What type of Techs does the Average Consumer want to see from us?

  • Big

  • Small

  • GINORMOUS!

  • Fast

  • Harvester

  • Tank

  • Scout

  • Flyer

  • Hovering

  • Dang, ran out of choices. :|


Results are only viewable after voting.

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#1
Here’s some stuff you need to know, assuming this is your first time viewing this thread:
1. This could be considered a Tech Showcase, but it's Techs from a company, not a singular entity. I.M.R.S.A.P.T.M.W.T.T would be NotExactlyHero's Tech Showcase...
2. In RP, common restrictions apply to how and if you (as a kingdom or member of a kingdom) can interact with these Techs. But Only in RP!
Hope you all enjoy this!
NotExactInd™ is a trademark of the FireMane Corporation. All Rights Reserved. Founded in 2176, Space Time Calendar
 
Last edited:

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#2
RP Restrictions: The kingdom of TAC can use any of the techs that have AI in them, but Techs must either exist beforehand(obviously) or be manufactured by NotExactInd,™ since only they have the blueprints, and they're practically untouchable(to access them you have to answer a question that only I know the answer to).
If any kingdom has the fortune to get their kinda sorta grubby ;) hands on any NotExactInd™ Techs, then they have that copy of the Tech, and can't analyse the design and create more(cause NotExactInd™ has developed unreplicable blueprints, thanks to several months of experimenting in TAC). The kingdom could try to repair the NotExactInd™ Tech they have, but every time they repaired 15% of the tech, it'd become 25% more unstable, meaning there's a 25% higher chance of blocks falling off (if 20 blocks would fall off but there's also 25% instability, meaning 25 blocks actually fall off. Formula is x+(x/4 OR 25% of 20)=y, x being blocks falling off beforehand, y being total number of blocks falling off.) It also increases the chance of the tech falling apart a very small amount.
IMPORTANT!!! If a kingdom wishes to purchase/rent NotExactInd™ Techs, contact NotExactlyHero on either the renting/purchasing kingdom's main thread, or on TAC's.
 

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#7
I might be able to get out more Tech designs than you, as mine take less time to build, do to my simple building skills and the fact that I'm definitely not lacking ideas of Techs to design. But NotExactInd™ is lacking the BB to purchase the materials to make the special materials "we" use to make NotExactInd™ Techs. And the CEO of the FireMane Corporation needs to see more... excitement for NotExactInd™ to provide more funding.
 

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#8
GSO Grade 1 Turret

GSO Grade 1 Turret.png

"When your bored of being in a vehicle."

(Because of the fact that the GSO Rotating anchor and GSO Anchored AI Module are GSO Grade 2, this should probably be called a base Tech of sorts, not a turret.) With bad long to medium range weaponry, this Turret is really meant for close range battles, due to a slight spam of ZK-47 Light Machine Guns. With light shielding, it might become relevant.

Statistics:

Weapons: 24 GSO ZK-47 Light Machine Guns, 16 GSO Short Gauge COIL Lasers

Energy Storage: 18 GSO Small Battery Cells

Energy Capabilities: 4 GSO Tall Solar Generators

Bubbles: 1 GSO Repair Bubble Projector

Cost: 44,667

Has 1 Layer of outer armour.
Unrotatable, even though it's a turret. :(

The original, Mk1 Turret was used as a ground defense turret by the Bueikl Empire in the Craigius War, this relic served good years during the war, but was quickly outdated by the invention of rotating anchors, energy shields, and automated systems, which would save many lives in the future. After a bit of testing and altering, an improved version of the turret was was created, and a rapid retrofitting of the originals took place for a few years. However, with the Brake Crisis, some units were never updated, and after the crisis passed, were largely forgotten about.
 
Last edited:

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#9
GSO Grade 2 Turret

GSO Grade 2 Turret.png

"Insert Catchy Phrase Here"

What this turret lacks in shielding, it more than makes up for in firepower. Even so, it's still quite a beast to take down for any Tech it's size, barring explosives with a big AOE. Mostly because it can kill things it's size and almost twice it's size with it's bloody SIXTY TWO 3-Pounders. I can't get over that. It has SIXTY BLOODY TWO 3 Pound Cannons.

Statistics:

Weapons: 62 GSO 3-Pound Cannons, 25 GSO Wide Gauge STUD Lasers

Energy Storage: 16 GSO Small Battery Cells

Energy Capabilities: 4 GSO Tall Solar Generators

Bubbles: 1 GSO Repair Bubble Projector, 2 GSO Shield Bubble Projectors

Cost: 154,605

Has 2 Layers of outer armour.
Fast Rotation Speed

The retrofit of the Mk1 Turret, it was mainly used in the Brake Crisis and the Somatic Uprising as a Ground Defense Turret like it's predecessor, but in the Okalahome Territory Wars, it was deployed on the ever moving border of the Bueikl Empire. Although the turret was largely kept until the Mk 5 Turret was developed, some of them were changed to be bigger and better, and soon the Mk3 Turrets were being deployed instead of the smaller, cheaper, Mk2s.
 
Last edited:

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#10
GSO Grade 3 Turret

GSO Grade 3 Turret.png

"It can Tank it!"

With a seemingly OP battery base, and a mini turret to boot, this turret kicks butt. Unlike it's predecessor, this turret carries a lot of tankiness, but also a lot of guns. It's bigger, badder, and stupider.

Statistics:

Weapons: 20 GSO ZK-47 Light Machine Guns, 8 GSO Fixed 8 Barrel Mini-Mortars, 49 GSO 3-Pound Cannons

Energy Storage: 68 GSO Small Battery Cells

Energy Capabilities: 8 GSO Tall Solar Generators, 1 GSO Wireless Charger

Bubbles: 8 GSO Repair Bubble Projectors, 8 GSO Shield Bubble Projectors

Cost: 269,967

Has 2 Layers of outer armour.
Medium Rotation Speed
This thing is very tanky. JUST it's mini-turret, with it's 20 Light Machine guns, can kill the GSO Grade 2 Turret before the Turret can break both layers of outer armour on the GSO Grade 3 Turret. Just wow.

The Mk3 Turret held the position of the best turret in the Bueikl Empire for many generations. Although only used in 4 wars over the course of several hundred years, it has rightfully earned it's place in the memory of all who beheld it, and those who didn't. With it's extreme survivability, these turrets almost never fell in battle, and when they did they left crippling damage to those who had fought to bring them down. Veterans of the Huumen Wars remembered the Mk3 Turrets with fear and awe. Never had such a turret been seen, with the ability to survive powerful weapons, only short of full scale orbital bombardment. With a non-anchored AI, the turret could keep on fighting even if it's anchor was removed. As such, they only went out of business once the mighty, terrifying, soul crushing, Mk5 came out.
 
Last edited:

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#11
GSO Grade 4 Turret

GSO Grade 4 Turret.png

'Ha-ha-ha-ha-ha! You call that armored?!?!?! THIS, is armoured."

When someone says the GSO Grade 3's a tank, anyone who's seen this, well, look at the shorter description. It still packs a punch though.

Statistics:

Weaponry: 90 GSO Fixed Barrel Mini-Mortars, 48 GSO 3-Pound Cannons, 13 GSO Wide Gauge STUD Lasers, 10 GSO Combat Shotguns

Energy Storage: 136 GSO Small Battery Cells

Energy Capabilities: 16 GSO Tall Solar Generators

Bubbles: 20 GSO Repair Bubble Projectors, 20 GSO Shield Bubble Projectors

Cost: 1,217,142

Has 5 Layers of outer armour.
Very, Very, Slow Rotation Speed

The Mk4 Turret, or the Behemoth, as it was called, was, in all seriousness, actually used in a war. This was only do to having decent detection equipment, making sure no enemies could sneak behind friendly lines. Because of the very, very, slow turning speed of the Mk4s, they were positioned about 100 meters behind the line, giving them time to turn, so they could engage the enemy. Anything that could evade them was destroyed by the more maneuverable Mk3 Turrets. However, they were never really used, due to their terrible turning. Once the Mk5s were out, the Mk4s were quickly upgraded. Because the Mk5 Turret, is so, so, much better than the Mk4.
 
Last edited:

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#12
The Vixen

The Vixen.png

"I'd take fast and controllable to faster and uncontrollable."

The Vixen is a fast scout vehicle. With a solar panel and a decent battery storage, it can go for quite a while without combat before it has to recharge. You can actually drive up a lot of slopes in your world with this thing, as long as they don't become steep fast. And if you do get stuck, it's boost should get you out of any pickle fast. Armed with only a Cluster Missile Launcher, it's definitely not for combat.

Statistics:

Weaponry: 1 Venture Cluster Missile Launcher

Base Speed: 99mph
Max Speed: 146mph

Energy Storage: 9 Venture Batteries

Energy Capabilities: 1 GSO Tall Solar Generator

Bubbles: 4 GSO Shield Bubble Projectors, 4 Venture Repair Bubble Projectors

Cost: 141,480

Has 1 Layer of outer armour.

The Vixen was designed by Galvatronix Mechanics, and became popular with people having their mid-life crisis on Kep 16, the "City of Angels," and Daredevils all over. Even though it wasn't the fastest, or even most dangerous of stunt vehicles, it was uniquely drawing, for unknown reasons. Some say it was the will of the divine, some say it was some sort of conspiracy, and some thought the rocks wanted more trees to die. Whatever it was, it was used in over 1200 stunts across 50 systems, and still is used occasionally to this day, easily surpassing health safety guidelines on almost all planets. Many used it to drive up sheer cliffs, and some inventive Hawkeye agents even made a slightly bigger, stealthier, and more dangerous version as a Hawkeye scout vehicle.
 
Last edited:

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#14
Fumes

Fumes.png

"That looks scary."

Serviceable and very strong, Fumes leaves most Techs in the dust with its boost, and the might of the explosives takes care of much, much bigger techs.

Statistics:

Weaponry: 2 Hawkeye Mk3 Battleship Cannons, 2 Hawkeye Seeker Missile Pods

Base Speed: 45mph
Max Speed: 125mph

Energy Storage: 3 Hawkeye Ion Batteries

Bubbles: 2 GSO Shield Bubble Generators, 1 Hawkeye Repair Bubble

Cost: 237,666

Has 1 Layer of outer armour.

The Hawkeye adaption of The Vixen, it's a bit smaller, and definitely less pretty, but it gets the job done. Not like Hawkeye would want any ugly Venture vehicles, so why not design their own? The result of said view was Fumes, and it was a real killer. With it's dual cannons and missile pods, it's great for destroying anything that gets in your way. however, it's sorely lacking in shielding, so you should always take the fight to them, but that doesn't mean you shouldn't boost away. A dead operative isn't better than a live one, even if they've failed a mission.

I'd thought I'd show what Fumes was going to look like, before I had some common sense knocked into my head. This version just kept falling over on turns. Can't have that. In this pic, it's falling through the floor. Cause R&D Glitches.
20180711174542_1.jpg
 
Last edited:

Galrex

Possibilist
Joined
Oct 31, 2017
Messages
214
Likes
467
Points
475
#16

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#17
GSO Grade 5 Turret

GSO Grade 5 Turret.png

"Nope. We're out."

I'm not sure how effective it is. It has guns.... and more guns....... and missiles..... So it should be good. Sure, it's not using any of those spanking new 420mm shells, but these are much more space efficient... It's also really tanky, and has lots and lots of batteries... Seems good on both fronts. Right?

Statistics:

Weaponry: 30 GSO Megaton Cannons, 18 GSO 3-Pound Cannons, 16 GSO Fixed Barrel Mini-Mortars, 120 GSO Wide Gauge STUD Lasers, 3 GSO ZK-47 Light Machine Guns, 20 GSO Missile Batteries

Energy Storage: 649 GSO Small Battery Cells

Energy Capabilities: 57 GSO Tall Solar Generator

Bubbles: 40 GSO Repair Bubble Generators, 56 GSO Shield Bubble Projectors

Cost: 3,133,179

Has 4 Layers of outer armour.
Medium-Fast Rotation Speed

The Mk5 Turret could've been the conquerer of the universe. To say it simply, the Mk5 Turret had better firepower, armour, and turning speed than the Mk4 Turret. The Bueikl Empire foolishly only used it as a defense turret, but they could bring almost all of their forces to a battle, just leaving the Mk5s to defend the homeland, and whatever they'd conquered beforehand. All Mk3 and Mk4 Turrets were instantly updated once the Mk5 came out, as Supreme Leader Mian (kinda) saw the potential of the turret. If they had added wheels to the turret, it could've joined the conquest. Then, the Bueikl Empire could've taken over so much they would've been unstoppable. Alas, they did not, and they lost everything in the war of the Aarck, in which they stretched too thin, and their armies were demolished. Without further commands, the turrets were snuck up upon, and destroyed in a coward's sneak attack.
 
Last edited:

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#18
Tiles

Tiles.png

"A backwards plane? Hmm..."

The first plane to come off the production line from NotExactInd™, and certainly not the last. Or the best, we're afraid. It's small, fast, and dang annoying to turn in!! But don't take it as some shoddy workmanship, this uses the best turbines and wings around! And yes, it's actually not a backwards plane. Yeesh.

Statistics:

Weaponry: 1 Hawkeye Cruise Missile

Base Speed: 138mph
Max Speed: 140mph

Cost: 73,281

Air Controls:
Shift to gain altitude normally
Shift+W to gain altitude the fastest
Shift+S to gain altitude the slowest
N/A to lose altitude normally
W to lose altitude the slowest
S to lose altitude the fastest
Shift+A/D until craft is over/under 90/-90 degrees, then let go to turn. As amount over/under 90/-90 degrees increases, plane will turn more when A/D let go.
Shift+A/D until craft is around 180 degrees, then let go to reverse direction.
Ground Controls:
W+Shift to get into the air.
W to "skip" across land
A/D to turn craft. IMPORTANT: Do NOT do W+A/D!!
D to "skip" backwards, but funnier.

The blueprints, testing, manufacturing, naming, and naming approval of the GSO Turrets was all done by NotExactlyHero, making him employee of the month at NotExactInd.™ To celebrate, he built, tested, named, and presented Tiles to the world, along with a deluxe edition after he was done writing all the stinking bio/lore of/for Tiles. He still needs to do this for another Tech, which he isn't exactly happy about. But he's paid well... Kinda.

Pieces.png

"It's not backwards anymore. What a shame..."

It's essentially two Tiles, and that's about it. Nothing really special. Let's just say it's limited edition...

Statistics:

Weaponry: 2 Hawkeye Cruise Missiles

Base Speed: 138mph
Max Speed: 150mph

Cost: 153,012

Normal Air Controls
See Ground Controls for Tiles
NOTE: Going backwards less funny

It's just a copy of Tiles. Not much to say here. NotExactInd™ technically has no claims on this, but NotExactlyHero graciously donated the blueprints and ownership to NotExactInd™, as long as they said he was the creator.
 
Last edited:
Likes: Aardvark123

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#19
Carbohydrated

Carbohydrated.png

"This thing is freaking weird... I know!!! It's the wheels!"

There's no sustainable non-confusing description of this that allows us to keep on pretending we're sane. Not that we aren't sane...(insert nervous laughter here...)

Statistics:

Weaponry: 15 GSO Mini Drills

Base Speed: 110 mph
Max Speed: 205/6mph

Cost: 416,790

It's the top of the line, "perfect" mix of suicide, mining, and ramming. What's not to love? "It" was created by Username123456789 for the HDO Family DD. It got first place, and was made in the thousands, and distributed worldwide. Now the world's a smoking crater, and Username123456789 is now a fugitive of the Galaxy. Figures... Why do people never see true genius?
 
Last edited:

NotExactlyHero

FORUM DEFENDER
Joined
Apr 9, 2017
Messages
966
Likes
1,295
Points
500
Location
Anywhere and Everywhere
Website
www.khanacademy.org
#20
The Turtle Marauder
The Turtle Marauder.png

"What When AND <redacted> WHY!?!?!?!?!?!?!?!?!?!?!?!?!?!?"

It's a giant medium sized harvester that doesn't work all the time rarely malfunctions due to drill placement. But make no mistake, this is still a mining machine!! With a massive resource capacity, and huge wheels that can overcome almost any terrain, this harvesters no joke. And neither are it's gigaton cannons.*

Statistics:

Weaponry: 8 GSO Gigaton Cannons

Mining Equipment: 2 GeoCorp Excavators, 3 GeoCorp Cerberus-Head Light Bores, 7 GeoCorp Fixed Diamond Drills, 2 GeoCorp Straight Jackhammers

Base Speed: 39mph

Energy Storage: 79 GeoCorp Battery Packs, 7 GSO Small Battery Cells

Bubbles 6 GeoCorp Repair Bubbles, 2 Hawkeye Havoc Shields

Cost: 1,227,504

Developed by GGX Industrious Designs(The GGX ID for short), and produced by Big O Mining Corp, the leading GeoCorp Producers, The Turtle Marauder was possibly the worst or best named Tech ever made. Many have argued about saving the epic name for another, more worthy Tech, but GGX still has claims to the name, and uses it for this handy miner. The problem with this one is the difficulty of mining in the harsh terrain of new worlds. However, it can comfortably hold a few thousand metric tons of resource, and has been changed to just hold resources, to the terror of GGX.

*NotExactInd™ is not responsible for any variations of claims made in the official description of The Turtle Marauder, which was drafted and edited by the GGX ID, and has not been changed by NotExactInd™ in any way, shape or form.
 
Last edited: