Also the more blocks you have the longer it takes to display the AP and the longer it takes to build
Really? What did you mod? Been playing that game since just after closed alpha! Love it!probably far out of scope for mods at this stage, but something that really needs to happen:
Blueprints
works like purchasing a tech, but will use blocks from your inventory to reduce/eliminate cost
- somewhat off topic-
mods can prod devs into including great things in the game
one of the things I invented/modded into Starbound is going to be part of their next update![]()
OR, a specific anti-explosive shield modifier block that makes all the shields on a tech block explosion damage, but it would have to have some sort of cost like "area explosive damage can be blocked by techs with this shield modifier, but costs 125% power per damage blocked"I'd love a mod that makes shields block explosion damage.
that sounds so 'back to the future' from the first ,second and third of the series of movieshow about wheels that turn into hovers with a button? wheel drives normally, but when you press whatever button you decide to set it as, the wheels fold up and turn into angled hovers? got this idea from one of my favorite games, Burnout Paradise. Specifically, the P12 Special. Link to video of the car below. Secondly, how about boosters that leave flame trails behind? example also in the video
Yeah, thats what the car is based off. and a note for any modders who might attempt making this, are you able to separate the hover animation and the actual thing that hovers? i have used the angled hovers, and while theyre cool, they arent the best at terrain/speed without also having more angled hovers on the front and back. it would be cool to see the hover animation come out of the hubcap as if it was the hover(angled with the wheel), but also have the roundabout terrain handling of a strait downward pointing hoverthat sounds so 'back to the future' from the first ,second and third of the series of movies