Robotic Domination
Now with a tail, the TT-Rex/Robo-Rex is ready! Very likely to crash low end computers.
Will soon be launched on Steam as a single Tech, as I have to sort out the steps to get this Tech working.
How do you get the guns to turn on target?
I've decided not to use the megaton turning trick, but follow ai is hopelessly stupid, and aims for a 45% angle instead of straight on.
Correction: AI does not move at all if enemy is close enough
Correction: follow AI apparently doesn't make the tech target enemies anymore. It makes it follow you. And fire its weapons at any nearby enemies. It does NOT seek out and destroy nearby enemies like it used to.
Well, my parents say that the Internet is a very dark place (somewhat) full of Internet Trolls, who make fun of others' work...
Luckily, this is not the case in the Terra Tech Forums.
Well, my parents say that the Internet is a very dark place (somewhat) full of Internet Trolls, who make fun of others' work...
Luckily, this is not the case in the Terra Tech Forums.
Due to recent concerns, the new large walking Mech with arms, the 4-legged walker, and the high-altitude aircraft carrier with position-locking have been on hold due to a number of RL issues.
This would also explain why I have been inactive lately
(I have a sekret account used for my MP battling) If you want to question my Terra Tech driving skill: I have gotten numbers above this before as well.
But that is not all.
My GEO builds aggressively use the GEO booster with its "Power Fueling" technology (bugs!) to get the maximum speed possible out of the GEO assault build. It is totally not normal to see a GeoCorp Tech jetting across the battlefield chasing close behind a Venture tech but, I kid you not, a small taste of one of the most overpowered bugs to have ever existed in Terra Tech, second to the now defunct ION CANNON.
Hint- This bug is only in MP
(I have a sekret account used for my MP battling) If you want to question my Terra Tech driving skill: View attachment 24045I have gotten numbers above this before as well.
In order from left hand to right hand: Screaming Strawberry(shotgun charger), Rounded Armadillo(Artillery), Dune Crab(Lt. Assault Tank), Frame Rascal(Heavy Assault- [hoverboost to 75mph])
But that is not all.
My GEO builds aggressively use the GEO booster with its "Power Fueling" technology (bugs!) to get the maximum speed possible out of the GEO assault build.
It is totally not normal to see a GeoCorp Tech jetting across the battlefield chasing close behind a Venture tech but, I kid you not, a small taste of one of the most overpowered bugs to have ever existed in Terra Tech, second to the now defunct ION CANNON.
Hint- This bug is only in MP