Reticule research wacky weapons & more thread

Soviet_Samuelson

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This is a thread I made to compile all the blocks that have been requested for reticule research. If you have anything else, just make a comment about it and I will put it in the list.

Ultra Capacitor: zaps the enemy tech while being damaged for enormous damage. Uses battery charge. When destroyed, it launches off the tech at super high speeds and then explodes

Volcano Cannon: acts like a mortar, but can aim in all directions. Deals massive damage, but if it´s being fired for too long it explodes. Shoots super fast and for relatively high damage.

That EXP pulse cannon: put it in reticule ples

Dragonburst: put it on an AI tech and watch then kamikaze into enemy techs, use more fuel for a bigger boom!

Mini-blasar container: Shoots a constant gamma ray burst out the front AND back of your tech, and it also can deal damage to your own techs including the one that is using it. If used for too long, the black hole thats in the tech will delete all blocks for 5 blocks in its radius and then cause a massive explosion.

Energy cannon: shoots a VERY slow-moving bolt of energy which explodes on contact for giant damage and slightly homes on enemies.

Solvent sprayer: a gun similar to a flame thrower, but shoots extremely acidic sludge that deals damage to blocks while on them for 5s(time is subject to change!)

Tesla Coil: A tall block that shoots lightning in any direction, damaging enemies and charging friendly techs, But it uses power.

Owl-head plasma turret: A flamethrower whose flame is coloured bright yellow, and visually oscillates and has particle inconsistencies to give the 'fresh out of a lab for prototype testing feel'. Should be on a 360 turret(Reason for Owl-head name) but has a large bulky turret head taking up a fair cell amount.

MCS Missile Countermeasure System "Distractor" - Looks similar to a VEN cluster missile launcher, but shoots thermal rockets, that drive away enemy missiles.

Gluon-Particle Disruptor Ray Cannon - a large, heavy block, 2x2x4(or 3x3x4) which has a nozzle similar to a sonic cannon but corresponding to the size. Single-shot, reload time slightly less than Megathon's. Deals very small damage to blocks(ZK-47 damage?), but buffs the damage they take(50%?). The affected blocks should have a distinct texture.

DES-R Deployable Energy Shield - Riot - A block that projects a shield (10x6?) in front a tech, but only after pressing fire button. The shield blocks bullets and also techs - as a result,no shooting through, but you can push enemies with it. Consumes power.

EMPWSJ- EMP Weapon Systems Jammer - a gun shaped similar to a shotgun. Deals no damage to blocks but shorts out weapons in a fire cone, leaving them temporary unusable, and slightly damaging them. Also destabilizes shields for a second(questionable). Long reload time. A gun cannot be shorted out two times in a row in a period of time. UPD:Also, if targeted an booster, it should fire up. The light blocks also should be affected. Though mostly cosmetic, it would be nice to see.
 
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Sokolov

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Energy cannon - shoots a VERY slow-moving bolt of energy which explodes on contact for giant damage and slightly homes on enemies.
Solvent sprayer - a gun similar to a flamer, but shoots toxic sludge that deals damage to blocks while on them for 5s(time is subject to change!)
 
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AstraTheDragon

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A medium-range (greater than plasma) flamethrower coloured bright yellow or something that visually oscillates and has particle inconsistencies to give the 'fresh out of a lab for prototype testing feel'. Should be on a 360 turret but has a large bulky turret head taking up a fair cell amount.
 
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Soviet_Samuelson

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Energy cannon - shoots a VERY slow-moving bolt of energy which explodes on contact for giant damage and slightly homes on enemies.
Solvent sprayer - a gun similar to a flamer, but shoots toxic sludge that deals damage to blocks while on them for 5s(time is subject to change!)
Tesla Coil. A tall block, about 6 blocks tall that shoots lightning in any direction. It also charges friendly techs. But it uses power.
A medium-range (greater than plasma) flamethrower coloured bright yellow or something that visually oscillates and has particle inconsistencies to give the 'fresh out of a lab for prototype testing feel'. Should be on a 360 turret but has a large bulky turret head taking up a fair cell amount.
Thanks for all these suggestions (wow!) Will get them into the OP as soon as possible
 
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Sokolov

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Gluon-Particle Disruptor Ray Cannon - a large, heavy block, 2x2x4(or 3x3x4) which has a nozzle similar to a sonic cannon but corresponding to the size. Single-shot, reload time slightly less than Megathon's. Deals very small damage to blocks(ZK-47 damage?), but buffs the damage they take(50%?). The affected blocks should have a distinct texture.

DES-R Deployable Energy Shield - Riot - A block that projects a shield (10x6?) in front a tech, but only after pressing fire button. The shield blocks bullets and also techs - as a result,no shooting through, but you can push enemies with it. Consumes power.

EMPWSJ- EMP Weapon Systems Jammer - a gun shaped similar to a shotgun. Deals no damage to blocks but shorts out weapons in a fire cone, leaving them temporary unusable, and slightly damaging them. Also destabilizes shields for a second(questionable). Long reload time. A gun cannot be shorted out two times in a row in a period of time. UPD:Also, if targeted an booster, it should fire up. The light blocks also should be affected. Though mostly cosmetic, it would be nice to see.
 
Last edited:

Sokolov

Well-Known Member
Jun 30, 2018
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MCS Missile Countermeasure System "Distractor" - Looks similar to a VEN cluster missile launcher, but shoots thermal rockets, that drive avay enemy missiles.
 

Zorgomol

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I'm not sure if this would be more a Legion thing but, what happens when you combine bee DNA with cybernetic augmentation?

RR Queen Bee Hive
Eats resources and produces more "bees". That's really all it does. You need to have the appropriate additional hives to do something useful with the bees, though. Each of the hive types provides central AI and recharging for their respective insect drone. The queen never leaves its hive, though. The worker/warrior drones have limited range, but if they end up out of range due to tech movement they drop whatever they were doing and return home. If their home hive is destroyed or stored while they are out, then they relocate to nearest matching friendly hive with free space.

RR Worker Bee Hive
Light worker bees collect loose resources within range. Why bother yourself when you can have mindful insects do it for you? Or is it just insect minds? Either way... this is basically RR resource collector.

RR Cutter Wasp Hive
Cutter wasps fly out onto the field and scrap any loose blocks they find right on the spot and return the resources to their hive.

RR AG Drone Hive
Unlike in normal beehives, the antigravity drones actually do very useful work. They latch onto loose blocks in the range and carry it back to the hive, which also features a contact SCU for actual block collection. This is basically RR SCU. Can you imagine a small cybernetic insect carrying a whole GEO Octo block? Neither can I, it takes quite a few actually! A single bee can only lift relatively lightweight blocks, such as GSO Two block or just about any VEN block.

RR Hornet Nest
What do you mean, hornets are not bees? Sure they are close enough. And they do get fairly angry when threatened, so let's give them tiny laser pewpew guns to give them even more sting! So yes, this one is the weaponized hive, dispatching just up to 5 flying drones that keep following the nest bearing tech at a short range when weapons are fired. Also firing uses up their internal capacitors quite quickly so they need to return to recharge it after a little while.
 

Soviet_Samuelson

On the path to becoming a grand-master idiot
Feb 9, 2018
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I'm not sure if this would be more a Legion thing but, what happens when you combine bee DNA with cybernetic augmentation?

RR Queen Bee Hive
Eats resources and produces more "bees". That's really all it does. You need to have the appropriate additional hives to do something useful with the bees, though. Each of the hive types provides central AI and recharging for their respective insect drone. The queen never leaves its hive, though. The worker/warrior drones have limited range, but if they end up out of range due to tech movement they drop whatever they were doing and return home. If their home hive is destroyed or stored while they are out, then they relocate to nearest matching friendly hive with free space.

RR Worker Bee Hive
Light worker bees collect loose resources within range. Why bother yourself when you can have mindful insects do it for you? Or is it just insect minds? Either way... this is basically RR resource collector.

RR Cutter Wasp Hive
Cutter wasps fly out onto the field and scrap any loose blocks they find right on the spot and return the resources to their hive.

RR AG Drone Hive
Unlike in normal beehives, the antigravity drones actually do very useful work. They latch onto loose blocks in the range and carry it back to the hive, which also features a contact SCU for actual block collection. This is basically RR SCU. Can you imagine a small cybernetic insect carrying a whole GEO Octo block? Neither can I, it takes quite a few actually! A single bee can only lift relatively lightweight blocks, such as GSO Two block or just about any VEN block.

RR Hornet Nest
What do you mean, hornets are not bees? Sure they are close enough. And they do get fairly angry when threatened, so let's give them tiny laser pewpew guns to give them even more sting! So yes, this one is the weaponized hive, dispatching just up to 5 flying drones that keep following the nest bearing tech at a short range when weapons are fired. Also firing uses up their internal capacitors quite quickly so they need to return to recharge it after a little while.
i do like this, but i feel it would be better if we had custom, programmable AI's to do the job
 
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