Rabis' Blocks(hatamoto)

hatamoto

Well-Known Member
Sep 21, 2016
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HE_SanctaMissile_Exousiai.png

Hawkeye Exusiai Micro-Missile
It was originally designed to be an interceptor missile using RandomAddition, but it wasn't really suitable for an interceptor missile, so I finished it as a normal missile weapon
It is like the avalanche missile, strong against small and fast enemies and weak against shields
As you can see, it's a laggy weapon. I've reduced the particles to avoid causing lag, but please don't spam it too much
 

hatamoto

Well-Known Member
Sep 21, 2016
64
397
465
BF_VOB.png
B.F. & COUGER V.O.B - Main Engine
B.F. & COUGER V.O.B - Heavy Booster
B.F. & COUGER V.O.B - Auxiliary Booster
B.F. & COUGER V.O.B - Booster Extension Unit
B.F. & COUGER V.O.B - Booster Support Structure

B.F. & COUGER V.O.B - Extension Structure

Major rework of V.O.B, Split V.O.B into several parts
This allows you to place the booster wherever you want, or assemble it and use it as a huge booster like the original!
The problem of APs taking a long time to display due to the huge block size has been solved to some extent (although it still takes a long time when you try to put the longest booster)
Also added new elements such as explosion particles and booster retextures
When RandomAdditions is installed, enemies will be damaged by booster flames

BoosterForce​
BurnRate​
TankCapacity​
RefillRate​
Main Engine
750000​
15000​
778000​
3704.762​
Heavy Booster
300000​
6000​
780260​
3715.524​
Auxiliary Booster
30000​
600​
66524​
316.781​
Booster Extension Unit
N/A​
N/A​
440460​
0.1​
VOB's have extremely poor fuel economy, so spamming the normal fuel tank won't help much
If the VOB fuel tank is used up, it will take 210 seconds to refill (If there are no other fuel tanks)



With this change, snapshots using old VOB will not be loaded properly
If you have old snapshots, please fix them by temporarily overwriting the old VOB's attached to this post

By the way, I'm pretty bad at English
If you find a strange sentence in the block name or description of my mods, please send me the corrected sentence and I will be very grateful!


9/23/21
Halved the performance of the small booster (I forgot that "Duplicate|_boostJet" doubles the performance)

9/24/21
Decrease RefillRate (Refill time changed from 120 sec to 210 sec)
RefillRate was too much compared to the burn time
Some boosters had a higher RefillRate than BurnRate
Changed nozzle material from HE to BF
Added custom mesh for booster flames
Added point light

2/10/22
Fix custom module error
 

Attachments

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hatamoto

Well-Known Member
Sep 21, 2016
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HE_AkvavitPD.png

Hawkeye Akvavit Defense System

requires RandomAdditions to work.
A real missile interception system has been implemented in TerraTech by Legionite's RandomAdditions
The Akvavit can't intercept all enemy missiles due to its low firing rate, but it is small enough to be placed easily.
It uses the timed fuse module of the WeaponAimMod, so it can be used as a FLAK, but it does less damage.
 
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hatamoto

Well-Known Member
Sep 21, 2016
64
397
465
I checked that the link is alive, does that mean you can't access DropBox?
If the problem persists, I'll consider using another file storage service
 

harpo99999

Ah kick till it starts
Aug 14, 2014
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australia
I am using pale moon browser and when I click on the download link I get a new tab labeled dropbox, but nothing is displayed on the page, I have tried the link into chrom browser and it did work, so looks like an issue in pale moon
 
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hatamoto

Well-Known Member
Sep 21, 2016
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397
465
HE_SanctaMissile_Ambriel.png
Hawkeye Ambriel HVM
requires RandomAdditions to work.


High speed missile that stabilizes at the launch point and re-accelerates after targeting the enemy
Simply put, it's a HE cruise missile with a gimbal, though it's much faster and longer-range than that one
The guidance performance is not high, so it is slightly difficult to hit moving targets
It's a powerful weapon, but it consumes 1000 power when fired

Known Issues:
Incompatible with Missile leading and Ballistic missiles in WeaponAimMod
Please uncheck these boxes when using with WeaponAimMod

No plans for an official port at this time

02/18/22
Reworked the launch animation a bit
Added deathExplosion

 
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hatamoto

Well-Known Member
Sep 21, 2016
64
397
465
HE_SentryDrone.png
Hawkeye Sentry Drone Bay
requires RandomAdditions to work.


Sentry drone that stays in the air and attacking enemies around it
Not good against fast enemies, but good against enemies at a distance

Known Issues:
Incompatible with Missile leading and Ballistic missiles in WeaponAimMod
Please uncheck these boxes when using with WeaponAimMod
 

hatamoto

Well-Known Member
Sep 21, 2016
64
397
465
HE_UAV_Fighter.png
Hawkeye ADF-35 EULE

It was originally a cheat block for testing to check if the mission reward block spawns in the campaign mode
This block is a stand-alone control cab with no attach points
So, this block can only fly around, use it to travel long distances or view your base from the sky! Fun as a block building game is non-existent

Armed with enough firepower to easily defeat a campaign enemy, but not enough against a strong shield
It is also very vulnerable to FLAK
You don't stand a chance against an enemy with FLAK guns

Recommended to control with pitch and yaw
 
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