i did manage to get the mod working, but through steam, not local export, so i deleted the localmods folder on my tt, publish my mod to steam, subscribe it myself, then my block appears in gameWe've only seen the crash you're getting when there's a mismatch between game and tool versions
i tried actually, mapping the UV in blender, make that UV as my material in unity, i mean in blender it looks like what i wanted, but in unity it just keep showing up with that default unmapped HE skinThanks for the update. You can currently only use the default corporation skins on your modded blocks, you can't create your own yet - that will be coming in a future update. For now you'll need to UV map your model in Blender using one of the default textures, and make sure your block is assigned to that corporation
yes, by making a new unity project all over again. to this day idk what's wrong with the first one@Darvin I see your adaptive armour blocks are on the Steam Workshop - did you resolve this problem?