
So, it seems to me that the current style of resource storage can sometimes bog the game down and cause FPS loss. even just having a bunch of resource chunks at all cause cause performance drops which makes crafting much less fun so here's what I'm thinking;
Instead of having the resources just stack up as they are vertically in silos, do the equivalent amount of chunk storage, but clump the resources into one blob, not represented as individual items that all need to be positionally calculated and such. and then when as resources are added, make the blob get visually larger. you could even add a UI element that shows the count in the silo when you hover it or something, and then obviously when resources are removed from the silo the large ore chunk would shrink down.
If the silo is destroyed then you could either make it stay as a clump and force the player to re-mine it to be able to transport it again, or a scrapper could break it down, or you could just have it turn back to ore chunks on it's own, when a silo is destroyed either immediately or slowly over time to prevent sudden performance drops.
one way or another, it seems either the game's method of handling resource chunks in the world needs to be further optimized, or the effect needs to be mitigated. i might also suggest making it so that ore chunks laying on the ground next to eachother could clump up into large chunks that you have to re-mine a little to break up to transport.

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