So, the leader of NOVA brought up a point stating most of my aircraft can be completely demolished with a missile, and that brings me to address these situations before I continue with my planes. my planes are not built heavy and rugged, as from old comm cores and a showcase video show that my aircraft are meant for all to fly with ease, and have been respected as high performance aircraft for the devs and reaperx1(I've not seen him online for a long time), although they only tested the first generation and the pre-runner to ZTech's ZPro line. to make them, it takes a long time after the initial build(I got about a 70% chance of it being right the first time) to tune it to go as fast and be as agile as possible, and making a weaponized one is like 10x harder, as you will need to spend a ton of time balancing it out so if can actually fly somewhat stable. it takes me up to about 2-3 hours to balance most of my aircraft that have been weaponized, and just general balancing as well in this time period. the reason for their weak, fragile bodies? the fact that I need my clients be able to maneuver in the skies with some weaponized power on them. the fighter I mainly do I have said in the past are more suited for air-to-air, where missiles are less in aircraft dogfights, the area where they ace out, being alot more maneuverable to this day than aircraft I have flown on the workshop. I l know people want these things to heal and whatnot, but for me, unlike people with ground bases techs who can slap on a power system and call it good, I have to spend hours making sure it can hold power, be protected enough, and have the entire craft covered, while balancing flight performance. it's the same with jets as well, but you got to manage fuel.