NotExactlyHero's Enemy Tech Submissions

What types of enemy techs would YOU like to see?

  • Dangerous, Endgame Techs

    Votes: 13 76.5%
  • Dedicated, Complex, Endgame Techs

    Votes: 11 64.7%
  • Angry, Effective, Midgame Techs

    Votes: 9 52.9%
  • Interesting Looking, 'Unique', Midgame Techs

    Votes: 11 64.7%
  • Compact, Efficient, Earlygame Techs

    Votes: 8 47.1%
  • SCPs - Techs for Racing Missions / Whatever

    Votes: 3 17.6%
  • Techs That Make You Want To Facepalm, From Giddy Joy or Disappointment

    Votes: 8 47.1%
  • Techs Focusing On Pushing the **AI** Above and Beyond

    Votes: 7 41.2%
  • Themed Techs(WWII Tanks, Space Battleships, NPCs, etc)

    Votes: 9 52.9%
  • OTHER - State Down Below

    Votes: 0 0.0%

  • Total voters
    17

NotExactlyHero

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#1
Nah, I'm not gonna ping Zanistar


(The) Battleroaster

Battleroaster.png

The Battleroaster is a GSO Grade 2 Tech, containing a decent amount of possible Grade 2 drops when destroyed. It's also great at climbing slopes, thanks to the wheels it uses, which makes it an opportunity for players to see why to use such wheel types. It costs around 28.5k, a tad expensive for it's grade, but mainly due to the two solar panels it carries. Perhaps when the AI learns how to anchor it could put those to good use. It carries a few pound cakes cannons, some lasers, and a few ZK47's.
 

NotExactlyHero

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#2
NightLite Bike

NightLite Bike.png

The NightLite Bike is a Hawkeye Grade 3 Tech with some BF mixed in, although for it's size it'd probably be more suited to Grade 1, but whatever. It's decent at climbing slopes, despite the extruding slope blocks which hit on pretty much everything. Of course, a repair bubble is provided for their comfort. This thing costs roughly 95k, and most of that's from the Danger Gun.™ Although not particularly a good tech, it looks interesting and shows bikes can exist.
 
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NotExactlyHero

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#3
Fumes R

Fumes R.png

NOSTALIGA! Although not as close to the original as I'd like, this one looks spicy. Fumes R is a Hawkeye Grade 3 Tech, a tiny tech for it's grade, but potentially able to take down many things larger than it. Although not especially fast, it's agile, powerful, and looks badarse. It costs about 201k, which feels apt for what it is: a tiny package packing a large punch.
 
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NotExactlyHero

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#6
RVM 5000

RVM 5000.png

Don't mind the terrible off centered snapshot, the snapshot function decided to be special today. RVM is a speedy Venture Grade 3 Tech, brackets bubbles batteries and wheels included. Although lightly armed, RVM is Speed. 100+mph. Speed. And Speed is only 126k BB
 

NotExactlyHero

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#7
Ft. Harrow

Ft Harrow.png

Ft. Harrow, a symbol of GSO perseverance and a show of simplistic attractiveness, something that no other corporation in TerraTech can truly contest with GSO. The Grade 4 Tech is a "meaty one," and carries a mixed selection of weapons; what I feel is enough to put up a fight, but not so much of any one weapon it feels bloated. For 124k BB, it's pretty cheap for a Grade 4 Tech, no doubt due to the lack of batteries and all that expensive, unneeded trash.
 

NotExactlyHero

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#8
CMX 50

CMX 50.png

The CMX 50 is a GSO Grade 2 Fabrication/Selling Base, for any early game capture the base missions. It definitely has room for improvement, as I imagine many players will quickly become annoyed with certain aspects of it, and seek to change it. It should deploy fairly easily, has enough battery power and shield coverage to take more than a few accidental hits, and even comes with a radar! I mean, wow! None of my techs ever come with a radar first build iteration! It's like I've improved in my building skills or something!
 

NotExactlyHero

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#9
ATS Rover

ATS Rover.png

The ATS Rover is a Hawkeye Grade 3 Tech, built for dealing with light infantry. It's a rover™ because @Scallywag Mag told me to "[build an] antipersonnel rover." This guy, at least for me, is at the level of proud™ of Fumes R. Quite light, it focuses on bullet spam for hitting the countless small infantry units it's meant to engage. Decently armored in case shields fail, it makes use of the new and old armour blocks. It's only 147k BB, for a large amount of utility.
 
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NotExactlyHero

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#10
CircDrone

CircDrone.png

Did somebody say 20 Block Challenge? I did. A tiny, mixed Corporation Drone, CircDrone isn't that dangerous, but it's plenty annoying if you don't have the right stuff to counter it's ~130mph speed. Although it's not the most potent enemy, it's an interesting variation of how one might do drones, even though it sucks. It's cheap, at 65.5k BB, and packs a decent punch for it's low cost.
 

NotExactlyHero

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#11
[AFD] F13 Hawk

AFD F13 Hawk.png

Thought I'd make a plane seeing as they might be in the game Soon.™ The F13 Hawk is a good harasser of ground techs, with a high 140mph+ flying speed and agility to match. With two cruise missiles, it's an accurate and consistent hit and run bomber. It would be, however, quite easy to take out in the air with a flier, which considering how hard it is to take down from the ground, would likely prompt players to build planes quicker. Although saying that, it requires Venture and Hawkeye Grade 3 to spawn, but I get the feeling that won't stop it…
 

NotExactlyHero

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#12
Vagabond F97 (Plus)

Vagabond F97 Plus.png

The Vagabond is a Mixed Grade GeoCorp tech, and a wannabe vanilla uni-tech walker. It has two speeds: Run™ and Stand™
Run™ Does not mean that the actual object of the Run™ is running. This is simply its fastest speed. The lack of an actual "speed" run is usually due to: bad physics.
Stand™ May not actually mean standing,

RED ALERT: FIREPOWER === 0;
 

NotExactlyHero

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#14
Spence

Spence.png

I decided to make another plane, this time even less viable than the last because it's a jet plane. The Spence is a Hawkeye Grade 3 Bomber, carrying a payload of two cruise missiles, more than enough to destroy most enemies its size and cost. It has about 30 seconds of sustained flight time, perfect to get to a nearby target, destroy or cripple it, and land with fuel to spare. So the AI will never know how to use this because it won't understand how to land and refuel. But it sure looks badarse.
 
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NotExactlyHero

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#15
TT17 Laeros

TT17 Laeros.png

The TT17 Laeros is a Hawkeye Grade 3 Agile Bombardment/Assault Tank. An AB/AT? I'm just confused. Whatever. It may not be the hardest or the toughest enemy, but it packs a decent punch, is decently fast, has quite good turning, and has a decent survivability. Overall, it's not quite great, but it combines design elements that are useful to know for creating a 'good'™ tech, and it provides a good fight for its cost of roughly 488,985 BB.(Roughly, because the alt cannons have no cost, so I've substituted the regular HG1 Cannon's)

And it looks like военная машина. And who's saying no to that?
 

NotExactlyHero

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#16
Scalene Triangle

Scalene Triangle.png

I like to think of Scalene Triangle as the child of a very drunk, slightly insane, perhaps slightly humann't inventor, who was foolishly given access to some of the most dangerous weaponry on the off-world(when it was produced). Of course, this is a lie. I don't drink. Although effectively a tank/artillery piece, it's categorically a Armoured Car. Because yes.

This is a Hawkeye Grade 3 unshielded pile of guns. It also has a very healthy amount of Gud Looks.™ It may not be the safest, and probably looks like it's just gunspam, but it fulfills the purpose I had when setting out making it: to be a slightly scary, decent looking, angry, tree murderer, that could also pass as a decent enemy tech. Kinda like a Mad Max of techs, but much worse because there's less boom.
 

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#17
Hades LK3dS

Hades LK3dS.png

Hades LK3dS is a Hawkeye Grade 3 Assault/Bunker Buster Tech. It carries highly concentrated firepower, with several hundred boom booms, and also delivers a constant deluge of bullets from the several autocannons adorning it. And after testing this thing in the Battle Arena, I noticed a severe lack of quality techs; most of them were either absolute trash a spam of one type of weapon, or unmentionable. This brings a variety of weapons of which those were severely lacking, whilst also providing sufficient firepower and survivability to put a decent fight. It may not be able to turn, and it definitely isn't going to be spawning anywhere but the Salt Flats but hey that low clearance is part of the charm, but that's fine. It's mostly supposed to be charging static targets after all, I guess.



Also, I guess I have a poll now. Yay.
 

Havok

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#18
Do mid/endgame techs please. The game Is a bit dumb when deciding which enemies to spawn, but even when It decides right, the choice Is limited and many enemies don't feel adequate. I like your style a lot and I think the more threatening builds would make for appropriate enemy techs. Bonus points because they can work without power.
 

NotExactlyHero

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#19
Stave Mk1

Stave Mk1.png

Stave Mk1 is a GSO Grade 3 MultiTech. It's divided into 3 distinct sections, being the Main Tech, Gunboats, and Distractions. The main tech has a relatively large amount of battery power, and recharging capabilities. It's lightly armed with focus mainly on protection, hence the many ploughs on it, which act as primitive armour. The Gunboats are the two techs directly anchored to the Main Tech, with large amounts of guns. The battery power on these is absolutely dismal, with only 4 GSO batteries each. That's because their main source of power is supposed to be the Main Tech. By making them dependent on the main tech, I feel this justifies this thing's existence as a MultiTech instead of separate techs. Finally, there's the Distractions, which are many small/tiny techs designed to draw fire from the Main Tech and Gunboats.

The Stave is more a GSO Grade 4 tech than a Grade 3, seeing as it was able to easily take down Ft. Harrow, and it's around the total size and cost of such techs. However, I could see it being used for capture the base missions, as it's enough to count for the many guardians that would normally guard bases, even at GSO Grade 3.

One thing to note is that this is not an anchorable base; there's no way for it to recharge itself, which is a bit of a shame, but I might make a Mk2 which could probably be a full Capture the Base mission by itself.
 
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NotExactlyHero

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#20
Loggrdome

Loggrdome.png

Loggrdome is a pretending-to-be-good™ GeoCorp Grade 2 tech. It's slow but steady, and quite armoured despite it lacking shields. Its payload seems rather low, but it hides a bed of ZK-47s underneath it's large plows. Closest thing to a hatch TerraTech currently has. It also carries several drills for impaling unlucky enemies and rocks that may dare to get in its way. Overall, a nice, decent, hot potato.