SatanGirl666's Custom Biomes

SatanGirl666

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May 22, 2020
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Welcome to my repository of biomes!

This is where I will likely be posting the custom biomes that I make.

All of these WILL require the Nuterra Biomes mod by Exund (find it in TT Mod Manager).
Also, thank you to Exund for making the mod that makes these possible.

Thank you and have a nice day!
 

SatanGirl666

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May 22, 2020
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Attached is the first file I've ever made for this game: The Titanite Expanses Biome. This was more of a test to see if I could actually figure out how to make a biome. (I spent the last week and a half or so testing and making about five biomes that failed. This is the first one that works.

The lore for this is that the ground in the area was formed deep within the earth and was thrusted to the surface by geological activity many millions of years ago. (I have a volcanic biome planned, so that might be what made it happen. Volcano biome might take anywhere from a few weeks to a few years to finish. I want to change the sky in the biome, and it doesn't load the biome when I do.)

Resources on the Titanite Expanse include titanite and celestite. I'm not sure if I added some carbite as well, but if I did, it is not in abundance.

TitaniteExpanse.jpg

Above is what it looks like. (Yes, I feel it looks ugly, too. I expect to get better at making these as time goes on. I might decide to update it then. Also, there will be a fix coming up so you don't spawn in it. Fixed.) Attached below is the file. Thank you and have a nice day.
 

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SatanGirl666

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May 22, 2020
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Update: Still working on some biomes. I have tried multiple times to do the volcano biome, but each time, it doesn't load (I've spent 20+ hours trying to figure it out, to no avail). So, I will upload that one when it's done. In the meantime, I have been doing a snow biome. I still need to find some textures. It's not quite ready for a sneak peek. I am about as done with it as I will ever be. And I might will upload it before a sneak peek.
 
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SatanGirl666

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May 22, 2020
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Attached is the snow biome I made. I'm going to upload it knowing that I might come have already went back to it and updated it (update was the textures, they previously looked too repetitive, so I changed the blend map so they now look less tiled and more randomized). In the meantime, ideas for biomes are greatly appreciated.

Screenshot 2021-06-18 221301.jpg

This is what it looks like. As you can see, it's a large, sprawling mass of snow-covered hills with the same terrain objects as the glacier biome. It tends to spawn near the vanilla glacier biome and close to spawn when a new game is started and this biome is loaded and enabled.

Attached is the biome. Thank you and have a nice day.
 

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SatanGirl666

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May 22, 2020
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I have made another biome. This time, it is a dried-up lakebed. I kind of just wanted to have a biome as flat as the salt flats, but right next to spawn so I didn't have to travel so far to find a place I could build a sprawling base.

I feel like the salt flats formed from a dried-up body of saltwater because salt flats on Earth occur near salty bodies of water. It would make sense if freshwater had similar rock formations due to erosion, so I made the ground texture look cracked, like how mud sometimes looks after it dries in the sun on a hot day. (Ignore the fact that the data files look like I tried to place grassland rocks with desert clutter... I think I know what I did wrong, but I don't think I'm going to fix it because it works well for its purpose, and I believe the lore works for it as well.)
1624588614436.png
Attached below is the biome file. Above is what it looks like. Thank you and have a nice day.
 

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totally anonymous

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Feb 10, 2021
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what about a biome with lots of ignite, rodite, shroom trees, and luxite, kind of like the pillars biome but 1. without the pillars, 2. flat-ish, 3. with actual seams.

kind of like a nuclear wasteland
 
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SatanGirl666

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May 22, 2020
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I managed to compile a list of terrain objects in this game. The biome mod uses the names that the game's code uses, which don't match the names that appear in game. If anyone wants to add objects to their biomes, they will need either the exported biome files (go in game, press ctrl+L to export all everything you need (vanilla biomes, map generators, groups, and texture layers)). I'm posting it here because it could prove useful if anyone else decides to make custom biomes.

This spreadsheet should have all the terrain objects I have found so far.
 

SatanGirl666

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May 22, 2020
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what about a biome with lots of ignite, rodite, shroom trees, and luxite, kind of like the pillars biome but 1. without the pillars, 2. flat-ish, 3. with actual seams.

kind of like a nuclear wasteland
That sounds like a great idea! I will see what I can do.

If you want the biome to have seams for each type of crystal, I don't know if it can be done for luxite. If you want there to be resource spikes for luxite and rodite, I don't know if the game has those. I also don't know if it's possible to create brand-new objects in the game for a custom biome without making a .dll file.

Basically, what I'm saying is that my understanding is that you want luxite and rodite in the pillars-style resource spikes, and you want them to spawn seams when destroyed. I don't know if that can physically be added without having a separate object inside the spikes, but I can likely make one with salt flats-like topography, pillars biome textures (or custom dirt or sand textures), mountain rodite that spawns seams, shroom trees, and large luxite crystals (like in the center of the charlie watchtower mission's area, it's a luxite crystal that's 3x the size of any other) that are not autominer-able (as in, they don't spawn seams when destroyed).

Also, if I ever figure out a way to add those things in, it seems like great idea to either release it as a separate biome, or update the one spawned from your idea.
 
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SatanGirl666

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May 22, 2020
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what about a biome with lots of ignite, rodite, shroom trees, and luxite, kind of like the pillars biome but 1. without the pillars, 2. flat-ish, 3. with actual seams.

kind of like a nuclear wasteland
Update: Still hard at work with this. I have this weird glitch where the rodite is not spawning but its particle effects are. And nothing else is spawning. Also, the sky is always black. It's given me a few ideas for other biomes spawned from that same mistake that I am having difficulty pinning down.
 
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SatanGirl666

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May 22, 2020
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Sorry for the long wait, but I had encountered so many bugs (most of which got fixed) that I had to start over twelve times just to fix them all.

The Wasteland Biome. I may or may not eventually update this, but for now, I've given up on trying to make this the way I want it to be. Literally spent the past month on this, and just yesterday was it releasable. It turns out rodite REALLY hates to be scaled. I did want there to be resource spires with seams, but it turns out that that is impossible to have for luxite and rodite, and spires don't give seams. Those objects don't exist in the base game, and I still don't know if it's possible to make new terrain objects.

Known bugs: Ignite is difficult to mine, and trees become invisible when you get too close. If someone wants to fix it, go right ahead. I'm not 100% sure I will fix it in the future.
Updates Done/Planned:
Fixes done: Ignite has been replaced with ignite spires. Issue seems fixed.
Fixes planned: Fix trees once I can figure out what causes them to become invisible.


Here's what it currently looks like:
1626542969886.png
 

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SatanGirl666

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May 22, 2020
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I have made another biome. This time, it is the Frozen Lake biome.

It makes sense for this to spawn near ice biomes.

I also noticed that having it enabled sometimes increased the size of the flattest areas of the map. So, basically, since the game counts it as a salt flats biome in the same group as the ice biome, it spawns with or instead of salt flats and with or instead of ice biomes. More often than not, when an ice biome is next to a salt flats biome, the Frozen Lake biome is somewhere nearby. The same occurs with large salt flats and large ice biomes.

In testing, I found a flat area composed of patches of salt flats and frozen lake biomes that took 45+ minutes to cross at roughly 60-70 mph. In a more or less straight line. Without any other biomes enabled.

Here's two pictures of what it looks like:

Screenshot 2021-07-16 222514.jpg
1626547307945.png

Attached below is the file. Thank you and have a nice day.
 

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SatanGirl666

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May 22, 2020
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where do i place the file?
Sorry for the long time to respond, I actually didn't notice your response. It might not even have appeared on my screen. I've had this page open for weeks without refreshing or closing my browser. Just because I knew that I would need this page again to post.

You want to first install the mod Nuterra Biomes. This will give you the required files for this mod. You want to unzip the file in the folder called "Custom Biomes" (without quotes). For Steam versions of the game, this is Program Files (x86)/Steam/steamapps/common/TerraTech/Custom Biomes.

Once that's done, you'll probably have to start a new campaign or creative game to make the biomes appear. On the screen where you can change the seed, select "Select Biomes", then turn on the biomes you wish to be in the world. The seed can be anything you want, or entirely random. It does not effect the presence of custom biomes, only where they are.

If you ever update a custom biome, it would be best to start a new game.
 
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SatanGirl666

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May 22, 2020
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I have made another biome. The Forest Gorges biome.

It is a bunch of tall, grassy mesas with deep, grassy valleys between. A well-made tech with enough grip or thrusters should easily be able to scale the nearly-vertical sides, so long as the center of gravity is low enough. Alternatively, you can build bridges between the mesas, if you really didn't want to fly over it. Should add some variation to the terrain of grasslands biomes.

Also, I am including a link to a drive folder with all the biomes I will make due to the maximum upload limit on the forums. In it is a file called "AllBiomes.zip", that contains all the biomes I made so far. Before installing the "AllBiomes" file, you should delete any of my biomes you have downloaded, as they will likely replace the older files, but still be in a different folder. In that file is a group that allows you to turn on all of my biomes at once with one switch. It'll appear as "SatanGirl666's Biomes in game, but will likely be cut off due to the UI.

Here is what it looks like:
Screenshot 2021-07-21 143603.jpg
1626895395835.png
Here is the link to the drive folder. The biome is in the folder. Thank you and have a nice day.
 
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totally anonymous

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Feb 10, 2021
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more idea, yay! (totally won't waste two months of your time, lol)
Rift biome: a biome frozen off with celestite and carbite ore. weird shards of black rock dot the place. spawn near pillars biome and snow biomes.
 
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SatanGirl666

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May 22, 2020
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more idea, yay! (totally won't waste two months of your time, lol)
Rift biome: a biome frozen off with celestite and carbite ore. weird shards of black rock dot the place. spawn near pillars biome and snow biomes.
I think this might be semi-possible. I'll definitely give it my best shot.

I'm picturing an icy area with high, raised mesas, and low, flat valleys, and carbite salt flats rocks. I don't know if it's possible to use non-vanilla terrain objects, so I'm going to try to place a few spires that were used in testing the game. (The spires should be a dark maroon color, with spiral cyan stripes, if I can get them to load. It's the best I can do, as I am new to this whole process of making custom biomes.) are already in the game. During testing, the game had this weird glitch where the objects that don't spawn in vanilla TT did not appear, and getting close to the biome caused everything except for the skybox to disappear. Fixing by only using terrain objects that spawn in vanilla TT.

Basically, an icy gorges biome (as in an ice biome with the same topography as the Forest Gorges biome I made) with carbite and celestite.

Edit: Updated to fit development status. Not going to use the terrain objects mentioned, only the ones that made it into the final game.

Update:
Also, I cannot figure out how to get it to reliably spawn with pillars and ice biomes instead of spawning with ice and replacing the pillars, so I will instead be having it spawn near or instead of both (or one or the other). It will spawn near ice biomes and near pillars biomes, but also has a chance of spawning next to both, or replacing one or the other if the biome is very small.
 
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SatanGirl666

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May 22, 2020
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more idea, yay! (totally won't waste two months of your time, lol)
Rift biome: a biome frozen off with celestite and carbite ore. weird shards of black rock dot the place. spawn near pillars biome and snow biomes.
I have finished it. Totally took longer than I had hoped, but it's done. Most of the time used was in making terrain objects appear in the way that was wanted. Attached is two biomes, the Celestite Rift biome and the Rift biome. The Celestite Rift biome is included as more of a thing for users who want a ridiculous amount of celestite and carbite in the same place. It's like a forest of spikes and salt flats rocks.
The other is the Rift biome. It is most likely what was expected. Normal amounts of dark celestite spikes and crystals, and normal amounts of carbite rocks.

The Rift biome:
1627748246455.png
1627748324430.png
1627748391267.png

This is the sheer madness that is the Celestite Rift biome:
1627779383630.png
I have updated the AllBiomes.zip file to include both biomes, however, the Celestite Rift biome actually gives me a ~2 fps drop because of the sheer number vertices, so you'll have to enable it separately if you enable the biome group called "SatanGirl666's Biomes". Enabling the group should enable the Rift biome without enabling the Celestite Rift biome.

Attached is the link to my drive folder. You should find the biomes in it. Thank you and have a nice day.

 
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SatanGirl666

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May 22, 2020
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how can I make a water world?
I don't think that that's possible. However, what you CAN do is have the water mod, configure the water height to be lower than the lowest areas in vanilla TT, and then try to make a height map that has areas that are below the water plane. Making custom generators for height maps is something I don't yet know how to do very well. The only ones I've made were not made from scratch. Also, not sure just how low terrain can be.

Sadly, I've just found out last week that the Nuterra Biomes mod does not allow for terrain objects that do not occur in vanilla TT, even testing objects. Since no water exists in unmodded TT, I would expect it to glitch the game if it's spawned using Nuterra Biomes.

However, I do encourage the creation of new biomes. It is really nice to see that I'm not the only one trying to make biomes for this game.
 
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SatanGirl666

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May 22, 2020
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[QUOTE = "SatanGirl666, сообщение: 155604, участник: 24868"]
Я не думаю, что это возможно. Тем не менее, что вы МОЖЕТЕ сделать, так это иметь мод воды, настроить высоту воды ниже, чем самые низкие области в ванильном TT, а затем попытаться создать карту высот, на которой есть области, которые находятся ниже уровня воды. Создание собственных генераторов для карт высот - это то, что я пока не очень хорошо умею делать. Единственные, которые я сделал, были сделаны не с нуля.

К сожалению, на прошлой неделе я только что узнал, что мод Nuterra Biomes не позволяет использовать объекты ландшафта, которые не встречаются в обычном TT. Поскольку в немодифицированном TT нет воды, я ожидал, что это приведет к сбою в игре.
[/ ЦИТИРОВАТЬ]

спасибо за информацию и вы пытались создать моды, чтобы потом можно было загрузить их в игру или Steam
You're welcome. As of right now, I only have plans to upload to the forums.