New Block Ideas

Status
Not open for further replies.

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
316
350
275
28
A last set of ideas.


Greenhouse blocks
GSO "mining" blocks that generate wood endlessly.

looks: an 8x8x8 block that requires anchoring to work, though it doesn't have to be on the ground, has 4 shroom trees in it. After X time generates a burst of 5 logs and 1 sap. This is continuous like any other mine only it doesn't require a vein.


Luxite crystal growery
A GEO block that is 4x4x4 has a luxite crystal in it, like the greenhouse must be anchored to work and only produces during the day. while active produces one raw luxite every X time.


on both they have an exit conveyor which allows the system to be automated, though they can also jsut drop it like a normal mine. These are designed for those who don't build in a forest area and keep running out of wood.
 

Epic afdc

Well-Known Member
Mar 8, 2016
337
605
505
20
You can also probably make flags, like ine for each Corp and maybe country flags. Possibly even some pride flags.
 

Fourche7

Well-Known Member
Jun 9, 2021
2
3
110
Pennsylvania
It would be neat to see a bigger but harder hitting/ faster firing counter part to the 3pdr cannon.

>He Grade 2 or 3 "Close support Howitzer"
>2x2x1
It would look vaguely like the Saladin's turret.
TMP] "Getting Started 3D Model FV 601 Saladin" Topic

Venture currently has some very short ranged weapons, but nothing for melee or mining.
>VE Grade 1 Chain Saw
>2x1x1
Just a simple light weight saw for taking out trees trees and tiny techs.
>VE Grade 2 Battering Ram
>3x2x1
This would be a small-ish simple melee weapon that would function like the removed GEO Ramspike. It should have to be built partially into the tech for maximum aesthetic.
 

Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
591
2,333
505
I'd like to see Reticule Research flushed out as a full corp. Give it some of the essentials that other corps have, even if they're funky or awkward. It's been a while since I played, but I'd like to see more useful shields, batteries, flight blocks, manufacturing blocks, anchors, etc. Perhaps more useful wheels and/or full-sized mechanum wheels. The weird weapons are fine, but there's still a lot missing in RR for it to properly be a corp.
 

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
316
350
275
28
A few ideas for RR, other then the pipe conveyors at the start I don't think any of these follow the rules.


RR pipe conveyor
s
info: small pipes that RR uses to transport resources from place to place, are more armored then GSO conveyors. they are designed for internal builds.

RR pipe parts
info: all the other parts, these include a collector, a silo, and a fuel generator.

Unique pipe part

Black hole silo

info: holds upto almost 1,000 resources in a small 2x2x2 space with one entry point and one exit point clearly marked unlike other silos. requires power if power is lost all resourses in it are lost, but while powered it is the most valuable silo out there.
function: while powered it acts like a SCU for resources but only accepts resources that enter its enter port. Technicly could hold infinite but the pipe stops accepting if it has 1,000 items in it.


RR clamp explosive bolt
info: an explosive bolt that looks like a magnetic clamp on detonation turns into two parts a top and bottom, unlike other bolts after its "detonation" it can reconnect so long as neither part is broken. The clamp is 2 tall and only has a top and bottom connection, looks like a small magnet.



RR Gun control computer

info: 1x1 or 2x2 block that allows guns attached to it to automaticly fire at targets that get to close, the range of which they fire is set by the block (similar to hover control panels but at a per block bases.) Good for if you want a weapon to be a point defense weapon. On an AI build it can even increase the range of the weapons it is attached to.





--------------------------------------

GEO ideas

Pipline conveyor
info: a conveyor segment that automaticly closes sides not connected to other conveyors or conveyor parts, a you build it it looks more and more like a pipeline, unlike the RR one above this is designed for static structures as such includes pipline anchors which are 3 wide one long blocks that allow connection of GSO shield and healing as needed.

GEO Pipeline miner
info: a vein miner that has a conveyor output instead of a drop output, mines a bit faster then the GSO but is larger at 4x4x4, the advantage is it has 2 output slots and counts as if you have 2 GSO autominers on the vein.

GEO advanced refinery
info: a 4x4x4 block that has 4 inputs and 4 outputs, each side having an input an output.

GEO Ore compressor
info: a "refinery" that refines and stores ore, once it hits the point of bulking them it will spit out a bulk ore item, doesn't refine wood but does bulk it. (IS basicly a refinery that also does the create ore block item on infinite loop.)
 

Matt

PAYLOAD STUDIOS
Jul 23, 2018
828
2,654
505
Thanks to everyone for submitting your ideas! Some really useful stuff in here.

We've got a shortlist of blocks that we'd like to add so we're going to work on those in the coming days/weeks and hopefully add them in an upcoming update. So watch this space!
 

Matt

PAYLOAD STUDIOS
Jul 23, 2018
828
2,654
505
If you haven't been paying attention to the latest TT_Untable version on Steam, the new blocks that have been added are:
  • GeoCorp Solar Panel
  • Hawkeye Solar Panel
  • GeoCorp Heavy Auto Miner
  • Venture Popup Dino Light
  • Venture Tail Wing Expander
  • Better Future Arc Missile Pod
  • Crispy Tofu Block
Thanks again to everyone for submitting your ideas! This is Community Driven Development in action :)
 
Status
Not open for further replies.