I'm glad that @Matt is doing these streams, but the game play has clearly been a struggle, so I wanted to offer some general feedback, suggestions, requests and reassurances. (Not preaching specific game trivia.) Other viewers, tell me if you agree/disagree. First off: big respect to anyone playing a game in front of a live audience - I can't cope with that myself, let alone reading and responding to chat(s) and another person in the room. And to try and learn the ins and outs of the game in this situation... Eek, crazy! To help with this... (1) Insist your guest streamer take charge of chat. Reading and replying - Friday can be a partial day off this responsibility for you. (2) Guests shouldn't totally take over the playthrough - the point is (I think) that it's your first time playing right through. You should take full ownership of what's going on. Just have your more experienced co-pilot advise you (maybe show specific tricks if words are inadequate). (3) The majority of viewers (in chat) are probably more experienced playing the game. That's OK. We're not watching for pro-tips and impressive feats. We want to see your reactions as you figure stuff out! We're curious to see if you have some of the same experiences and problems as we did. (Also, leaks.) (4) Make your peace with spending a significant proportion of streams sat still building. TerraTech is, foremost, a game about building things. It's not at all possible to get through with the same, shallow level of cobbled together build as you get in death-match. You should expect to spend entire hour long streams on individual builds, as you get to late game. (Remember to snapshot them!) Again this is OK, as long as you're letting us know some of you thought processes, etc. It's certainly better than... (5) Milling about aimlessly for the sake of moving is a bad plan. It's way more frustrating to see 'ants in your pants' antics, than to take a little too long building/organising. Leaving useful blocks to despawn, early game, when you have almost none is kinda 'triggering'. Wandering about absent-mindedly is merely irritating in R&D, but it's pretty much the most dangerous thing you can do in campaign. If you stay fairly still in a clear(ed) spot, no enemies can physically reach to you. (6) Don't make such a big deal of apparent failure, with regards to 'deaths'. Again, it's not deathmatch, there's no score for that. In fact, the free techs you get from dying could be very handy for you to bootstrap a better inventory. You can even farm them by (deliberately) repeat dying in one spot, then collecting the blocks. (7) Block inventory is the main measure of progress - there's no additional hp or damage points from your XP; higher GSO levels, in themselves, just make things harder. So (a) pick everything up, (b) go straight back to death spots to reclaim your carcass (most non-explosive blocks should remain), if you pile a few more blocks up from 'loosing' free GSO techs, that's a bonus. (8) Stand and fight! - unless you have very high mobility (boosters, etc) and a clear escape route, it's generally too late to try and escape once an enemy has picked off the back of your tech. Driving slowly away in a straight line is the worst thing you can try to do (unless they're stuck on a rock). It prolongs and ensures destruction. Once you're taking fire, it's almost always better to face off. Especially as enemy techs are held together with Blue-tac, compared to your own (a subtle game design helping hand). Of course, once you have a definitive shield advantage, it's easy wins, as long as you stay charged, etc. (9) Look at what's going on - Learn to hold right click almost all the time, so you can pan around to the enemy that's attacking you and see the lay of the land in general. It sounds a bit silly, but it's a fairly tricky and important dexterity to pick up. Anyway, I didn't want to get too prescriptive, with precise plans of action; I think that if you take your time then it'll come together. I definitely didn't expect any Fabrication in there (for months), even though it's entirely viable and extremely effective from level 2. But it would be good to see you set up a temporary (Erudite) mine -> Refinery -> Delivery canon, for quick cash, while working on your main tech. Or even just carrying a Silo/collector with wood in, to feed an anchored generator when you need power (once you have batteries and bubbles, again). Good luck. Sorry I won't be around this afternoon. I know this may all take a back seat, today, if Simon's on with you - it would also be good to see him at the helm, of course.