Why of course!You're...being sarcastic,right...?
I want a bigger one!
like a
YOTTA TON CANNON
I wont need turbines my recoil will propel me!
Last edited:
Why of course!You're...being sarcastic,right...?
Im out of words...Why of course!
I want a bigger one!
like a
YOTTA TON CANNON
I wont need turbines my recoil will propel me!
the ventures already have this gun, and yes it can already cause an aircraft to lift off and flyWhy of course!
I want a bigger one!
like a
YOTTA TON CANNON
I wont need turbines my recoil will propel me!
But their guns are too slow and too smallthe ventures already have this gun, and yes it can already cause an aircraft to lift off and fly
That actually could be an interesting idea, though not quite that.Suicide bomb mod :O
Super huge bomb that when explodes destroys anything in a 100 block radius >:-D
(Explodes like gas tanks.)
I think this is against the rules that madders have to obey while they work on mods. Modders can not implement anything from addons or DLC content to main game.I'd like to see a mod for Campaign to allow purchasing or crafting EXP blocks.
Not necessarily just to have them in the campaign, but to allow the blocks that are being tested in R&D to be put to their paces in the actual campaign.
RnD would have no reason to exist if that happened.
Ok, hold on, I didn't say to unlock content for people who don't have R&D. In this case, as a mod, it'd be something for people who have R&D, and for someone to install into their campaign at their own risk.I think this is against the rules that madders have to obey while they work on mods. Modders can not implement anything from addons or DLC content to main game.