I've not seen anyone doing this before [Edit: see this related suggestion by @Nightblade Greyswandir], despite it having been possible for ever, I presume...? I guess because there was little point before the 1000 chunk deep mineral seams made permanent mining locations a thing. And before trading stations had (limited amounts of) treasure blocks (and reduced block stock availability). Also, I used 0.7.6.0's unlimited tech loading range to help me set up the network shown (now 'fixed' in 0.7.6.1 ). But, of course, you can still drop a series of 'relay towers' (or 'giant's stepping stones', or...?) by simply travelling the route once the old fashioned way. Longer, full HD video, showing visits to auto-mining outposts and shops, the only real reason I can currently think of to justify implementing this trick: In the video I travel from coordinates 0:3300 to 1318:1213 in 30 seconds, an average speed of 84m/s (184mph). But if you deduct the little excursion to the shops it's more like 276mph. And you could definitely go much quicker, with longer hops using bigger targets to click on (I found out double left click changes tech too - had just forgotten, perhaps). The main limiting factor is that the weather can drastically reduce visibility (hence a number of shorter hop towers that I skip over in the videos). About 300 meter jumps is always possible, but you could do up to ~600m. Trading posts have a regular 1Km spacing, currently, so about 3 clicks between each - easily under 10s; worth shopping around! Bonus Gif - this lets you easily get to auto-miners while they are still playing catchup for all the time you've spent away, spiting out chunks like you've just tapped a new oil well: It might also cause issues with the (problematic) new "treadmill" world system too, as I seemed to cause this lag-tastic weird bug, coming back to base one time (actual 2fps frame rate shown). Only once though, during much popping back and forth: Otherwise, I think this trick is good fun and not overpowered. (Please don't nerf tech-switching range, in other words!) I consider it's somewhat 'late game', as you need to be able to build/buy a whole bunch of cabs, to make a worth-while number of transfer point techs (and have big blocks to use for ease). Defending the towers isn't really necessary, as techs rarely spawn in during quick transit, and are only animate for a couple seconds if they do make it in range of a tower. But shield/regen bubbles can aid visibility a lot at night and in certain lighting conditions.