Rework tracks in general

Epic afdc

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#1
Okay so you know with tracks that when you add just two tracks to a tech, the suspension is like jelly, but when you add four tracks the suspension stiffens up? This feature needs to be Completely removed. This makes two tracked vehicles a pain to control and it just infuriates me. I want this feature removed.
 

Epic afdc

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#2
Oh and with the new small Hawkeye tracks, they have the same problem as the venture tracks, they jitter around like crazy when moving
 

Captain Load

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#3
Large wheels, esp. Big Boys, often jitter when sitting still. It can happen on terrain that is almost perfectly flat. I suspect its the forces algorithm getting confused about how to move the suspension.

IMO tracks have always been kind of terrible on larger techs. I suspect its got to do with the fact they have such a weird contact point arrangement - its kind of all or nothing.
 

Sea_Kerman

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#4
Yeah. I think the reason the tracks don’t seem to work like they should is that the front angled part doesn’t actually produce traction to drive it. It’s basically a line of wheels. Perhaps the devs should experiment with putting what is essentially another wheel in the angle, raised a bit relative to the bottom of the track.
 

ARES IV

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#5
Okay so you know with tracks that when you add just two tracks to a tech, the suspension is like jelly, but when you add four tracks the suspension stiffens up?
That probably is more a weight distribution issue. On 2 tracked vehicles you brake with the forward roadwheels which lifts off the aft roadwheels from the ground which then increases the beginning "wheelie".

On 4 or more tracked designs the aft tracks are not only a significant counterweight but also add additional suspension resistance that has to be overcome. Being larger in general and having a longer track base also helps, as does weight dist
 

Epic afdc

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#6
That probably is more a weight distribution issue. On 2 tracked vehicles you brake with the forward roadwheels which lifts off the aft roadwheels from the ground which then increases the beginning "wheelie".

On 4 or more tracked designs the aft tracks are not only a significant counterweight but also add additional suspension resistance that has to be overcome. Being larger in general and having a longer track base also helps, as does weight dist
Try it with the old Hawkeye tracks, see how the suspension just springs up