Rules for Modders set by Payload Studios


Well-Known Member
Apr 14, 2016
Modding rules
Payload Studios has reached out to the Terra Tech modding community as a result of its rapid growth. They want to set a number of restrictions to ensure that the modding community won't upset the development of the game.

Rules for modders
  1. Do not leak the game freely to the public
  2. Do not reveal secrets or hidden information, such as cheat codes, (unreleased) blocks, corperations, gamemodes and the likes.
  3. Make your mod flag output and saves that the game has been modded.
  4. Do not break the age-rating set by Payload Studios (currently ~8 years old audience)
  5. Do not upset the development of Terra Tech in any significant way
  6. Do not encourage breaking of these rules to others
  7. Do not significantly upset the game balance of survival mode

Flagging modded games
The development team doesn't want to spend time on bugs reported using modded games, as they may not actually exist in the vanilla version of the game. To this extend modders are asked to flag the following:
  1. `output_log.txt` with the message "This game is modded"
  2. In `UIScreenBugReport` modify `WWWForm` in `PostIt();` and add a field `mods` set to any non-empty string value.
  3. In `UIScreenBugReport` prefix the usermessage inserted into the `body` field of the `WWWForm` instance with the message "This game is modded\n\n"
  4. Flag saves by setting `m_OverlayData` to "This game is modded"