Kingdom wars! You and a bunch of other people select a kingdom that we have in our forums and battle/ally with each other!
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no I am NOT part or even desire to be a part of ANY kingdom or groupage.
and while the juicers are coming it might be possible to avoid them by the correct actions,
but last time there was going to be a juice war (between the lemons kiwis and oranges) the mere threat of the juicer (note one only) was enough to stop the war from happening
For the Anti-Kiwi MK1 part, those are just against Kiwi forces. For other forces, we use MBTs, or Main Battle Techs. Those aren't expensive, and are pretty strong compared to the small part count. (high battery life, mass producable, full of inexpensive yet effective weapons, all terrain, etc.)UESO:
Status: Starting
Possible Capacity: Orbital Strike Capabilities- Attacks from far above using huge spaceships
Behavior: Attacks back attackers who provoke it with insanely powerful "Anti-Kiwi MK1's" whose blades cut up any Tech that dares come close. Has a space ship that is literally a drone mothership in caliber.
Err, @Legionite, where am I?My predictions/imagination on kingdom likelihood of power and way of gameplay in Campaign Multiplayer:
This is what I have guessed from the canon:
Lemon Kingdom:
Status: Regrowing
Possible Capacity: Strongest Kingdom
Behavior: Very defended, but trades with other kingdoms often and doesn't provoke fights. Actively collects resources and expands empire by claiming uncharted territory.
Salt Kingdom:
(No actions have happened in this kingdom lately, may be abandoned.)
Status: Dormant
Possible Capacity: Sudden reappearance
Behavior: (Not enough information.)
Kiwi Kingdom:
Status: Growing
Possible Capacity: Full-Scale Kiwi warfare
Behavior: Highly aggressive, aims to take down the biggest, scariest empires "like a boss". Dislikes any possible enemy alliances with a passion.
"TAC":
Status: Growing
Possible Capacity: idk- A swarm of AI craft with a wing of leaders at the front, or a huge sea army that dominates the oceanic biome nearby (if water is implemented)?
Behavior: A mix of fighting, mining, scouting, and building. A colony that slowly becomes bigger over time and rests in a rare Pillars Biome. Attacks the random spawning enemy techs with "vengeance". Somewhat slow in decisions however.
UESO:
Status: Starting
Possible Capacity: Orbital Strike Capabilities- Attacks from far above using huge spaceships
Behavior: Attacks back attackers who provoke it with insanely powerful "Anti-Kiwi MK1's" whose blades cut up any Tech that dares come close. Has a space ship that is literally a drone mothership in caliber.
Duck Republic:
Status: Starting
Possible Capacity: Avian Alliance Air force- Airborne Supremacy
Behavior: Is very protective of it's citizens against Kiwi attacks. Hosts an impressive air force capable of dogfighting other Techs very well.
Saiwuntest Cult:
Status: Growing slowly
Possible Capacity: "Total Conversion"- @saiwuntest comes into the forum server yielding ultimate power.
Behavior: Messengers tasked with a massive duty to show all kingdoms saiwuntest's true power as a Terra Tech "God".
Chaos Continuum:
Status: Starting
Possible Capacity: Everybody in this kingdom knows what the whole kingdom is doing. They are all capable of tough choices and all have a spot in a huge heavily defended building.
Behavior: Somewhat argumentative and takes awhile to come up with a plan, but when they do, it's solid.
Kebab Kingdom:
Status: Starting
Possible Capacity: idk- Multi-pronged invasions?
Behavior: Not much is known about this kingdom other than Kebabs.
Evil Blender Kingdom:
Status: (Doesn't exist yet, thankfully)
Possible Capacity: Very capable at taking down a kingdom's defenses suddenly without warning.
Behavior: Actively hosts and uses weapons of mass destruction. Attacks other nations with GEO Corp Hammer Piston + GSO Megaton spam constantly, breaking through layers of GEO Corp Large Shock Plating walls in seconds or uses a massive multi-tech blender to terrorize all the kingdoms back into their own borders.
If you are offended by any of this, please tell me and I will take it down.
Please let me know if any of this may be inaccurate.
Yeah, all you put for me is "kebabs". Read my kingdom thread again, please. I made some changes.My predictions/imagination on kingdom likelihood of power and way of gameplay in Campaign Multiplayer:
This is what I have guessed from the canon:
Lemon Kingdom:
Status: Regrowing
Possible Capacity: Strongest Kingdom
Behavior: Very defended, but trades with other kingdoms often and doesn't provoke fights. Actively collects resources and expands empire by claiming uncharted territory.
Salt Kingdom:
(No actions have happened in this kingdom lately, may be abandoned.)
Status: Dormant
Possible Capacity: Sudden reappearance
Behavior: (Not enough information.)
Kiwi Kingdom:
Status: Growing
Possible Capacity: Full-Scale Kiwi warfare
Behavior: Highly aggressive, aims to take down the biggest, scariest empires "like a boss". Dislikes any possible enemy alliances with a passion.
"TAC":
Status: Growing
Possible Capacity: idk- A swarm of AI craft with a wing of leaders at the front, or a huge sea army that dominates the oceanic biome nearby (if water is implemented)?
Behavior: A mix of fighting, mining, scouting, and building. A colony that slowly becomes bigger over time and rests in a rare Pillars Biome. Attacks the random spawning enemy techs with "vengeance". Somewhat slow in decisions however.
UESO:
Status: Starting
Possible Capacity: Orbital Strike Capabilities- Attacks from far above using huge spaceships
Behavior: Attacks back attackers who provoke it with insanely powerful "Anti-Kiwi MK1's" whose blades cut up any Tech that dares come close. Has a space ship that is literally a drone mothership in caliber.
Duck Republic:
Status: Starting
Possible Capacity: Avian Alliance Air force- Airborne Supremacy
Behavior: Is very protective of it's citizens against Kiwi attacks. Hosts an impressive air force capable of dogfighting other Techs very well.
Saiwuntest Cult:
Status: Growing slowly
Possible Capacity: "Total Conversion"- @saiwuntest comes into the forum server yielding ultimate power.
Behavior: Messengers tasked with a massive duty to show all kingdoms saiwuntest's true power as a Terra Tech "God".
Chaos Continuum:
Status: Starting
Possible Capacity: Everybody in this kingdom knows what the whole kingdom is doing. They are all capable of tough choices and all have a spot in a huge heavily defended building.
Behavior: Somewhat argumentative and takes awhile to come up with a plan, but when they do, it's solid.
Kebab Kingdom:
Status: Starting
Possible Capacity: idk- Multi-pronged invasions?
Behavior: Not much is known about this kingdom other than Kebabs.
Evil Blender Kingdom:
Status: (Doesn't exist yet, thankfully)
Possible Capacity: Very capable at taking down a kingdom's defenses suddenly without warning.
Behavior: Actively hosts and uses weapons of mass destruction. Attacks other nations with GEO Corp Hammer Piston + GSO Megaton spam constantly, breaking through layers of GEO Corp Large Shock Plating walls in seconds or uses a massive multi-tech blender to terrorize all the kingdoms back into their own borders.
If you are offended by any of this, please tell me and I will take it down.
Please let me know if any of this may be inaccurate.
Not nessasarily. Participation of each person within the kingdom relies heavily on how much there computer can handle. For instance, My computer is capable of handling what might be called "The death star" compared to most other battle techs made by others in other kingdoms, Meaning I already count as 3, possibly 4 members in my kingdom. On the other side, some people might not be able to handle even a 100 block tech or larger, making their influence withing the kingdom a lot less pronounced. Also note that it might be possible for me to take on the entire lemon kingdom ALONE if I build the right tech.Keep in mind that the combat effectiveness in multiplayer of each kingdom right now is heavily limited by the amount of people that can participate in each kingdom. This means that the currently new kingdoms with only one member may end struggling to keep up with the older kingdoms that have more people.
Wow, I made it in there? Thanks! Kudos to Multiplayer!Chaos Continuum:
Status: Starting
Possible Capacity: Everybody in this kingdom knows what the whole kingdom is doing. They are all capable of tough choices and all have a spot in a huge heavily defended building.
Behavior: Somewhat argumentative and takes awhile to come up with a plan, but when they do, it's solid.
yeah will fixDid you see my posts? Our kingdoms are allies now.
Yeah, but some might feel left out. It's a possibility tho!Another idea for the kingdom wars, how about a max of 3 players per kingdom can participate at a time while the rest spectate? This will limit the amount of lag caused by huge techs made by other people. Just a thought.
They will be able to take turns on who goes. That is if the gamemode is in rounds. I'd rather have it just be a single world where we are all in and can establish our kingdoms, wage war on eachother, and be allies. Once you leave the game, everything will save but you will be more vulnerable to attacks.Yeah, but some might feel left out. It's a possibility tho!
If it is a staircase of GSO Megatons at the largest caliber possible, it is guaranteed to destroy everything that comes across in front of it (except airborne AIs to some extent). Just don't expect it to be able to hide from view without going into the SCU."The death star"