NOVA: Interstellar Assassin Faction/Kingdom/League

Should we get a Banner?


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Seth_Seth

doin stufs
Oct 14, 2017
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I dunno
forum.terratechgame.com
Think they are saying vanilla sucks.
OH LORD I MISREAD STUFF

Alright so mods are encouraged not discouraged, got it.. sidenote, planes
2020-09-05 20_15_03-TerraTech.png
I'm not good enough yet to slap together a personal aircraft but i've made aircraft, I'll post 'em in this post and the barely even DL one (since that's where i dump my own techs at.) They utilize rafs skins and that's it, no modded blocks
So uh, introduction of the Dalgux and Sater family of planes (literally just labeling lol)

DG-01 "Blizzard"
DG1 Blizzard.png
DG1 Blizzard S.png
My first proper plane and an ugly one at that, still works wonders though with 6 Cruise Missiles and some VEN guns (not on S) alongside Wyvern inspired wings and ZG props, still fragile but most planes are like that..
Sa-03 "HummingBird"
Sa03 HummingBird.png
The thing i made literally right after the Blizzard, more lighter on weapons and i think smaller, but has a better speed and looks better.. plus cost too

Both of these very dislike rough landings too, preferably do front lean land for them when you do land them, though only risk is the bottom props and other tall blocks getting damaged but uh have fun with them i may try to figure out how to do RP like stuff again eventually
 
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Seth_Seth

doin stufs
Oct 14, 2017
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I dunno
forum.terratechgame.com
I see people post progress updates here so here's thing

20200906205547_1.jpg

I basically made the main body and it tries to fly off the moment i hit the up arrow already

20200906205800_1.jpg

i'll be trying to slap together this landship/carrier hybrid's actual equipment this week lol
 
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Seth_Seth

doin stufs
Oct 14, 2017
1,782
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I dunno
forum.terratechgame.com
Slight issue, accidentally made it too grand for my own use, plus its not really multirole beyond carrier and landship, I'll design a smaller vehicle that can hold a plane or two rather than like 20 and have more capabilities for NOVA and export this.. thing elsewhere (other people can have the capital units, i can probably just handle smaller units.)

Still wanting the first vehicle i make for NOVA be my personal craft and a bootleg battleship carrier doesn't really seem like my kinda more modern of can't get motivation long enough to make golden gun 2 style.
 
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TheGamingEnder

Founded ZTech and BlackWing, Chief of N.A.S.F-01
Nov 2, 2018
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moving across the Off World like a nomad
so, the first client mission from ZTech will be coming out soon, and with it plus some new things I learned I present my personal aircraft, the scorpion. hail the missile and lazer spam(comes with powerable things):
NASF01 Scorpion.png
yeah, and it has linear motion engines, which save my fingers a ton. so I know these things were underpowered and weak, so I put in some hawkeye repair bubble, shield, and a couple of batteries. and I strapped so much lasers and missiles lathrix would be pleased. also during maneuvers in flight, the missiles on some tend to collide with the launcher and explode instantly, which probable is not good. if the viper was for shredding enemies, this thing is meant to obliterate them.
 

Darvin

Commander-in-chief of Carrier Strike Group NOVA-01
Jun 13, 2020
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Document 20.9.19/NOVA/1.2​
"N.S.N. Ava J. Sharpe"

285920_20200913174659_1.png

Model : DMS-GMC-02
Manufacturer : Darvenstein Military Shipyard
Displacement : 13003.17 metric tonnes
Length : 64 Blocks
Height : 26 Blocks
Width : 18 Blocks
Top Speed : 48 Knots
Role : Long-Range Bombardment; Anti-Ship; Anti-Air; Escort;

The Deliverance was the first ship ever constructed by Darvenstein Military Shipyard, back when Hawkeye haven't even invented vertical launch system for ballistic missiles yet. As a cruiser in the same class as the Deliverance, N.S.N. Ava J. Sharpe comes equipped with everything her predecessor had, and then some. Bolstering an armory of 48 vertical launch ballistic missiles, 70 cruise missiles, and 20 missile batteries, the Sharpe is the cornerstone of anti-ship and anti-air defense for Carrier Strike Group NOVA-01
 
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Darvin

Commander-in-chief of Carrier Strike Group NOVA-01
Jun 13, 2020
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135
Document 20.9.19/NOVA/1.3​
"N.S.N. Ray Carson Palmer"

285920_20200913174902_1.png

Model : DMS-FRT-01
Manufacturer : Darvenstein Military Shipyard
Displacement : 4549.35 metric tonnes
Length : 43 Blocks
Height : 19 Blocks
Width : 14 Blocks
Top Speed : 56 Knots
Role : Anti-Ship; Anti-Air; Fleet Support; Escort;

Armed with a total of 34 railguns, N.S.N. Ray Carson Palmer is designed with the traditional naval doctrine of anti-submarine. However, in NOVA Spaceborne Navy this ancient way of thinking is further transformed for space faring vessels, where there is no water surface for submarines to hide in. This frigate is essential for screening the ground for smaller techs, mines, and other obstacles on the surface when Carrier Strike Group NOVA-01 is operating on a planet, while in space, these railguns gets even more freedom to aim because there is no up or down, so the Palmer can reorient itself to maximize the railgun capabilities. This frigate also equipped with several vertical launch ballistic missiles (although not as much as the Sharpe) to strengthen the fleet's air defense even more
 
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Darvin

Commander-in-chief of Carrier Strike Group NOVA-01
Jun 13, 2020
91
110
135
Document 20.9.19/NOVA/1.4​
"N.S.N. Nathan Heywood"

285920_20200913175039_1.png

Model : DMS-FRT-02
Manufacturer : Darvenstein Military Shipyard
Displacement : 4436.16 metric tonnes
Length : 43 Blocks
Height : 19 Blocks
Width : 14 Blocks
Top Speed : 57 Knots
Role : Anti-Ship; Anti-Air; Logistics; Fleet Support; Escort;

Usually hangs back in the rear of the fleet, this ship is a multi role frigate equipped with a considerably large helipad on the upper deck. This helipad can be used for accommodating smaller techs and sometimes can even be used as an open cargo bay when the mission involves disaster relief efforts, or requires a huge amount of logistic supplies. As the fastest ship in Carrier Strike Group NOVA-01 with top speed of 57 knots, this frigate can perform supply runs and then regroup with the fleet on its own. With an array of missiles batteries both on the upper and lower deck, this is not your everyday defenseless supply ship, but a combat frigate capable of carrying its own weight in battle
 
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Darvin

Commander-in-chief of Carrier Strike Group NOVA-01
Jun 13, 2020
91
110
135
If you can do this with vanilla stuff, you should definitely try messing around with mods!
actually the mods have been messing with me lol, i'm trying to make my own custom block but i just couldn't figure out how to make uv mapping works in unity
 

Darvin

Commander-in-chief of Carrier Strike Group NOVA-01
Jun 13, 2020
91
110
135
You're.. better off trying to use the unofficial method first, also you do UVing in like blender or something not unity
yea, i got it made in blender, then how do i tell unity to use that uv map?