Rabis' Blocks(hatamoto)

hatamoto

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Sep 21, 2016
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BF_VOB.png

Better Future & COUGER V.O.B
Gigantic boost units from Armored Core for Answer, a game released in 2008
This booster has a built-in ultra-large capacity fuel tank, so it can burn alone for a long time
But there is no refill rate at all, so once it burns, it takes a long time to refill
It can also be used as a disposable booster
It's been over ten years? oh my god...

4/27/21
rebalance
Increased refill rate
Booster fuel consumption slightly increased
the current VOB can burn for about 200 seconds on its own

4/29/21
Increased the booster power from 2,000,000 to 3,000,000

9/15/21
Changed the color of the booster flame to blue.
Now it looks more like Kojima
 
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hatamoto

Well-Known Member
Sep 21, 2016
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BF_VOB_half.png
Better Future & COUGER V.O.B Side Booster
It was too huge to use, so I made a half-size version
It has 40% of the power of the original
It's using cell mapping, so it's not as huge as it looks, you can freely place blocks in empty areas
TerraTechWin64_2ttlpKUFqd.png
 

hatamoto

Well-Known Member
Sep 21, 2016
53
339
465
HE_SuicideDrone.png
Hawkeye Suicide Drone Squadron
Special weapon to call Kamikaze drones
12 drones will attack the enemy from all directions
It's a powerful weapon, but it consumes energy to attack, so spamming it will drain your battery in no time
If there is not enough energy for one GC battery, the attack will stop.

5/23/21
model update, Now it looks more like a UAV
slightly increased seeking performance
slightly increased energy consumption

5/29/21
increased the power consumption. It was too strong
It' s getting hard to use in small techs, so I'll make a nerf and less power consuming version someday
 
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hatamoto

Well-Known Member
Sep 21, 2016
53
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HE_HALO_RocketLauncher.png
Hawkeye M79 MLRS
A missile turret from rocket warthog in HALO series
Fire six high-speed missiles
the missile's turning performance is slightly inferior, but excellent speed and turret traverse speed compensates
It's like a more powerful version of the GSO missile

5/10/21
Nerfed because it was too strong
current damage is 500, blast damage is 130, and volley damage is 3780
this is almost double the volley damage of the GSO missile
Other minor updates include updated models and the addition of laser targeting

8/20/21
reworked the 3D model a bit
No changes in performance
 
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hatamoto

Well-Known Member
Sep 21, 2016
53
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HE_AdvBatteryGauge.pngHE_AdvBatteryGauge_t2.png
Hawkeye Tier1-Seg1~Seg6 Adv.Battery Gauge
Hawkeye Tier2-Seg1~Seg6 Adv.Battery Gauge


Highly recommended to use it with Advanced Building.
Decorative blocks that serve as battery gauges.
This gauge has a fixed lower and upper limit, unlike a normal battery LED.
You need to choose the right kind of gauge for your Tech's battery level.
Tier 1 gauge supports battery levels up to 720K, Tier 2 up to 2.1M
TerraTechWin64_OVWSqox8QR.png
For reference, if converting the upper limit of the gauge into the number of gluon batteries, T1 is 13.8 and T2 is 41.5
It is recommended to use a gauge that is slightly lower than the total battery capacity.
 
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hatamoto

Well-Known Member
Sep 21, 2016
53
339
465
RR_AdvBatteryGauge.png
Reticule Research Battery Analyzer
Now you have a way to measure the amount of battery in your Tech!
The HE gauge was a cosmetic, but this is a practical block.
Display graph of your tech's total battery capacity, giving you an idea of how much you can tank enemy attacks.
It will help determine the battery's capacity when building the tech.

I believe there is no Tech that cannot be measured with this gauge

5/20/21
Fixed a bug that occurred with certain graphics settings.

9/15/21
Changed the panel to foldable
 
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hatamoto

Well-Known Member
Sep 21, 2016
53
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about the Reticule Research Battery Analyzer
what is the black on that meter black block
Thank you for reporting this issue.
It turns out that the problem is caused by the background material and occurs with certain graphics settings
I have uploaded a fixed file with changed materials, please download it again
 

hatamoto

Well-Known Member
Sep 21, 2016
53
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465
HE_AC_TLS.png

Hawkeye & Grunder I.G Tactical Laser System
TLS unit from ADF-01 FALKEN in the Ace Combat series
A very powerful, very power-consuming laser cannon
It is designed to be used with the gimmick of transforming with control blocks like the original, but of course it can also be used as is
But this laser will eat up a gluon battery in about 14 seconds, so spamming it will be practically impossible.


TerraTechWin64_tZ1bKjcUNQ.png
 
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Cloud

Well-Known Member
Sep 20, 2017
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On a tree
View attachment 36135

Hawkeye & Grunder I.G Tactical Laser System
TLS unit from ADF-01 FALKEN in the Ace Combat series
A very powerful, very power-consuming laser cannon
It is designed to be used with the gimmick of transforming with control blocks like the original, but of course it can also be used as is
But this laser will eat up a gluon battery in about 14 seconds, so spamming it will be practically impossible.


View attachment 36136
What can I say but YES
 
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Reactions: kotetu

hatamoto

Well-Known Member
Sep 21, 2016
53
339
465
RR_UnRefinery.png
Reticule Research Un-Refinery
Mysterious machine that processes refined resources into raw resources.

The fabricator has few recipes that require raw resources.
This means that if we try to build a factory that can produce all the blocks, we will need some silos just to store the raw resources.
This is a waste of space and completely ridiculous, Reticle Research will solve this problem!

Place the unrefinery between the silo and the fabricator as you would a normal refinery.
When the fabricator requests raw resources, the unrefinery will process the refined resources into raw resources.
No more need to store raw resources.
 
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stuffedshark15

Well-Known Member
Feb 27, 2021
103
7
120
View attachment 36142
Reticule Research Un-Refinery
Mysterious machine that processes refined resources into raw resources.

The fabricator has few recipes that require raw resources.
This means that if we try to build a factory that can produce all the blocks, we will need some silos just to store the raw resources.
This is a waste of space and completely ridiculous, Reticle Research will solve this problem!

Place the unrefinery between the silo and the fabricator as you would a normal refinery.
When the fabricator requests raw resources, the unrefinery will process the refined resources into raw resources.
No more need to store raw resources.
This... Is EXACTLY what I've been longing for. Thank you so much more fixing this small gripe.
 

hatamoto

Well-Known Member
Sep 21, 2016
53
339
465
HE_ShredderCannon.pngHE_ShredderCannonShort.png

Hawkeye N420RC Shredder
Hawkeye N420-30RC Tank Buster

Large rotary cannon turret

The shredder has standard performance.
The Tank Buster has a poor effective range and accuracy, but it has a very high firepower at close range.
These weapons are very powerful against shield bubbles, but not so much against armor or hull.
Use it in combination with explosive weapons and missiles.

5/28 30 minutes after uploading
hotfix
8/11/21
Performance is now identical to the current steam version
Added bullet trails and bullet impact effects, making the Tank Buster even easier to use
 
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brewskidafixer

Well-Known Member
Aug 18, 2019
2
0
403
amazing thank you so much for un-refinery
is it possible to make one for components to convert back to resources

View attachment 36142
Reticule Research Un-Refinery
Mysterious machine that processes refined resources into raw resources.

The fabricator has few recipes that require raw resources.
This means that if we try to build a factory that can produce all the blocks, we will need some silos just to store the raw resources.
This is a waste of space and completely ridiculous, Reticle Research will solve this problem!

Place the unrefinery between the silo and the fabricator as you would a normal refinery.
When the fabricator requests raw resources, the unrefinery will process the refined resources into raw resources.
No more need to store raw resources.
 

hatamoto

Well-Known Member
Sep 21, 2016
53
339
465
amazing thank you so much for un-refinery
is it possible to make one for components to convert back to resources
I tried to make the component disassembler a few times, but I couldn't do it
To be more precise, complex and exotic(T3 and T4) components can disassembled, but standard and advanced(T1 and T2) components can't disassembled using the current method
(This is because an error occurs when there are more than two recipes for the same creation)
TTMM has a module called RecipeWrapper that allows to create custom recipes, and I think it can be used to create a disassembler, but as far as I know, no one knows how to use this module
 

hatamoto

Well-Known Member
Sep 21, 2016
53
339
465
HE_ShredderCannonSingle.png
Hawkeye N420-75 Barghest

NuterraSteam has a weird bug that causes the aiming direction to be reversed when porting a weapon that references HE AutoCannon.
The answer I came up with was to throw away the rotary cannon.

8/11/21
Fixed an issue where the gun barrel model was not included
added explosion and buffed a little
It's a very weak explosion, about the GSO 3 pound cannon
 
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hatamoto

Well-Known Member
Sep 21, 2016
53
339
465
HE_InvisibleShield.png

Hawkeye Svalin Interception Module
Invisible shield bubble
The performance is exactly the same as the HAVOK HAVOC shield, but the bubble is invisible

8/11/21
Changed the FX to a distorting effect when intercepted
I think this is cooler... but if more people prefer the old effect, I might make a BF shield with the old effect
 
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