layer1's scrapheap

layer1

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#1
To start the scrapheap off, let's have a scrapper.


This is kind of a Rube Goldberg type of scrapper that's really only good for a few limited applications--which is going to be a common theme in this thread, I think.

It's also impractical (another common theme!) and I'm always accidentally reversing conveyors or opening crafting menus just trying to rotate the view. Setting the recipes for all the fab units is also a major pain.

Let's make it rain with some resource block conversions.


I needed to convert a lot of GSO blocks to Venture and this made it happen almost as quickly as I could feed blocks into the scrappers.

But the real reason behind this tech is that I needed Venture Luxian blocks. GSO STUD lasers--I call them 'cans' because they kind of look a fancy tweeter, plus they're always littering the landscape in improbable places like aluminum cans. Also, what kind of name is 'GSO Wide Gauge STUD Laser' anyways??? It makes sense if the G in GSO stands for Government. But I digress.

Anyways, cans are a decent source of Luxian, along with some Plumbia and Carbius. I didn't have any GSO Luxian blocks and I hate collecting it manually (when did the three rubber jelly chunks appear in my silo?) so scrapping cans is the name of the game.

With a big collection area I can just drop stuff in and let everything happen instead of feeding each scrapper individually.


Some blocks get kicked out because the collection area isn't big enough but that's fine. Those extras went to zeroing everything out at the end since I didn't bother counting how much I fed in. Once in a while the GSO alternator conveyors let more go to one side than another so there could be some manual cleanup too. By cleanup, I mean sending the tech back to inventory and considering it an acceptable amount of waste.

So there you have it. You could plop down a 3x3 silo and a few scrapper/fab pairs and do the same thing, or you could spend hours on something that may get used a handful of times at best. In any case building this was fun and taught me a few new things. I feel like I'm just entering the stage where I know enough to make a few fun techs, and this is my thread to do it in.

The first few seconds in each video are really poor quality and I'm not sure why. (edit: It's YouTube auto picking the resolution at first.)

Hope you enjoyed!
 
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layer1

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#3
I got tired of NPC techs inconsiderately shooting everything in the flats biome I was living in, so I made this exquisitely hideous tech to protect a Celestite crystal and function as a dropoff/recharge station. Naturally, I wound up shooting it with a battleship cannon by mistake and it's gone now. :rolleyes:

screen64.jpg
 

layer1

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#7
Order of placement with the CFs makes a huge difference. I noticed that the CF with the 3rd tier dongle was requesting Tier 0 stuff, like Hardened Titanic. The CF with no dongle should really be doing that.

So I yanked all the CFs, replaced them left to right--and had enough spillage to nearly make another battery.

Yanked them again and placed right to left = no spillage.

I'm not sure I can place everything correctly so parts are crafted faster. I still like bulk crafting better but an on demand system like this would be good until Venture 3 (= scrappers).
 

layer1

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#8
The 1.0.2 announcement brought the hype for Better Future which is as good an excuse as any for another campaign play through. I probably should have read the release notes, specifically the bit where it says BF will be in campaign mode in 2019. lol

I wanted to over engineer something that, with minimal intervention, can:
  • Craft resource blocks from salvage
  • Craft high-end components to maximize salvage value
  • Craft any block in the game
This was the result:



reclaim.jpg

Since Erudian, Ignian and Celestian almost never drop from mobs, they all need to be fed in periodically at a ratio of around 3x Erudian, 2x Ignian and 1x Celestian. That's easy enough, and a few minutes of work will net 100k BB at minimum, just by wrecking and scrapping a few trash mobs.

After building it, I didn't see the need to fabricate any block because it makes so much BB that I can just buy stuff now, plus I have a much smaller, less laggy tool that can build anything:

minifab.png
 

layer1

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#9
Final snapshot. Added some fabricators to pull off components for sale, leaving only stuff useful for high end components. Overall it's too laggy to really be enjoyable, so the next version will fix that as much as possible.

reclaim.png
 
Likes: Aardvark123

layer1

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#14
[edit] On further consideration, this tech is garbage when it comes to efficiency. Block crafting and selling off of most scrap components should happen up front, and everything else needs to happen in its own 'thread'.

This one could use some visual polish, needs a fair amount of setup initially and it isn't as fun to watch as the other recycler, but it does a better job of making BB and has no lag. (Well, not much anyways.) The CFs are isolated into small blocks and I can let it run without any stuttering or freezing when my tech comes back into range. Somehow it works without any refineries on the conveyor 'loops' which is a nice bonus, probably due to all but three of the CFs being set manually. (edit: It is. I had to add refineries when setting only the tier 2 CFs to craft.)

It will absolutely melt crystal blocks as they're fed in.

reclaim2.png

 
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