Greetings to developers and players alike.
I've thoroughly enjoyed playing Terratech thus far, but the biggest thing missing from the game (in my opinion) is a good PVP gamemode. Deathmatch is fun the first couple of times, but having to build your techs on the fly is pretty stressful and doesn't result in any creative or optimized builds (It's a miracle if you can make a working plane.) Judging by the utter lack of deathmatch servers, I assume the rest of the playerbase feels the same way. On the flipside, I see plenty of multiplayer creative servers being set up just so the host can challenge whoever joins.
Now, here's how I feel it should work. I borrowed a lot of these ideas from MrTwister's thread.
- Teams will spawn on opposite sides of a map. It can either be pre-generated or created by the developers if they insist. The latter is preferable as it would have proper cover, obstacles only some techs can overcome, chokepoints, ect.
- An altitude ceiling for fliers.
- There will be no respawning. Teams fight until either side is completely destroyed.
- A time limit should be included to prevent hiding/stalling. Every player's location will be revealed when the limit is almost reached.
- Custom player techs. Players will choose a snapshot to spawn with as long as it fills the parameters set by the host and doesn't have any restricted parts.
- Build beam is disabled
- No downloaded techs or edits of downloaded techs. Players should be encouraged to design their own vehicles by all means.
The parameters can be set by the host, these include:
- Maximum $$BB value for each player in thousands. (Default value and minimum/maximum values are up to the developer)
- Tech Level limit for each corp that can be set individually. 1-5 for GSO, 1-3 for all the others. Maximum tech is default.
- Number of players (Or whatever the developers feel is appropriate)
- Map rotation.
Some other ideas include:
- One slot for a larger/more expensive tech for each team, similar to Robocraft's Megabots.
- More depth to radars, including unique radars for each cooperation with different functions, as well as radar jamming systems.
- Spotting Mechanics
- Some sort of weapon restrictions to prevent insane spam.
Enough with the boring lists. This gamemode will really push players to optimize their techs, and a real meta will start to develop. Constant attention and balancing is required to make sure there is lots of variety and the meta isn't one-dimensional. In the end, I think we'll end up with something really satisfying that will be a major selling point in the future.
I look forward to hearing everyone's thoughts and suggestions.
I've thoroughly enjoyed playing Terratech thus far, but the biggest thing missing from the game (in my opinion) is a good PVP gamemode. Deathmatch is fun the first couple of times, but having to build your techs on the fly is pretty stressful and doesn't result in any creative or optimized builds (It's a miracle if you can make a working plane.) Judging by the utter lack of deathmatch servers, I assume the rest of the playerbase feels the same way. On the flipside, I see plenty of multiplayer creative servers being set up just so the host can challenge whoever joins.
Now, here's how I feel it should work. I borrowed a lot of these ideas from MrTwister's thread.
- Teams will spawn on opposite sides of a map. It can either be pre-generated or created by the developers if they insist. The latter is preferable as it would have proper cover, obstacles only some techs can overcome, chokepoints, ect.
- An altitude ceiling for fliers.
- There will be no respawning. Teams fight until either side is completely destroyed.
- A time limit should be included to prevent hiding/stalling. Every player's location will be revealed when the limit is almost reached.
- Custom player techs. Players will choose a snapshot to spawn with as long as it fills the parameters set by the host and doesn't have any restricted parts.
- Build beam is disabled
- No downloaded techs or edits of downloaded techs. Players should be encouraged to design their own vehicles by all means.
The parameters can be set by the host, these include:
- Maximum $$BB value for each player in thousands. (Default value and minimum/maximum values are up to the developer)
- Tech Level limit for each corp that can be set individually. 1-5 for GSO, 1-3 for all the others. Maximum tech is default.
- Number of players (Or whatever the developers feel is appropriate)
- Map rotation.
Some other ideas include:
- One slot for a larger/more expensive tech for each team, similar to Robocraft's Megabots.
- More depth to radars, including unique radars for each cooperation with different functions, as well as radar jamming systems.
- Spotting Mechanics
- Some sort of weapon restrictions to prevent insane spam.
Enough with the boring lists. This gamemode will really push players to optimize their techs, and a real meta will start to develop. Constant attention and balancing is required to make sure there is lots of variety and the meta isn't one-dimensional. In the end, I think we'll end up with something really satisfying that will be a major selling point in the future.
I look forward to hearing everyone's thoughts and suggestions.
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