Population techs with new blocks

Discussion in 'Techs' started by Baconus_Yum, May 22, 2018.

  1. Baconus_Yum

    Baconus_Yum Administrator

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    Hello.

    Me and a few other mods got an idea of making a thread where people could submit techs to be in the population, and be reviewed so there can be more population techs without wasting a lot of valuable dev time.

    Rules:
    1. No monster techs. Super late game gun spam techs will not be accepted. Planes will also not be accepted.
    2. It is recommended that techs contain usage of newer blocks, because there is a lack of those types of techs in the population
    3. Techs should be easy to control, and can move on non-flat areas.
    4. Techs should be interesting.
    When submitting, please put what grade a tech is. There is no limit on submissions, but please do not spam.

    -Baconus

     
  2. Olli_DXD

    Olli_DXD Räksmörgås
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    Here's my submission. It's around grade 3
    Phenome MkII.png

     
    #2 Olli_DXD, May 22, 2018
    Last edited: May 23, 2018
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  3. Soviet_Samuelson

    Soviet_Samuelson Living in my pizza boxes because mom kicked me out

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    What do you mean by grade? And second

     
  4. TheSpaceMan

    TheSpaceMan Mammoth walker
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    What about speed demons?

     
  5. Baconus_Yum

    Baconus_Yum Administrator

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    Grade as in GSO 2, Ven 2, whatever.

    Sure

     
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  6. Lyons

    Lyons Guess who's back. Back again

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    Speedy Venture Vehicle so maybe last venture level?
    speeda demon.png

     
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  7. Seth_Seth

    Seth_Seth Temp. Leader of SFS, Gamer

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    I got some

    Trio Laser.png
    Trio Laser - GSO 1

    Tipper.png
    Tipper - GSO 3

    [Enemy] Bertha Carrier.png

    Bertha Carrier - GSO 5
    it's a bit funny how one's covered to the brim while the other's just out in the open

     
  8. TheSpaceMan

    TheSpaceMan Mammoth walker
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    Do Techs need to be able to just move outside of R&D or do they need to be able to climb hills? I made a fairly slow tech. (Are ressource blocks allowed?)

     
    #8 TheSpaceMan, May 23, 2018
    Last edited: May 23, 2018
  9. Nightblade Greyswandir

    Nightblade Greyswandir Nothing is good enough!

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    They absolutely need to be functional in campaign.
    I can't see why resource blocks should not be allowed, as long as they are in reasonable amount. But @Baconus_Yum can give definite answer to that.

     
  10. TheSpaceMan

    TheSpaceMan Mammoth walker
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    Ventoor.png
    Ventoor, VEN grade 3
    Siege Tank.png
    Siege Tank, GSO grade 4
    HarV1.png
    HarV1, GeoCorp grade 3

     
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  11. TheSpaceMan

    TheSpaceMan Mammoth walker
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    Oh okay, "Siege Tank" can't go up hills that are above slightly tilted, but everything else is good.

     
  12. TheSpaceMan

    TheSpaceMan Mammoth walker
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    Light and fire.png
    Light and fire, GSO 1
    CenterSpeed.png
    CenterSpeed, VEN 1
    Blackboat.png
    Blackboat, HawkEye 2

     
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  13. Baconus_Yum

    Baconus_Yum Administrator

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    Yes, techs must be able to move in terrains outside R&D

    Resource blocks are allowed. But don’t be stupid with them

     
  14. TheSpaceMan

    TheSpaceMan Mammoth walker
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    Where? Is grasslands/desert enough?

     
  15. JimmyBlether

    JimmyBlether SFS SUPREME COMMANDER

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    The devs SHOULD listen to these sorts of threads. It seems like they are trying to do everything themselves, even though the community is trying to help out.

     
  16. Baconus_Yum

    Baconus_Yum Administrator

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    Yeah.

     
  17. Potato

    Potato Tinkerer of Titäns

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    Yes! I got some right here:

    Skulker:
    GSO Grade 3
    Hawkeye Grade 2
    All-terrain
    LK_AV19_Skulker.png

    Stug
    GSO Grade 5
    Will have problems on high inclines / mountains
    LK_AV20_StuG.png

    Pomegranate:
    GSO Grade 1
    Hawkeye Grade 3
    GeoCorp Grade 3
    All-terrain
    LK_U15_Pomegranate.png

    Also, @Baconus_Yum , are we allowed to use hovering Techs? No hover bugs, just hovering ones.

     
    #17 Potato, May 23, 2018
    Last edited: May 23, 2018
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  18. Baconus_Yum

    Baconus_Yum Administrator

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    Sure

     
  19. Dynamix

    Dynamix Do you want to have a GOOD time?

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    I got one:
    Recker
    Recker.png
    Ven Lv. 3

    Edit:I'll just post new replies.

     
    #19 Dynamix, May 23, 2018
    Last edited: May 26, 2018
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  20. JimmyBlether

    JimmyBlether SFS SUPREME COMMANDER

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    GSO grade 2/3 simple techs:
    GSO GRADE 2 ST.png GSO GRADE 3 ST.png

     
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