Reapers Playground

reaperx1

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I had to take this next plane out of coop creative to finish it up in the R&D due to the block limits in coop, but I think it was well worth it.
Its fast enough to fly and carry all the weaponry it needs to deal out some devastation!
coop flyer RX1.png
Till next time, Have a good one [8D)
 
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reaperx1

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Hello everyone!
Lets showcase some techs on this fine Saturday. We are going to be featuring builds by @SUPERMECHM500 for their forth episode in the showcase and these builds you might not want to miss.
We have three techs that have been auditioned and they only get better as we go!
Thanks for the audition Supermechm500 I had a blast with these techs ;).


Till next time, Have a good one [8D)
 

reaperx1

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Hello everyone!
I headed into the co-op creative mode for this round of Multiplayer Monday and this little flyer was born.

Have a good one [8D)
 
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reaperx1

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Hello everybody!
Today while in the campaign I got the idea to test something out with the Sky Anchors in hopes of making them even more of a sky anchor and wouldn't you know it, it worked!
So now lets start thinking about the next big build we are going to start.


Have a good one [8D)
 
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reaperx1

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Hello everyone!
Here are a few more campaign creations I have to share. Hopefully they will help others as much as they helped me.
The first one is an updated version of my harvester I previously built in this campaign, but now it is even more efficient.
1201 Harvester RX1.png
And with one of these little sales units you won't even need a harvester. These have also been upgraded to be better than the previous version. Now with more guns and power for some bubbles.
2 Armed AI Sales RX1.png
This third tech started as a UFO styled build and it turned into this which is still unknown so it is fitting I guess.
It is a decent battle tech and with its SCU's it is able to clean up a variety of messes.
1102 Hovership RX1.png
Till next time, Have a good one [8D)
 
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reaperx1

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Hello everybody!
Its showcase time once again and we are going to feature a couple of sporty little flyers that were created by @TheGamingEnder for their second showcase episode.
These planes may be small, but they sure make up for it with agility as we were able to fly around the enemy and just spray them down with bullets.
These two planes are perfect if you are looking to have some fun while pestering the baddies!
These were some cool builds TheGamingEnder, thanks for the audition!


Till next time, Have a good one [8D)
 
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TheGamingEnder

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Hello everybody!
Its showcase time once again and we are going to feature a couple of sporty little flyers that were created by @TheGamingEnder for their second showcase episode.
These planes may be small, but they sure make up for it with agility as we were able to fly around the enemy and just spray them down with bullets.
These two planes are perfect if you are looking to have some fun while pestering the baddies!
These were some cool builds TheGamingEnder, thanks for the audition!


Till next time, Have a good one [8D)
thanks again reaper, and I do have one more Z-pro series 1 for you, and a origin craft of the Z-pro's, both fast and agile. I am making more Z-pros soon, after I get an good idea for the Z-4(the first in the second series: series 2). see you again soon when I have more techs to show!
p.s. I have now made a custom aircraft control for Z-tech's air and spacecrafts, which are easy to use. also, I am new to piloting, aircraft, and even flying(bit better then I was before) but had no problems with flight.
 
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reaperx1

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thanks again reaper, and I do have one more Z-pro series 1 for you, and a origin craft of the Z-pro's, both fast and agile. I am making more Z-pros soon, after I get an good idea for the Z-4(the first in the second series: series 2). see you again soon when I have more techs to show!
p.s. I have now made a custom aircraft control for Z-tech's air and spacecrafts, which are easy to use. also, I am new to piloting, aircraft, and even flying(bit better then I was before) but had no problems with flight.
Your welcome [8D). More flyers sounds awesome to me, I'll be looking forward to trying them out with your new custom controls! See ya then, Have a good one [8D)
 

reaperx1

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Hello!
I have had one heck of a week so far with my internet so I am a little behind schedule so today I have a little bit of progress on the Sky Hub to share.
The testing went better than I thought it would have which sets us up nicely to keep on building.
It is coming together, but the hardest parts are still to come.
Let me know if you see any improvements that could be made to this build.


Have a good one [8D)
 

reaperx1

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Hello everybuilder!
Sorry for the late showcase, but I just got home.
The important thing is that we have some really cool builds that were created by @john10112 for their first showcase and it is a doozy.
With these techs you could easily defend any position without worry. Just check them out to see what I mean.
Thanks again for the audition John! This was one of the funnest times I have had making a mess in the R&D.


Have a good one [8D)
 

john10112

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Thanks for the showcase! :D. Maybe shorten your intro music/ card a little bit.

It was fun to watch you fool around with the techs and even build a nice set up. The corners are the biggest weakness I noticed when building it, but I hoped that any enemies would be obliterated before they could reach it. I also forgot wireless chargers when I was done building it and as a result of the game not having a free cam I couldn't place the chargers in a good place for range.

It was fun testing, as I would take the biggest techs I could fine and blow them up with the iron dome. I would also line up like 4 iron titans on one massive target and obliterate it.

I didn't fill the entire thing with blocks because of cost. I also didn't fill the entire thing with solar panels because you only need 1 solar panel per battery.

If you click on the steam link here, their is a photo collage of me building this thing. Their is also specs:

240 MK3 battleship cannons

72 Cruise Missiles

12 Monster Mortars

44 Seeker Missile Pods

8 HG1 Cannon Turrets

Feel free to check out my other techs: https://steamcommunity.com/profiles/76561197996835020/myworkshopfiles/
 

reaperx1

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Holy mother of turrets that thing is huge.
@reaperx1 you must have a really good computer to have that many techs, fire the main one and screenshot simultaneously.
A turret setup like that is a true monster killer.
My old pc isn't too bad, but it did freeze up once while trying to get that screenshot.
Have a good one [8D)
 
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reaperx1

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Thanks for the showcase! :D. Maybe shorten your intro music/ card a little bit.
Your welcome! I have been thinking of ideas for a new intro, but I just haven't worked it all out just yet. Thanks for the suggestion. I think I am going to start using my old TT intro for all my TT videos again until I get the new one finished.

I also forgot wireless chargers when I was done building it and as a result of the game not having a free cam I couldn't place the chargers in a good place for range.
One little trick that works for me sometimes is to place the block through the block you want it attached to by blocking as many of the unwanted attach points as possible and then you just need to place the block. You may have to search around for just the right spot on the corner of the block that you are trying to attach it to so you can dodge unwanted available attach points. To make this easier put your tech in the build beam and then right click on a block to move the camera to a better position.

240 MK3 battleship cannons
That is a lot of boom just with the cannons!

Have a good one [8D)
 
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reaperx1

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Hello Everybuilder!
There has been a bit more progress on the Sky Hub and it is really starting to take shape, but as we go it could get quite unstable pretty fast so we are going to be doing some frequent testing as we go.
And seeing how this is still a campaign playthrough you can be sure there will be some surprises!


Till next time, Have a good one [8D)
 

reaperx1

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Hello Everybuilder!
With the growing demand for more BB's there is also a growing need for a more effective harvester when dealing with this many resource chunks.
So with a major overhaul of our old harvester we will hopefully get a much better one to fix all our money making needs!
Lets see how we do.


Feel free to try it out yourselves and let me know what you think.

1201 Harvester RX1.png

This BB beast will make you money, sell you blocks and even battle with the best of them. All in all a very good upgrade for our harvesting needs ;).
Till next time, Have a good one [8D)
 
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reaperx1

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Hello Everybuilder!
Today in the showcase we have a collection of awesome to work with as we feature techs that were created by @Saelem Black for their first episode.
I couldn't wait to get into the save that was auditioned and I was glad I didn't when I saw this group flyers and hovers.
Check them out to see for yourselves, you'll will be glad you did!
Thanks for the audition Saelem. There was enough there for a few episode so if you didn't see a tech in this one don't worry they are coming.


Have a good one [8D)
 
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Saelem Black

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Thanks @reaperx1 !

Looks like the save file somehow lost all the custom control schemes. The only ones which are intended to work with the defaults are the planes and the helicopters. The airships all are supposed to have their own. I bet this was due to an update somewhere between when I posted the file and the showcase. I'll re-submit the same file and make sure the control schemes are all correct, sorry about that!

Thanks for the feature! You piloted them really well despite the missing control schemes XD.