Rabis' Blocks(hatamoto)

hatamoto

Well-Known Member
Sep 21, 2016
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can you add a m_pickuprange modifier ?
The purpose of this block is just to fix a bug in the SCU, so I don't plan to add any features that would expand the pickup range (hence the very low block cost).
If I did make one, it would be a another block.
Or I may make a very powerful buffblock as a creative mode only block like the charger.
 
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hatamoto

Well-Known Member
Sep 21, 2016
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pacemakers.png
Hawkeye Pacemaker
GeoCorp Pacemaker
Better Future Inline Pacemaker

Have you ever thought that GSO Pacemaker would not look good on HawkEye tanks?
This is the solution!

3/8/21
Reduced grade to 2
 
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hatamoto

Well-Known Member
Sep 21, 2016
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HE_bastion.png
Hawkeye Bastion Module
Bastion module from the Marauder-class battleship in EVE Online.
This block only works while anchored, it has no effect when not anchored.
When anchored, it gives a huge buff to firepower, shields, and repair
At the same time, the bubble's power consumption is increased by 120 20 times, and all generators stop working.
No power generation during anchor installation means that solar panels and anchored generators cannot be used.
This means another method of charging is needed, such as a mobile generator or another tech with a remote charger.
This module turns your Tech into a long range, high firepower, and high durability fire platform for as long as the energy lasts.
Simply put, it's a buff block that uses the battery level as a hyper gauge to become a super turret.

buff list
-50% Shot cooldown
+25% Turret tracking speed
+25% Projectile velocity
-50% Projectile spray variance
All blocks don't fall off (blocks fragility set to 0
-80% Energy consumption when shield takes damage
-50% Energy consumption when repair
-50% Repair interval

*120 *20 Repair and shield bubbles energy consumed per second
*0 Power generation


requires BuffBlocks to work.

(Exception: Fusion blocks' Rodite reactors can generate power while anchored)

3/14/21
Significantly lowered the increase in bubble power consumption from 120 to 20
I've tested it in campaign mode, and I don't think the extreme drain is necessary.
Just not being able to charge the battery is enough of a price to pay.

5/10/21
update SFX
When not attached to tech, it will not spawn any particles
And while anchoring, additional particles will appear
5FM755c9x3.gif
 
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yeey

Well-Known Member
Oct 21, 2020
7
3
105
View attachment 35776
Hawkeye Bastion Module
Bastion module from the Marauder-class battleship in EVE Online.
This block only works while anchored, it has no effect when not anchored.
When anchored, it gives a huge buff to firepower, shields, and repair
At the same time, the bubble's power consumption is increased by 120 times, and all generators stop working.
No power generation during anchor installation means that solar panels and anchored generators cannot be used.
This means another method of charging is needed, such as a mobile generator or another tech with a remote charger.
This module turns your Tech into a long range, high firepower, and high durability fire platform for as long as the energy lasts.
Simply put, it's a buff block that uses the battery level as a hyper gauge to become a super turret.

buff list
-50% Shot cooldown
+25% Turret tracking speed
+25% Projectile velocity
-50% Projectile spray variance
All blocks don't fall off (blocks fragility set to 0
-80% Energy consumption when shield takes damage
-50% Energy consumption when repair
-50% Repair interval

*120 Repair and shield bubbles energy consumed per second
*0 Power generation


(Exception: Fusion blocks' Rodite reactors can generate power while anchored)
View attachment 35777
wait how to download dat..?
 

mt418

Well-Known Member
Jan 23, 2021
26
1
105
so the new update has just erased all invisible hawkeye repair bubbles except for the better future one
 

hatamoto

Well-Known Member
Sep 21, 2016
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310
465
so the new update has just erased all invisible hawkeye repair bubbles except for the better future one
Thank you for reporting this. I don't know why, but the file was replaced by an older one.
I've re-uploaded it now, please download it again.

wait how to download dat..?
The download link is in the first post of this thread.
 
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hatamoto

Well-Known Member
Sep 21, 2016
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HE_QuickBoost.png
Hawkeye Aaliyah Combat Booster
Hawkeye Aaliyah Combat Booster(inverted)

Very powerful 3-way booster.
Only 4 boosters can swing a 10k ton class tech.
Not suitable for cruising as it will run out of fuel in no time if used continuously.
You'll have to choose between maneuvering and cruising.
booster.gif

4/13/21
rework the booster FX
TerraTechWin64_h4M8G2RSeg.png
 
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hatamoto

Well-Known Member
Sep 21, 2016
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465
While I was fixing the broken plate shield, I also rework the shield model
The new shield is larger than the old one and has slightly better protection

As you can see from the added vanilla RR shield and others, this type of shield is not very practical at all
It should be used as accessory block
 

yeey

Well-Known Member
Oct 21, 2020
7
3
105
While I was fixing the broken plate shield, I also rework the shield model
The new shield is larger than the old one and has slightly better protection

As you can see from the added vanilla RR shield and others, this type of shield is not very practical at all
It should be used as accessory block
oh it is still in work?? but new shield anim is crazy
 

The Maniac

Well-Known Member
May 18, 2019
5
0
403
I can't use this mod.

I mean it used to work but then I updated my PC and now none of the techs work.

They all flip out, literally
 

hatamoto

Well-Known Member
Sep 21, 2016
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465
TerraTechWin64_DL2C4jmq8E.png
GSO Long Bertha
Big Big Bertha cannon

5/16/21
Increase m_BulletSprayVariance by a small amount
problem.png
This is to compensate for the misalignment of the aiming point caused by the distance of the bullet's fire position from the gimbal.
TerraTechWin64_tuKlutl5oq.png
 
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