Hey!
Back in modding discussions we tested the Zero Point Gun with high gravity instead of 0 gravity.
Besides making the enemy heavier, it also made other projectiles fired at it to instantly fall.
Gif: https://gyazo.com/5a3f0af2d0b87306269e3d404bcf1666
The high gravity field was effectively protecting the enemy.
Now, consider this:
The Gravity Magnifier doesn't necessarily make you slower since the drag in this game comes from block mass, and gravity is a secondary effect.
But high gravity demands slow and strong wheels or large and strong hovers, decreasing mobility and available space. And it costs energy, a resource commonly used for survivability.
It might make you slower without any defensive gain.
My idea is giving the Generator a better field effect that can act on enemy projectiles, making them more or less fall, potentially missing the gravity enhanced Tech. This would only affect projectiles with gravity enabled, usually cannon shots, missiles and most bullets. Lasers wouldn't be affected, those usually have gravity disabled.
We are giving the Gravity Magnifier a deeper strategic use that increases the Tech survivability at the current cost of energy and possibly mobility.
With these changes, the block could even be considered the "deflector" of explosive projectiles that many people asked over the years, all this with very little changes on the code and no new block required.
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TD;DR - Make the Gravity Generator affect enemy projectiles to make them fall and miss the user.
Back in modding discussions we tested the Zero Point Gun with high gravity instead of 0 gravity.
Besides making the enemy heavier, it also made other projectiles fired at it to instantly fall.
Gif: https://gyazo.com/5a3f0af2d0b87306269e3d404bcf1666
The high gravity field was effectively protecting the enemy.
Now, consider this:
- When making a Tech, you can opt to use lighter blocks to move faster, but they have less HP, making you swift but squishy.
- Or you can use heavier blocks, which usually have more health, making you slower but tankier.
The Gravity Magnifier doesn't necessarily make you slower since the drag in this game comes from block mass, and gravity is a secondary effect.
But high gravity demands slow and strong wheels or large and strong hovers, decreasing mobility and available space. And it costs energy, a resource commonly used for survivability.
It might make you slower without any defensive gain.
My idea is giving the Generator a better field effect that can act on enemy projectiles, making them more or less fall, potentially missing the gravity enhanced Tech. This would only affect projectiles with gravity enabled, usually cannon shots, missiles and most bullets. Lasers wouldn't be affected, those usually have gravity disabled.
We are giving the Gravity Magnifier a deeper strategic use that increases the Tech survivability at the current cost of energy and possibly mobility.
With these changes, the block could even be considered the "deflector" of explosive projectiles that many people asked over the years, all this with very little changes on the code and no new block required.
---
TD;DR - Make the Gravity Generator affect enemy projectiles to make them fall and miss the user.