Legionite's Walkers, Hovers, Airborne AI Experiments and Stuff

How Useful are My Airborne AIs?

  • Very Useful

    Votes: 5 21.7%
  • Moderately Useful

    Votes: 6 26.1%
  • Better Than The Current Land AI

    Votes: 7 30.4%
  • Needs More Work (I have seen the latest Airborne AI yet)

    Votes: 0 0.0%
  • Somewhat Messy

    Votes: 0 0.0%
  • Bad Idea

    Votes: 0 0.0%
  • Meh.(Neutral)

    Votes: 5 21.7%

  • Total voters
    23

Legionite

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#1
Festive Legion.png MK2
Hello there, I am Legionite and this is technically my first time post on the TerraTech Forums. I have created some many experimental Techs(vehicles) in TerraTech that I have shared with community for some time now. Some of these may be flat out random, while some may involve AI experiments, others like walkers and modded shenanigans.

I am also an MP player dedicated to bringing down down bad server hosts.

MK(Mark) # - Is used to represent the number of failed attempts that it had to be redone.

All these concepts are, of course here for inspiration and help with the science of complex Tech building.

Trouble with Terra Tech AI?
AIs in TerraTech have many flaws.

  • They tend to lose their way often. ~ If that happens, build the hover bug on the back of them.
  • Build-Beaming? ~ Do not rotate the cab on AI builds as it may mess up the alignment. Try to find the original orientation of the Tech.
  • Not shooting? Allied AI have an triggered attack range if they are within range of an enemy and they are within the first ring of the mini-map.
  • Of course, all enemy AIs in Terra Tech are still vulnerable to the max load distance. This has no available solution.

Airborne AIs - experimental flyers that build off of a mix-mash of concepts like AI, hoverbugs, and conventional hovers. Airborne AI Techs like the Red Bird and after the Red Bird work the best, so if you are going to use the preceding ones

Airborne AI - First Generation

Ahh, the older generation. The original one. How far the Airborne AIs have improved from this is incredible.

First Generation of airborne AIs feature following and and flight, but are limited by tree dodging and missiles.
Airborne Avenger AI.png
Airborne Avenger MK23 - First Generation
The first-generation of Airborne AIs. The Megafins.
Also the first unholy abomination of aircraft, AI, the useful hover bug, missiles, and the height changed hover plates.
 
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Legionite

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#3
Flea Assault AI.png
Flea AI Fighter - First Generation

This is a smaller version of the Airborne Avenger MK24 that was made earlier:

Meet the Flea AI Fighter, a nimble fast airborne AI craft the goes faster than it's descendant, but has less guns and batteries. It can dodge Megaton shells while orbiting the enemy/player.
However, this cannot dodge missiles or trees.
 
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Legionite

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#4
The next, and bigger than the previous two is the GreatDarkShark:

A powerful airborne missile battleship that is, of course piloted by AI to attack while orbiting players or enemies. It boasts a supreme missile suite with lots of shields and tremendous battery power as well as Megaton dodging. The same cannot be said for it's cheapness and maneuverability however...
AAI GreatDarkShark3.png
Averages 69mph
Hovers at 40ft

Edit: Upon further testing, this thing unleashes an insane beating and flies lower than expected. It also has bad tail shielding, meaning that the aircraft's tail is really destructible.
 
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Legionite

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#5
Something much different from the AI aircraft, The Destroyer is a mercenary who's make is inspired by the great Crafty Mike, and is more of the alter-ego of him. It/He/She? has a spread of weapons and a "mobile" solar array powered repair system (augmented healing?) for on the go.

Fly this robot by pressing B (the Build Beam button) and Shift after gaining some height to fly (this may take several tries). Auto re-anchors when landing. This tech has the intense will to go in and destroy things- the polar opposite of Crafty Mike's intentions... (needs a better name though)
The Destroyer.png
 
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Legionite

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#6
First Generation Proof-of-Concept
The key to achieving First Generation AI height sustaining flight is a complex, fin-like design.

Here's the basic template/example for building Airborne Airplane AI Techs:
AI Flight Template.png
Building KEY Color Blocks:
Orange: The steering rudder that the AI controls to enable roll in flight.
Blue: Hover plate thrusters that propel the craft.
Grey: Wheels that are used in conjunction with the hover plates nearby to produce thrust.
Red: Gyroscopes to keep the aircraft upright.
Green: Forward wings, needed to keep flight stable and to take off.
Brown: These hover plates maintain the altitude of craft. If these are not strong enough, then the craft would nosedive on turns. Currently the Venture ones work the best.
Yellow: The tail fins to guide the back of the craft. Make sure not to build the vertically aligned wing too much, or else the roll effect may not work.
Black(front): The counterweight used to keep the craft to the ground and prevent upwards drifting, a good mounting spot for big weapons.

Notice the angle that the plane sits at an angle when taking off.

If done correctly, then the craft should fly well while turning, and it should take off fairly quickly.
 
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Legionite

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#10
Okay, for those who didn't know why I know things about Terra Tech, and why I came up with ideas out of the blue was because I was a Year One Terra Tech player who bought the game when it first came out on Steam.

The reason why I didn't speak up earlier in the Terra Tech forums was because of second thoughts about the safety and concerns of the Internet.
 
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Legionite

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#12
What second thoughts?
Well, my parents say that the Internet is a very dark place (somewhat) full of Internet Trolls, who make fun of others' work...
Luckily, this is not the case in the Terra Tech Forums.:)
 

Nightblade Greyswandir

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#13
Well, my parents say that the Internet is a very dark place full of Internet Trolls, who make fun of others' work...
Luckily, this is not the case in the Terra Tech Forums.:)
World is dark place ful of trolls who make fun of others work. You should not care less about them. Ignore trolls, and respect those who respect you... If you measure places by worse persons in that place then all places are bad, so measure places by best you can find in them.
 

Legionite

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#15
Tech Duster Drone AI.png
Tech Duster - First Generation

Going with a more drone-like feel, the Tech Duster is a repurposed AI crop duster that is retrofitted with a horde of missiles for hit-n-run assaults and enemy pursuing- mostly intended to keep those pesky enemies from getting on your land.

It's make is very similar to the Airborne Avenger MK24, but the bulk of the missiles is put underneath the front wings, rather than on the midsection.

Because of this, this AI Aircraft may be better at pursuing a moving enemy than the broadsiding Great Dark Shark.
It's average speed is 70 mph, which may be a problem when trying to keep up with the Venture Techs (especially when the F1 wheels come out).

It is obviously weaker than the Great Dark Shark, but has better enemy pursuing weapon placement to compensate, unlike the Great Dark Shark that was made to assault a stationary base or slow GEO Corp Tech ("Megaton Guntanks").

This tech still needs work, so it is going to go through multiple versions until it is roughly optimized.

End of First Generation Airborne AI
 
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Legionite

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#17
Second Generation

(Jump down to the Little Red Bird MK17 - Second Generation for the best operating version)

A new tiny AI Tech Aircraft that doesn't require Hawkeye has been created:

Little Red Bird MK6 - Second Generation
The "Little Red Bird" is a small attack AI Aircraft designed to be cheaper than it's predecessors.
Little Red Bird6.png
Not to be confused with Red (angry birds), the name of the aircraft was inspired by its distinct red-striped wings

It is revolutionary to the others by the fact that it's take-off time is nearly non-existant and that it doesn't trip up the AI as much.

It handles quite well, and can attack enemies while orbiting them. Most of the craft is protected by the repair bubble, allowing it to heal damage done to it.

It can outrun Megaton rounds that are hurled at it from a distance while it is orbiting, but is very weak to any missiles.

Only GSO and VEN licenses are required to get this craft.

This still isn't more powerful than the heavily shielded Great Dark Shark.

The below one has lights for those who like lights.
Little Red Bird MK8 - Second Generation
Little Red Bird8.png
These have a slight problem with drifting off into the sky when encountering a sudden hill (AI build-beams).
 
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Legionite

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#18
Some more tinkering with the Little Red Bird and eventually I roughly appear to have created an AI-foolproof craft with the:
Little Red Bird MK11 - Second Generation
Little Red Bird11.png
Some of the bigger issues that people have been having with my designs have been ironed out (AI spamming the Build Beam), but I still haven't managed to make the craft turn on a dime, or perform pitch maneuvers.
Those are what I plan on tackling for the future. ;)

Currently, the only thing preventing this thing from becoming common place in armies is the Allied AI reseting it's role whenever a save is reloaded and the struggle to set it to "Follow".
For now: The AI's cheesiness and lack of "I" has been engineered around.
Warranty Not Included
 
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Legionite

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#19
My above designs happened to all have one issue, smashing into abrupt hills and trees.:oops:
To make matters worse, apparently there were big pressing issues that I have failed to iron out, making the Airborne AI look less possible that before.

This design (*should) shatter that notion, it being able to avoid trees better!:cool: It also avoids the terrain as well.
After smashing more problems in my design, the Red Bird is a more powerful, and less likely to crash version of the Little Red Bird series. It accomplishes this by sacrificing more armor though...

Little Red Bird MK17 - Second Generation
Red Bird.png

Be sure to keep your birds healthy by giving them a daily feed of electricity from a GEO Corp Electric Charger.

(Upon further thought, the Great Dark Shark isn't that operational at the moment, so it technically isn't my strongest Airborne AI Tech)
If anything, this might be the best AI Aircraft I have created yet!
 
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Sozin

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#20
@Legionite The side wings/rudders aren't strictly necessary, as your tech's main source of upwards thrust are the hovers

On that note: anyone manage to figure out how to control the altitude? If altitude comes primarily from hovers, then they stay perpetually at the same-ish height, but if it comes primarily from wings, then theres the possibility of an infinite ascending spiral
 
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