Menu brawl techs (recreations)

ZeroGravitas

Breaker of Games
Jun 29, 2017
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UK
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So, for whatever reasons I've ended up reverse engineering 4 of the game techs from the main menu fight scenes, and posting them to this collection on the Workshop.



I welcome anyone else to make their own, careful recreations (e.g. from recording and watching back footage of the main menu). I'll add them to my collection, if they look right and good. (I admit a couple of mine have small omissions.)

I happened to have taken a hour of video of the main menu in 0.7.8, when the devs had the game logging the tech spawns to the output_log.txt file, so I was able to (somewhat painstakingly) identify these all by name. Zip file of all these separate images also attached, below.


Full resolution.

There's a couple techs been taken out of these fights, too, including one cute little wobbler with a megaton head, just before 0.7.8, and I don't know what he's called...:(



I'd suggest that it would be pretty easy for a modder to create the capability to spawn any game tech, by ID... But extracting content is against the EULA, and would take all the fun out of recreations, anyway.;)
 

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Redlegdaddy

Well-Known Member
Jan 10, 2017
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Would love to be able to create enemy formations/buildings in a campaign map. This would let people create custom maps with huge challenge enemies or enemy nations to fight. In my view, this is what Terratech is missing and would allow massive amounts of custom content to be created by the community. Gif something like the command block from Minecraft please!
 
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Mindlessmrawesome

Well-Known Member
Jul 1, 2016
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So, for whatever reasons I've ended up reverse engineering 4 of the game techs from the main menu fight scenes, and posting them to this collection on the Workshop.



I welcome anyone else to make their own, careful recreations (e.g. from recording and watching back footage of the main menu). I'll add them to my collection, if they look right and good. (I admit a couple of mine have small omissions.)

I happened to have taken a hour of video of the main menu in 0.7.8, when the devs had the game logging the tech spawns to the output_log.txt file, so I was able to (somewhat painstakingly) identify these all by name. Zip file of all these separate images also attached, below.


Full resolution.

There's a couple techs been taken out of these fights, too, including one cute little wobbler with a megaton head, just before 0.7.8, and I don't know what he's called...:(



I'd suggest that it would be pretty easy for a modder to create the capability to spawn any game tech, by ID... But extracting content is against the EULA, and would take all the fun out of recreations, anyway.;)
we can get techs out but not in...
 

Mindlessmrawesome

Well-Known Member
Jul 1, 2016
343
538
500
So, you guys *can* make a mod to spawn any enemy tech from the population...? (That'd be awesome! ;))

Edit: or just export the snapshots...?
just get the snapshots. After the devs said they didn't like my explosive bolt creation saying "it'd be too hard" I promised myself I'd make a mod to put my tech into the game since they wouldn't... until I realized I couldn't. Me and whitepaw couldn't figure out a way to do it, so we gave up. However exund made a mod that can export enemy population techs I believe.
 
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Kevin Vanderhoef

Eldritch Horror, and Ship's Cat.
Aug 15, 2018
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Somewhere in Seattle Washington.
There's a couple techs been taken out of these fights, too, including one cute little wobbler with a megaton head, just before 0.7.8, and I don't know what he's called...:(



I'd suggest that it would be pretty easy for a modder to create the capability to spawn any game tech, by ID... But extracting content is against the EULA, and would take all the fun out of recreations, anyway.;)
I don't know what it's called either, but it looks like someone tried to make a TT Dalek...
 
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