As @Matt experienced in the last stream, heli's can be very to get working properly in TT. And even then you can never quite get them to work, or look just the way you want them to. The way I see it, there are two ways to fix this. One would be to have the rotors function as their "real life" counterparts do, with changes in angle of attack (or blade pitch) handling pitch, roll, and lift. Second, would be to give us an equivalent to the Venture Pinwheel available in other corporations. That way we could build something functional with parts from a single corp.