This, right here, is the crux of the issue! You're acting like TerraTech is a complete experience and all the updates are just extra gifts you've added out of the goodness of your hearts. Let's cut the crap: TerraTech is not finished! The 1.0 launch was just a formality to get approved for consoles. Oh, it resembles a game and you can indeed have fun with it, but the same can be said about rocks on the river bank, but you wouldn't charge money for those.
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*cough*
bull-crap *cough*
The updates are there to complete the experience, and bit-by-bit, that seems to be happening. It's when you hold some of those bits for ransom that gets me and others angry and/or disappointed.
True, the main focus of the video is game ownership and true, TT has no issues on that front. However, you've seemingly missed the part, where he makes a logical and imo accurate distinction between goods and services. Unless it's operating on a subscription modell, a game is always a good and never a service. Either live, on-going, or any other kind. Plus, you keep bringing up that 2-4 year time period as if to say "You guys had 2-4 year free ride. Pay up!" Under a perpetual licence, if a customer buys your game, you, the devs, have no right to ask for more money. Not after 2 years, not after 4 year and not after 20 years, capisci? The method of
how you're asking is irrelevant!
Speaking of the business-model, it's obvious, why you're doing this: you can't get new players to buy your game, so you're resorting to sponging-off of the players, who are already on-board. In addition to being amoral, this modell is unsustainable! A player-base only has so much money they can give you, then, you're boned! The "triple A" industry will have to learn this soon enough, but a small indie studio, such as Payload will feel the crash a lot sooner and a lot harder when the bubble bursts.
So why didn't you guys tell us, huh? Why did you go the "Hello games" route and leave us hoping and speculating? There are whole threads dedicated to the upcoming factions! What, was that too subtle for you? And how can we know, you don't have cop-out methods for the other corps too? Like saying the Space Junkers a merchants and you will just redesign the trade stations. Or that, all the hostile techs in the game a hacked by Legion and you just re-write a few mission descriptions. If you actually do anything like this btw, you can kiss your players good-bye!