrain being perfect for bases.
 
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