(non-Official) Test Kingdom RP Battle Layout

Legionite

taking a break from TAC Pack
May 20, 2017
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[TAC HQ R&D]
forum.terratechgame.com
Does not apply in any thread unless you add "TEST_RP_BATTLE" to the top of your thread. It applies to everything a kingdom does if it is used as a tag for a kingdom's main thread.
This is an experiment

Any battles that happen in TEST_RP_BATTLE are deemed non-canon, and thus aren't applied to the real RP kingdoms.

Now, An idea is that when attacks happen, the attacking unit's Tech PNG is put on the post, as well as counterattacks with their respective Tech shown alongside.

To host an attack: The thread title + TEST_RP_BATTLE
Any kingdom is not forced to participate when drawn into a combat thread. Just simply say no to decline.
Once they accept though, then they are in the war.

There is a max limit to how many Tech builds one can use on the battlefield, with a maximum of 6 different Tech designs in combat at once. This is to keep it simple.
After a "battle" is won, the defenders can bring in new Techs for use in combat as well as the attackers to continue the conflict in another "battle".

The amount of the Tech design in combat is not restricted, but the more there is, the less they are going to be treated as significant and powerful.

The defender must agree to take action during the attack, or else it cannot happen.
Any new Techs posted after the attack request cannot be used by the defender, as they are already under siege and unable to produce it before the attack.

Denial of an attack is considered a Bail-out, and the kingdom that blocks is unable to take any future offensive actions against any other kingdom (in that thread), nor be attacked. All trade routes of anything within that kingdom to others (and their territories) will also be suspended. (subject to change))
Bail-outs by a kingdom who attacks and destroys another kingdom's property will have their damage inflicted totally undone, but not the damage they received (this is subject to change).

Bail-outs end when the war ends.

The defender gets the first turn to post their defenses and Techs in relation to facilities and buildings to guard the area that the attacker is attacking.

The attacker must then specify the attack direction from which to attack from.

More than two kingdoms may participate in a battle, but sides that are teamed up with each other have to share the 6 unique Tech limit between the kingdoms, like two teamed up kingdoms can only have 3 unique Techs to send out each.

3-way battles are possible, but the sides are restricted to just 4 Unique Techs per side due to the amount of confusion that may happen.
4-Way(or more) Battles are extremely confusing and are highly suggested against.

Kingdoms cannot retrieve reinforcements during battles.
Factories in combat (max one active factories in a battle) are an exception to this rule, since they can manufacture units:
6 Combat Cabs per turn (literally just cabs)
1 small Tech per turn. (Trader troll size)
1 Medium Tech per 2 turns (Near 12x12x12)
1 Large Tech per 4 turns (Near 32x32x32)
1 MegaTech per 6 turns (Near 64 on one length-wise)
1 GigaTech per 7 turns (is 64 on one length-wise)
1 EpicTech per 8 turns (is 64x64x64)
1 Capital-Class Tech per 25 turns (Beyond 64x64x64)
1 Planet-Class Tech per 9001 turns
1 Factory-Class Tech per 1/0[divide by zero] turns (Not possible)
Every time factories make a unit, it must be one of the unique units used in the battle.
(more soon)

Suggestions are welcome
EDIT: added stuff
 
Last edited:

Seth_Seth

doin stufs
Oct 14, 2017
1,793
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I dunno
forum.terratechgame.com
Does not apply in any thread unless you add "TEST_RP_BATTLE" to the top of your thread. It applies to everything a kingdom does if it is used as a tag for a kingdom's main thread.
This is an experiment

Any battles that happen in TEST_RP_BATTLE are deemed non-canon, and thus aren't applied to the real RP kingdoms.

Now, An idea is that when attacks happen, the attacking unit's Tech PNG is put on the post, as well as counterattacks with their respective Tech shown alongside.

There is a max limit to how many Tech builds one can use on the battlefield, with a maximum of 6 different Tech designs in combat at once. This is to keep it simple.
After a "battle" is won, the defenders can bring in new Techs for use in combat as well as the attackers. to continue the conflict in another "battle".

The amount of the Tech design in combat is not restricted, but the more there is, the less they are going to be treated as significant and powerful.

To host an attack: The thread title + TEST_RP_BATTLE
Any kingdom is not forced to participate when drawn into a combat thread. Just simply say no to decline.
Once they accept though, then they are in the war.

When an attack is hosted, the attacker must mention his/her intentions on the attack.
The defender must agree to take action during the attack, or else it cannot happen.
Any new Techs posted after the attack request cannot be used by the defender, as they are already under siege and unable to produce it before the attack.

Denial of an attack is considered a Bail-out, and the kingdom that blocks is unable to take any future offensive actions against any other kingdom (in that thread), nor be attacked. All trade routes of anything within that kingdom to others (and their territories) will also be suspended. (subject to change))
Bail-outs by a kingdom who attacks and destroys another kingdom's property will have their damage inflicted totally undone, but not the damage they received (this is subject to change).

Bail-outs end when the war ends.

The defender gets the first turn to post their defenses and Techs in relation to facilities and buildings to guard the area that the attacker is attacking.

The attacker must then specify the attack direction from which to attack from

(more soon)

Suggestions are welcome
Sounds...confusing, but more doable.
(Hey @JimmyBlether , if we were ever to do this, would i be able to participate as well (on the SFS side)?)
 
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Seth_Seth

doin stufs
Oct 14, 2017
1,793
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525
I dunno
forum.terratechgame.com
What about techs that can deploy drones, is there any rules for those in particular?
eg. this, it has 4 drones(or 2 if it has to have an AI on it but we know what ai does on land):
Quad Deployer.png
Quad Deployer.png
4 ais on it
 
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