Locking MultiTech Connections || Motorizing moving parts

Yes?


  • Total voters
    27

JimmyBlether

Regrettably Inactive (long term)
Jul 31, 2017
2,660
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570
Somewhere off the map
tinyurl.com
Fixed bearings are poppin' & lockin'

(There's actually quite a lot of different stuff going on in the background to allow for this to happen properly.
I'm quite surprised it's working with the complexity of it.)


And here's a powerful big boy, controlled by the left and right arrow keys.


Last one for the night!

Now that I have all these, I'm going to squeeze it in to the game. Shouldn't be too hard now...
Well, goodnight.
WHOA!
 

Icarus_The_King_Of_Angels

S H I N Y Mad Scientist
Nov 6, 2015
575
944
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Winterpeg
Man, if you could finish a script for JUST the small axles and bearings, it would make my Digi Comp 2 project a million times easier, if I go down the mechanical route.
 

Lord Zarnox

Founder of the IFTTES
May 31, 2017
1,865
2,413
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Australia
I offered the script to the water mod, I remember. I was told that it could possibly break the game functionality-wise, or design-wise.
That ones different, as it effects everything universally and in a way that is very difficult to balance (no pun intended). This would only effect the MT blocks, and would be much easier to manage.
 

Icarus_The_King_Of_Angels

S H I N Y Mad Scientist
Nov 6, 2015
575
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Winterpeg
So. I can't make it work... I wish I could see what mods were active... at one point the better bubbles mod was working, but I didn't deactivate it and now it's now... and the joints mod still won't work...

Edit! It now works! But the bubbles still don't work with it...
 

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