Multiplayer has to wait.

Should it wait ?

  • Yes. I won't risk it.

  • No. I take the risk, even if it's about the entire game.


Results are only viewable after voting.

The Grand Teki

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Feb 17, 2017
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First, we've got Steam.

It has an option to (as I know) VAC protect servers in steam games, essentially somewhat protecting them from hacks. But there is a big minus to it: false reports and (mostly bug-related) misconceptions. If you get banned in one game's VAC protected servers, you can't play on any VAC servers. So if there will be an official server, it shouldn't be protected by VAC. Many popular games have highly skilled players who may seem that they are cheating when they are just good/lucky and get VAC-banned for it. Don't misunderstand me, it should have some kind of anti-cheat (3rd-party software won't work because TT is so glitchy it may screw with it), but I've heard that getting VAC-ed is not that hard.

Then, how will servers work?

Official and unofficial servers? Official servers should always be up. What about R&D? How will they play together? Maybe password-protect some servers? Ability to make/host our own with options (like day-night cycle, enemy spawns, tech persistence, etc.)? How will tech persistence work? Griefer's artillery will win if it's an open server with persistence. What will happen if you build over an already built base if the person logs back on if persistence is disabled? Will every tech be loaded in and working or only ones near the "working" radius of players?

An official Kingdom Server?


How will the territory mechanism work? Alliance options? Maybe it should be password protected to prevent trolls coming in? Maybe only give the key to trusted forum users (Me, @QuackDuck, @Lord_Chaos, @JimmyBlether, etc.)

Gamemodes?

Should competitive (so not story, creative and R&D) gamemodes have limited blocks? Story mode, Creative mode, R&D, Capture The Flag (CTF), Tag, King Of The Hill, Last Tech Standing, plain, stunt, gauntlet or flying Racing (techs pass through each other), Team Death Match (TDM), maybe Hockey if you won't fix the resource block slipperiness for colored ice?

Updates?

Only stable versions or all versions? Maybe only tested versions with high stability? Should servers auto-update or do it manually?

Conclusion:
Multiplayer has to wait. Maybe only introduce the "Hunger Games" mode you're discussing now or the one that you showcase in your streams (no power and limited blocks)? People will not like multiplayer even if it's fixed if it comes out half-done (looking at you, EA) or poorly made. It's about everyone, or all buyers and their negative reviews, potentially causing less income, firings, or in the worst case:

TERRATECH IS DOOMED.
You can't give out multiplayer unfinished. Do not rush with it. Look at No Man's Sky. Do not become them.


All it takes is one unfinished game feature between real multiplayer and development stopping. Make your choice.
 
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JimmyBlether

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First, we've got Steam.

It has an option to (as I know) VAC protect servers in steam games, essentially somewhat protecting them from hacks. But there is a big minus to it: false reports and (mostly bug-related) misconceptions. If you get banned in one game's VAC protected servers, you can't play on any VAC servers. So if there will be an official server, it shouldn't be protected by VAC. Many popular games have highly skilled players who may seem that they are cheating when they are just good/lucky and get VAC-banned for it. Don't misunderstand me, it should have some kind of anti-cheat (3rd-party software won't work because TT is so glitchy it may screw with it), but I've heard that getting VAC-ed is not that hard.

Then, how will servers work?

Official and unofficial servers? Official servers should always be up. What about R&D? How will they play together? Maybe password-protect some servers? Ability to make/host our own with options (like day-night cycle, enemy spawns, tech persistence, etc.)? How will tech persistence work? Griefer's artillery will win if it's an open server with persistence. What will happen if you build over an already built base if the person logs back on if persistence is disabled? Will every tech be loaded in and working or only ones near the "working" radius of players?

An official Kingdom Server?


How will the territory mechanism work? Alliance options? Maybe it should be password protected to prevent trolls coming in? Maybe only give the key to trusted forum users (Me, @QuackDuck, @Lord_Chaos, @JimmyBlether, etc.)

Gamemodes?

Should competitive (so not story, creative and R&D) gamemodes have limited blocks? Story mode, Creative mode, R&D, Capture The Flag (CTF), Tag, King Of The Hill, Last Tech Standing, plain, stunt, gauntlet or flying Racing (techs pass through each other), Team Death Match (TDM), maybe Hockey if you won't fix the resource block slipperiness for colored ice?

Updates?

Only stable versions or all versions? Maybe only tested versions with high stability? Should servers auto-update or do it manually?

Conclusion:
Multiplayer has to wait. Maybe only introduce the "Hunger Games" mode you're discussing now or the one that you showcase in your streams (no power and limited blocks)? People will not like multiplayer even if it's fixed if it comes out half-done (looking at you, EA) or poorly made. It's about everyone, or all buyers and their negative reviews, potentially causing less income, firings, or in the worst case:

TERRATECH IS DOOMED.
You can't give out multiplayer unfinished. Do not rush with it. Look at No Man's Sky. Do not become them.


All it takes is one unfinished game feature between real multiplayer and development stopping. Make your choice.
You have some very good points there @The Grand Teki. Do not rush multiplayer payload!
 
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The Grand Teki

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You have some very good points there @The Grand Teki. Do not rush multiplayer payload!
Thank you. All it takes is one thread to tell everyone that it is not ready. Everyone wanted multiplayer. Even me. Then I thought in school because boredom "what'd MP be like?". This post was first made as "How will MP work?", then it became this.
 
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Zargn

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First, we've got Steam.

It has an option to (as I know) VAC protect servers in steam games, essentially somewhat protecting them from hacks. But there is a big minus to it: false reports and (mostly bug-related) misconceptions. If you get banned in one game's VAC protected servers, you can't play on any VAC servers. So if there will be an official server, it shouldn't be protected by VAC. Many popular games have highly skilled players who may seem that they are cheating when they are just good/lucky and get VAC-banned for it. Don't misunderstand me, it should have some kind of anti-cheat (3rd-party software won't work because TT is so glitchy it may screw with it), but I've heard that getting VAC-ed is not that hard.

Then, how will servers work?

Official and unofficial servers? Official servers should always be up. What about R&D? How will they play together? Maybe password-protect some servers? Ability to make/host our own with options (like day-night cycle, enemy spawns, tech persistence, etc.)? How will tech persistence work? Griefer's artillery will win if it's an open server with persistence. What will happen if you build over an already built base if the person logs back on if persistence is disabled? Will every tech be loaded in and working or only ones near the "working" radius of players?

An official Kingdom Server?


How will the territory mechanism work? Alliance options? Maybe it should be password protected to prevent trolls coming in? Maybe only give the key to trusted forum users (Me, @QuackDuck, @Lord_Chaos, @JimmyBlether, etc.)

Gamemodes?

Should competitive (so not story, creative and R&D) gamemodes have limited blocks? Story mode, Creative mode, R&D, Capture The Flag (CTF), Tag, King Of The Hill, Last Tech Standing, plain, stunt, gauntlet or flying Racing (techs pass through each other), Team Death Match (TDM), maybe Hockey if you won't fix the resource block slipperiness for colored ice?

Updates?

Only stable versions or all versions? Maybe only tested versions with high stability? Should servers auto-update or do it manually?
We dont know much about what will be possible in mp yet. So we cant really answer these questions at this time.
But I think that multiplayer will be pvp in the beginning, campaign and other team based modes would probably come later. :)

Conclusion:
Multiplayer has to wait. Maybe only introduce the "Hunger Games" mode you're discussing now or the one that you showcase in your streams (no power and limited blocks)? People will not like multiplayer even if it's fixed if it comes out half-done (looking at you, EA) or poorly made. It's about everyone, or all buyers and their negative reviews, potentially causing less income, firings, or in the worst case:

TERRATECH IS DOOMED.
You can't give out multiplayer unfinished. Do not rush with it. Look at No Man's Sky. Do not become them.


All it takes is one unfinished game feature between real multiplayer and development stopping. Make your choice.
I voted no.
I dont think that this is the way it will work for TT. They dont stop working on everything else to complete multiplayer, instead they work on it a little now and then when they got the time. So even if mp never gets finished, they would still update the main singleplayer game.
I do understand that you are worried, I was too. But I think that mp will be popular, and who doesnt want to build their own planes, and have team based airplane battles? ;)

Btw, how many people would like a "multiplayer progress update" stream? Another one of those would be very interesting to watch. @Jamie
 

Lord_Chaos

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Jul 18, 2017
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First, we've got Steam.

It has an option to (as I know) VAC protect servers in steam games, essentially somewhat protecting them from hacks. But there is a big minus to it: false reports and (mostly bug-related) misconceptions. If you get banned in one game's VAC protected servers, you can't play on any VAC servers. So if there will be an official server, it shouldn't be protected by VAC. Many popular games have highly skilled players who may seem that they are cheating when they are just good/lucky and get VAC-banned for it. Don't misunderstand me, it should have some kind of anti-cheat (3rd-party software won't work because TT is so glitchy it may screw with it), but I've heard that getting VAC-ed is not that hard.

Then, how will servers work?

Official and unofficial servers? Official servers should always be up. What about R&D? How will they play together? Maybe password-protect some servers? Ability to make/host our own with options (like day-night cycle, enemy spawns, tech persistence, etc.)? How will tech persistence work? Griefer's artillery will win if it's an open server with persistence. What will happen if you build over an already built base if the person logs back on if persistence is disabled? Will every tech be loaded in and working or only ones near the "working" radius of players?

An official Kingdom Server?


How will the territory mechanism work? Alliance options? Maybe it should be password protected to prevent trolls coming in? Maybe only give the key to trusted forum users (Me, @QuackDuck, @Lord_Chaos, @JimmyBlether, etc.)

Gamemodes?

Should competitive (so not story, creative and R&D) gamemodes have limited blocks? Story mode, Creative mode, R&D, Capture The Flag (CTF), Tag, King Of The Hill, Last Tech Standing, plain, stunt, gauntlet or flying Racing (techs pass through each other), Team Death Match (TDM), maybe Hockey if you won't fix the resource block slipperiness for colored ice?

Updates?

Only stable versions or all versions? Maybe only tested versions with high stability? Should servers auto-update or do it manually?

Conclusion:
Multiplayer has to wait. Maybe only introduce the "Hunger Games" mode you're discussing now or the one that you showcase in your streams (no power and limited blocks)? People will not like multiplayer even if it's fixed if it comes out half-done (looking at you, EA) or poorly made. It's about everyone, or all buyers and their negative reviews, potentially causing less income, firings, or in the worst case:

TERRATECH IS DOOMED.
You can't give out multiplayer unfinished. Do not rush with it. Look at No Man's Sky. Do not become them.


All it takes is one unfinished game feature between real multiplayer and development stopping. Make your choice.
Not only all this, but you already have the canaries. These people are meant to be the ones who test it before it is finished. It is what they volunteered for. Don't send multiplayer out until canaries have tested it inside out, upside down, stepped on it, tripped over it, recorded it, banged on it, thrown it, dropped it, torn it, and hacked it. Basically, DO NOT release it until canaries are satisfied that it works well and you are satisfied that it will not crash-land.
 
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Jamie

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Btw, how many people would like a "multiplayer progress update" stream? Another one of those would be very interesting to watch. @Jamie
We've toyed with the idea of this -- but almost all of the multiplayer work that has gone in since the last public viewing of it is behind the scenes system work and not visible when actually playing the game.

We'd show you guys if we had something exciting to show -- but we don't...yet. :)