A tool meant for use by custom block modders to enhance their blocks with more advanced particle effects.
Install this with TTMM. For use with the Block Injector Library.
For Modders:
Sample effects produced in conjunction with this mod:
Charged halo which appears only when tech block is attached to is anchored
(and halo appears only when attached)
Weapon Charging effects! (Warning: will delay first shot appropriately. AI will be inconvenienced if their target moves out of aim too much)
Weapon Charge Effects that work even when AI-controlled
Burst-Fire charge handling
For a look at the code itself, visit the Github Repository.
Install this with TTMM. For use with the Block Injector Library.
For Modders:
- See usage details/instructions provided in both the following post, and/or the mod github repo
- There's a set of some sample blocks using this mod attached to this post.
- ^ WARNING: you must take care to change said block IDs, or they will overwrite their originals (they're all modified versions of extant blocks, either by me, or other modders, as credited in the files themselves)
- For more details on how to manipulate particle effects in general, see: my guide to ParticleSystems (current unwritten)
Sample effects produced in conjunction with this mod:

Charged halo which appears only when tech block is attached to is anchored
(and halo appears only when attached)

Weapon Charging effects! (Warning: will delay first shot appropriately. AI will be inconvenienced if their target moves out of aim too much)

Weapon Charge Effects that work even when AI-controlled

Burst-Fire charge handling
For a look at the code itself, visit the Github Repository.
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