Hawkeye
=> Blast Walls & Pillars
This set of Blast Walls and Pillars is a derivation of my Composite Plates set, a concept I liked a lot working with so I made it into "construction blocks", keeping the tanky, hefty aspect (also, all these blocks are rock damagetype as well).
Being rockdamagetype, these walls and pillars will do greatly against bullets and lasers, also being fireproof. Their weakness is impact (hammers, ramming techs, drills) and plasma, while being neutral to explosions.
These blocks are pretty much what they look like, and the intended uses are very intuitive: it's a block for building well-defended bases and turrets, not so much for mobile techs (perhaps on key parts like the core of a tech, or a vulnerable side, anywhere else the added weight/inertia might not be worth it). It opens up a lot of aesthetic possibilities too.
=> Composite Armour Plates
This special type of armour plate has them made of "rock" (in terms of how they absorb damage from different sources).
Annexed is the chart that shows the strengths and weaknesses of each "damageabletype".
The rock type is used exclusively in rocks around the overworld, but I saw a lot of potential on a block with these properties.
It can absorb lasers and bullets much better than armour, being weak to major impacts like melee weapons, hammers or collisions from missiles and cannon shells.
It's neutral to explosions, unlike Armour type, that halves the damage.
It's also immune to fire but this doesn't matter much with the current game weapons (only one "pure fire" flamethrower).
As for the stats, I made this set much heavier than HE Armour Plates, increasing mass/cell by 120% and HP/cell by 25% (from 0.45 to 1, from 1000 to 1250). And a price increase.
Also, it will never fall off the tech during combat. Unyilding.
=> Double Sloped Blocks UPDATED October 25th
A simple set of blocks that came from the lack of small sloped blocks in Hawkeye with side APs (there used to be in newer half blocks, but devs considered it a bug and purged it). These blocks enable more builder freedom and creativity and thus are welcome into the game, even if just for a cosmetic use (although I took the care to make them balanced in quantity of APs/HP/price, as always, for a Vanilla-like experience).
Better Future
=> Vector Engine
This flight block has two virtual things inside of it, a GSO Terraphobe Hover Plate (you can see its hover halo effect) and a Collider that simulates the hoverbug "wheel", or for those who don't know the hoverbug, it's basically the "terrain" the hover would be constantly repelling. This creates constant motion in one direction, among other nice effects. Place two of these facing each other and you get more stability and better braking when you stop moving. The list of nice effects is long, so you gotta try it yourself!
=> Blank Panels
The blank panels provide a lot of design flexibility when building with Better Future, both aesthetically and strategycally.
It lets you build just like the concept art for Better Future, avoiding the "bubbly" design altogether, without losing on the minimalism or futurism. And on the strategic side of it, it's a slightly more expensive option to the GSO Plates, while having slightly more health and slightly less mass (much like the relationship between GSO and BF blocks).
=> Hover Deflectors
These blocks are the optimal (and expensive) replacement for wheels in common "Hoverbug" setups, being quite light, having decent health, and plenty of APs ("below" APs don't appear in the photo but they are there). They work in any direction, the blue panel is just decorative.
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That's all, and more blocks will come.
Anything, I suggest pinging me on the TerraTech discord server, it's easier to communicate than a back and forth in this thread, which I intend to keep for uploads mostly. Server:
discord.gg/terratechgame
Thanks for coming by, have fun!