Military base tech

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
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Working on something special will take a while but this is one nights work.

I give you the first part of a hawkeye airport build that I am working on.

Currently only the charging bay is built. So will be showing that off in this first post. above is the bay in its complete form, ignore the plane for now. The large tower has the 4x4x2 batteries all up and down it as well as a top filled with solar. This gives it more then enough power to charge an entire army and if it isn't enough.

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In support are 2 charging tanks, these small builts have standard batteries and chargers and are mostly there to charge builds to large to drive up the ramp and park in the facility.

Along with the charging unit is bays for a few smaller vehicles in this case.

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A single small vehicle bay with twin chargers for what ever is parked in it, and the sam site near by. Currently it has a small bike parked in it.

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On the oposite side of the entry ramp, is a medium vehicle "bay" this one currently has 2 light tanks in it. (sadly they are player only because I forgot to put an AI module in them. will fix later.) These parts all together make the charging bay of what will likely soon be a large hawkeye base.


Though it is currently heavily WIP.
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I mean the main reason for it existing isn't even done, the runway. And that is mostly because in building it I learned it will be a multi tech likely requiring 3 techs to make the full run way.but for now I have enough to show off. With hope tomorrow I Will start and finish the rear section of the runway and the vehicle bays.

the pain will be when I have to do the hanger which will be a full other tech oposite the charging bay. But one part at a time.
 

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
207
254
170
27
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hanger section of the military base. was going to put 2 hangers on it so I can hold 2 bombers. But after completing the interior of the first one... no not doing that again. turned the other side into a small refinery instead.

Still some work to do though, have to finish the roof and plate the hanger and the floor. once this is done though it is on to the vehicle bay which will be next to the charging station. Then finally the run way which will be the largest part likely requiring me to have atleast 3 techs just for it.so far the only part of the runway tech is the ramp leading to it.
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to anyone wondering how I am smoothing the paths between multiple base techs, look at the yellow face shield blocks, them and the slanted armor are the only blocks that I can connect with out connecting makes a small bump but is still highly useful.
 

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
207
254
170
27
20200617223436_1.jpg

Tomorrow I start working on the vehicle bay which will likely take longer then the last two parts as I have to get the BB to make a few more tanks and armored cars.

then it is on to the main part the run way, though might leave that for the next faction as some of the parts coming with it might make this easier.
 

YaYYeeT

Turning out ESS lore at 0.0282739 words per minute
Apr 27, 2020
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<redacted>
Very cool! As a console player I dream of buliding these but can't.
Edit: Here's an idea: Bulid an elevator that uses LMEs that go up and down and make a multi-story hangar. You could also bulid a launch ramp that gives planes a elevation boost like this curved bit on aircraft carriers:
ramp.jpg
Edit 2: Consider putting GC chargers under the runway to give some more easily accessible power.
 
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warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
207
254
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Already have GC chargers spread through out the build generally at connection points. want to keep the thing fully powered and able to do so. Though am working to have multiple ways to power every build on it.
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It is why I am working on these little trucks. https://steamcommunity.com/id/warbrand2/myworkshopfiles/?appid=285920

Have a good selection of them for the section. Though this.

20200618052632_1.jpg


This is likely where this build will die sadly. As an issue I am having prevents a lot of the future work. Techs tend to start bouncing if you are at a distance from them and they are not anchored. This means setting them in a locked location is near impossible. Every hour for example I Have to return the plane to the hanger from being half way into the refinery.

The behicle bay which I am planing to give around 10 vehicles, 8 buggies and 2 more tanks. Can't work if they bounce out of the bays. do to that bug.
 

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
207
254
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Ok so long a I have a perfect fit, aka no wiggle room what so ever, the builds will not bounce or move... either that or remove the wheels but that doesn't look good.

Anway vehicle bay has one side done but don't think I will be completing it today starting to burn myself out. so going to slow down.
 

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
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254
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End of day three and the bay sections are done, taking a small break as to prevent burn out but well loading an imgur for this section with only a few posted here.


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Wondering if I should upload the save somewhere when it is done? Though first I Would have to figure out how to do that.
 

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
207
254
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well started work on the run way.... it is going to be expensive. going to take 5 of that huge block to make I want it to be functioning. Not only that but I will be putting details off to the side including a air traffic control tower, which likely will increase the cost.

but that said I have already made it this far. just going to slow down as this part hits.

MY plans have also grown as well.

Right now I need to finish the run way, then I have 2 small parts to work on. one being a "barracks" which will be built around driving through it with just the cab from the starting corp.

The other being the control tower, which will not be connected to the main build and is going to require me making a freaking AG hover to build. but it will be purely decorative.


That all said, I did hit a snag called a tech blew up part of the hanger so had to spend part of today rebuilding it. thankfully was easy to fix. and my repair car did its work cleaning up any damaged parts.
 

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
207
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runway base is 2/5s done, and yet it is fully functional. when base is done might look to see if I need to add one more section. The bae its self is at 6 large techs right now, and around 20 smaller ones through out.

Also around 1.6 mil in batteries though out this thing. I haven't done the cube III but I got their battery of an invasion, so been placing that everwhere I can.

Safe to say this base isn't running out of power any time soon.
 

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
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Woke up this morning and got to work finishing the runway, unfortunantly a 2000 xp build had different plans blew up part of the charger tower at the entry. didn't even damage the turrets just destroyed one of my tanks and part of the tower.

Sadly forgot to take pics of the damage, was to buisy loosing the nose of my fighter and thinking of how I was going to rebuild.

This is how I rebuilt, updated the bay to be a snug fit one so the tank can't bounce around, and added a "building" behind it that looks like it has a door and everything.
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When I am completely done I plan to run around this thing with a GSO cab and take screenshots from that angle.

Until then get a full view of the base.
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Finishing off the large runway section, all that is left is 2 sub sections of the run way on either side, the landing and take off markers will be on those.

As well as the control tower (will be near the hanger

and a barracks area which will be completely seperate from the rest of the build lower to the ground and smaller but it will be a lot of builds in its self.

Once this is all done the hard part comes in, standardizing the defenses, which will be the most expensive and time consuming part.
 
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warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
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20200620043128_1.jpg

The runway is done.... it is 4 techs long but it is done.

All that is left is the side detailing which will take a while to do but shouldn't be that hard its just placing a bunch of 4x2 armor blocks along it.

but for the runway part of the base it is done. Will do tour images once I complete the last detail that is needed. Air traffic control. which will be a large tower in the gap between the runway and the charging section about where the current SCU is.... which is hard to see in the image.

Once that is done I have to move onto the other parts of the base, which will include replacing the miss mashed turrets on the ridge with actual turrets and a wall, and making thing like a "barracks" and other smaller vehicle bays.

But the main structure is done.
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warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
207
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Runway now has its detailing. In this case runway lights for night landings.

Next will be the barracks and small vehicle bay builds which will be taking over the large empty area to the south of the base. then comes the fun part aka part I am not looking forward to. Making the defense actually look good instead of being random turrets. Which means making walls and "gates" as well as using my new turrets as wall peekers with the small ones being outer wall defense.

then letting enemies batter it for a bit so I can get a war torn look on the defenses.
 
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warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
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I have a save file to give for anyone wanting to see the base directly.

requires

https://steamcommunity.com/sharedfiles/filedetails/?id=2124876001
https://steamcommunity.com/sharedfiles/filedetails/?id=2087949431
https://steamcommunity.com/sharedfiles/filedetails/?id=2087964298
https://steamcommunity.com/sharedfiles/filedetails/?id=2087965849
https://steamcommunity.com/sharedfiles/filedetails/?id=2087965279
https://steamcommunity.com/sharedfiles/filedetails/?id=2087964910
https://steamcommunity.com/sharedfiles/filedetails/?id=2102625067

yeah those are all skin packs, the official ones are the only ones really needed but the rest are used atleast once in some place.

EDIT: do to a bug that caues things to fall through the base, load the game then reload the save again right after start this will fix the collision bugs.
 

Attachments

warbrand2

A merc who loves blowing up large targets.
Jun 16, 2020
207
254
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miltiary base.png

Final update on this for now outside of questions. the save is a few posts above, but this is done. Still going to work on it want to wall it off and make it a full base but need new blocks for that.
 
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