So, I'm not asking what you are most hyped for. More pragmatically, what would make the most sense for the dev team to focus on next, from a business standpoint, and for the player base, overall. Perhaps imagining new player's experience of the game, as well as your own.
I've deliberately kept the options down to just two, as I'm trying to get a solid perspective and maybe (we'll see) make the point that there is demand for things from the player community, even if it's quieter than the repeated chirps of "Co-op campaign?!".
Neither option was actually touted as potential immediate priorities and this poll is not official, or binding in any way.
We might have another vote, in another thread, with more options (following thoughts added to this thread). Maybe the devs themselves will put something out there, I don't know.
Short term development I'm taking for granted:
• Ongoing fixes to critical bugs on console (and PC), as the core console coding work winds up (hopefully).
• Hot swapping and PC gamepad support be implemented as planned. An essential quality of life addition for console, with their 'Block Allowance', also bringing the platforms into line with each other.
• Co-op Creative mode will be implemented, making good on the years of coding work, to give the community some kind of collaborative multiplayer. Very important from a marketing point of view, for the continued success of the game. It should greatly increase the potential for big YouTubers to make attention grabbing content in conjunction with their piers.
• AI fix to "Follow", makes sense (there's various little inconsistencies that might be addressed without a full rework). But "Harvest" AI as a short term goal? I don't see this as viable. Manually harvesting rocks, crystals and trees is fiddly as heck, even with a well designed tech. So I'd expect the difficulty of this to be up there with flying AI (which I don't see as at all viable, without compromises and massive cheats for how it works in practice).
• Coding support to enable art and design teams to contribute a limited amount of new content, once more. I'm hoping. (Blocks with modestly novel functions, slightly different missions, etc.)
Crafting Context:
• I've been cataloguing crafting bugs for over a year (see my signature), pushing to have them fixed as 'urgent'.
• Early this year we were told there was time scheduled in for fixes to this, friendly AI (and block rotation, I think), before 1.0. Circumstances presumably changed, that's understandable and fine - unforeseens, development overruns and pushing for console releases makes sense, or whatever.
• But I was a little bemused to see in the post 1.0 roadmap:
• Crafting bugs have been noted by a couple of those kicking up a fuss on the Steam forums about problems with the game, following 1.0 release (talking about getting refunds, etc). And I can't really argue against the substance of that, even as a TT fanboy.
The devs have already seen and responded to some of these threads and I know that there will pretty much always be some naysayers, with anything. But for every instance of vocal negativity about issues, how many more are quietly leaving negative feedback, or just politely leaving altogether? (10 times? 100? More?)
I've deliberately kept the options down to just two, as I'm trying to get a solid perspective and maybe (we'll see) make the point that there is demand for things from the player community, even if it's quieter than the repeated chirps of "Co-op campaign?!".
Neither option was actually touted as potential immediate priorities and this poll is not official, or binding in any way.
We might have another vote, in another thread, with more options (following thoughts added to this thread). Maybe the devs themselves will put something out there, I don't know.
Short term development I'm taking for granted:
• Ongoing fixes to critical bugs on console (and PC), as the core console coding work winds up (hopefully).
• Hot swapping and PC gamepad support be implemented as planned. An essential quality of life addition for console, with their 'Block Allowance', also bringing the platforms into line with each other.
• Co-op Creative mode will be implemented, making good on the years of coding work, to give the community some kind of collaborative multiplayer. Very important from a marketing point of view, for the continued success of the game. It should greatly increase the potential for big YouTubers to make attention grabbing content in conjunction with their piers.
• AI fix to "Follow", makes sense (there's various little inconsistencies that might be addressed without a full rework). But "Harvest" AI as a short term goal? I don't see this as viable. Manually harvesting rocks, crystals and trees is fiddly as heck, even with a well designed tech. So I'd expect the difficulty of this to be up there with flying AI (which I don't see as at all viable, without compromises and massive cheats for how it works in practice).
• Coding support to enable art and design teams to contribute a limited amount of new content, once more. I'm hoping. (Blocks with modestly novel functions, slightly different missions, etc.)
Crafting Context:
• I've been cataloguing crafting bugs for over a year (see my signature), pushing to have them fixed as 'urgent'.
• Early this year we were told there was time scheduled in for fixes to this, friendly AI (and block rotation, I think), before 1.0. Circumstances presumably changed, that's understandable and fine - unforeseens, development overruns and pushing for console releases makes sense, or whatever.
• But I was a little bemused to see in the post 1.0 roadmap:
... With no notes at all about crafting fixes or additions. And no engagement from devs when I asked about the topic [1, 2].We haven't explicitly listed bug fixes and general polish because those are ongoing activities.
• Crafting bugs have been noted by a couple of those kicking up a fuss on the Steam forums about problems with the game, following 1.0 release (talking about getting refunds, etc). And I can't really argue against the substance of that, even as a TT fanboy.
The devs have already seen and responded to some of these threads and I know that there will pretty much always be some naysayers, with anything. But for every instance of vocal negativity about issues, how many more are quietly leaving negative feedback, or just politely leaving altogether? (10 times? 100? More?)
Last edited: