You do realize, this is true for like 98% of jobs, right? ...Actually, I take that back. The vast majority of workers and employees never get to have "careers".[software development] isn't just a hobby it is literally their livelihood and career
You do realize, this is true for like 98% of jobs, right? ...Actually, I take that back. The vast majority of workers and employees never get to have "careers".[software development] isn't just a hobby it is literally their livelihood and career
I didn't know that RR would be released until Discord had gone wild from the three images that said that... And, the images were a great (however subtle) way of releasing it. Of course, I don't care for what is going to be released because the road map is rather vague, unlike Forager which just came out with modding only 6 months late (which is NO GOOD).This, right here, is the crux of the issue! You're acting like TerraTech is a complete experience and all the updates are just extra gifts you've added out of the goodness of your hearts. Let's cut the crap: TerraTech is not finished! The 1.0 launch was just a formality to get approved for consoles. Oh, it resembles a game and you can indeed have fun with it, but the same can be said about rocks on the river bank, but you wouldn't charge money for those.
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*cough* bull-crap *cough*
The updates are there to complete the experience, and bit-by-bit, that seems to be happening. It's when you hold some of those bits for ransom that gets me and others angry and/or disappointed.
True, the main focus of the video is game ownership and true, TT has no issues on that front. However, you've seemingly missed the part, where he makes a logical and imo accurate distinction between goods and services. Unless it's operating on a subscription modell, a game is always a good and never a service. Either live, on-going, or any other kind. Plus, you keep bringing up that 2-4 year time period as if to say "You guys had 2-4 year free ride. Pay up!" Under a perpetual licence, if a customer buys your game, you, the devs, have no right to ask for more money. Not after 2 years, not after 4 year and not after 20 years, capisci? The method of how you're asking is irrelevant!
Speaking of the business-model, it's obvious, why you're doing this: you can't get new players to buy your game, so you're resorting to sponging-off of the players, who are already on-board. In addition to being amoral, this modell is unsustainable! A player-base only has so much money they can give you, then, you're boned! The "triple A" industry will have to learn this soon enough, but a small indie studio, such as Payload will feel the crash a lot sooner and a lot harder when the bubble bursts.
So why didn't you guys tell us, huh? Why did you go the "Hello games" route and leave us hoping and speculating? There are whole threads dedicated to the upcoming factions! What, was that too subtle for you? And how can we know, you don't have cop-out methods for the other corps too? Like saying the Space Junkers a merchants and you will just redesign the trade stations. Or that, all the hostile techs in the game a hacked by Legion and you just re-write a few mission descriptions. If you actually do anything like this btw, you can kiss your players good-bye!
unfortunately it is SERVERAL years too late as it was back in 2014 that the ks happenedis it too late to donate to the kickstarter
I feel thisunfortunately it is SERVERAL years too late as it was back in 2014 that the ks happened
*Buys 50 game licenses*It doesn't mean that we no longer want to send money, and/or other support your way.
It's been around 6 years since it ended and 5 years since the intended release was passedis it too late to donate to the kickstarter
Bug fixes are nice
but theres nothing wrong with adding new content.
It has been explained that fixing the crafting system would require them to start from scratch, which takes a lot more time.I agree but shouldn't you fix flaws before adding new things that could break existing things or create new flaws of their own that are fixed first? It's like plastering over the cracks without fixing them in the first place, they'll just come back again and bite you in the backside over and over again. The crafting system has been broken since day one so surely that should get priority.
So the game will never work correctly or be fixed completely just new things to paste over the cracks. Doesn't seem like a wise decision to me to be honest and could put off a lot of potential customers and to be honest long term players eventually. Some people won't be willing to invest time and effort into a WIP game they'll never get to complete. If anything take the crafting system out completely and put it back at a later date when it's working as a DLC or something.It has been explained that fixing the crafting system would require them to start from scratch, which takes a lot more time.
The crafting system is planned for a rework but it isn't that high on their priority list.So the game will never work correctly or be fixed completely just new things to paste over the cracks. Doesn't seem like a wise decision to me to be honest and could put off a lot of potential customers and to be honest long term players eventually. Some people won't be willing to invest time and effort into a WIP game they'll never get to complete. If anything take the crafting system out completely and put it back at a later date when it's working as a DLC or something.
Think Zonko may be onto something, the systems a bit too complex having to have fabricators and component factories plus refineries and scrappers etc. why not just have the fabricators that take the raw materials from the refineries and make the parts needed, do away with the fabricators completely. Could also do away with the scrappers as well to be honest and just use the refineries to break down the parts instead.
The conveyor belt system needs a complete overhaul though to do away with the need for the broken directors you can place, they don't sort components correctly, also the refineries stall if a refined brick hits their input which is a bit stupid really it should pass straight through. Change the storage pads so they don't show individual materials, show a silo instead slowly filling up or something, that'd cut down the CPU overhead that massive amounts of raw materials take up by rotating each one on the pads. More conveyor controls are needed so you can run two in parallel without them going in a circle.
Better control on angling the parts would also be useful, for instance using the arrow keys to change orientation of a block instead of clicking through each one until you get it right. One push to change the face then clicking to change the orientation within that face. Not sure if I'm making much sense to people on this one but in my mind I know what I meanLOL
Think maybe it'd make sense to fork off the development of the game so it can be designed from the ground up while others add content to the existing game which ultimately will be passed to the development one. That way the bugs can be fixed while the game is being added to. It could also then be made to patrons who want to pay to support the development fork of it with free access to future DLC at a level set beforehand. The higher the patron level the longer they get DLC for free, but add the option to increase your patron levels as well though.
Oh right that one time the devs somehow managed to break the one way to prevent that from happening ._.also the refineries stall if a refined brick hits their input which is a bit stupid really it should pass straight through.