Locking MultiTech Connections || Motorizing moving parts

Yes?


  • Total voters
    27

Legionite

taking a break from TAC Pack
May 20, 2017
2,293
3,784
575
[TAC HQ R&D]
forum.terratechgame.com
See the save below
The problem still seems to be there.

(the balance system is not fully operational yet)

Press X to deploy the head. It should be running parallel to the ground, but it still seems to be stuck as if it was still connected to the bearing.
 

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WhitePaw2002

Aceba1
Jan 7, 2016
1,033
2,397
525
18
North-east America
github.com
See the save below
The problem still seems to be there.

(the balance system is not fully operational yet)

Press X to deploy the head. It should be running parallel to the ground, but it still seems to be stuck as if it was still connected to the bearing.
Ok, so the problem still exists. I'll try to fix it, more.
Also, why so many AI? Them buildbeaming non-stop sent me straight to NaN land.
 
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Fehn

Artificial and Intelligent
Oct 4, 2017
507
736
500
18
The Internet
Only 1 think I'd like to have added to this mod.

A set of the multi-Tech blocks ( bearing, socket, ring, ball, etc. ) that, when placed, also place their corresponding counterpart.
 

WhitePaw2002

Aceba1
Jan 7, 2016
1,033
2,397
525
18
North-east America
github.com
Only 1 think I'd like to have added to this mod.

A set of the multi-Tech blocks ( bearing, socket, ring, ball, etc. ) that, when placed, also place their corresponding counterpart.
I could do that, but tech restrictants loading would say otherwise. I would have to stretch this into more of modifying the game rather than adding to it to pull that off. Maybe, but possibly unlikely. Sorry frend.
 
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Reactions: Lord Zarnox

Sozin

Dog Emperor
Jul 9, 2016
642
1,257
505
You know what’d be even better?
Add a toggle-able button so that once it’s pressed, the joints then auto-target anything follow AI would. (Preferably, manual targeting takes preference. Pressing it again returns joints to default position before releasing control to rest of keypad)
Then we can have proper battleships and tanks and airships that don’t need to use some jerky and unreliable turret turning trick.