Is the current game too hard?

Is the current game too hard?

  • Yes

    Votes: 4 40.0%
  • No

    Votes: 6 60.0%

  • Total voters
    10

Debenvalley

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#1
Like the title says, I would like to know what the rest of the community thinks about this topic. The difficulty of a game is crucial to the enjoyment that the players get out of it which makes it an important thing to get right.

This is the story that led to me posting this thread:
I was playing today for about 30 minutes and had a full GSO vehicle that was armed with 4 lasers. While I was harvesting resources, 2 large Geocorp vehicles spawned and made a beeline for the base. They were literally on top of it by the time I got there and I wasn't able to destroy them because they were being repaired by the base shield faster than my lasers could do damage. Then 2 GSO gun-beds spawned and also went straight for my base. I also could not destroy them for the same reason. This was the result:


I know people will have different views about this, but I would like to have very little contact with enemies (except a few starters) until I choose to go out and scavenge for parts. Defending the base will be easier once the shield is fully implemented, but it still wont fix the whole problem. They need to spawn much further away and have a smaller detection radius so they don't beeline straight to the base. IMO, this would make the game much more enjoyable instead of having waves of enemies that are almost impossible to fight against.

Please answer the poll above and comment below with your views. I am interested to see what the rest of the community thinks about this.
 

Whensgen

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#2
Very much agreed.

I'd love to have some time to explore, and work out my base before I decide to go and fight. Maybe, make the other bases contain rare resources that ONLY they have? So it's worth hunting them?
 
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zytukin

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#4
Given that the game is still very early in development and we know a lot of stuff still needs to be added and adjusted, I feel the need to say NO.

It's all a matter of perspective, learning, and figuring out tricks though. I had no trouble making huge armed-to-the-teeth machines before bases were put in the game (if you couldn't win, run). Even after bases were put in I was able to make pretty hefty machines (no pics, didn't bother since we can't load yet)

Keeping things from spawning close to the base is already in the to-do list as far as I know. Logically enemies would be coming from another base and not just 'teleport' to somewhere near you or your base. Base defenses are also planned, so that will greatly help as well. However, even now it is kinda possible to build base defenses. Build a second cab, collect blocks and basically build a wall partially around your base using the 2nd cab as a foundation and then put guns on top of it. Can work pretty well. Leave one side open and back your vehicle in to it to unload resources. Your vehicle can defend the side it's on and the wall with guns will help defend the other sides.


I haven't had a chance to play the new patch yet so don't know if the following is still true.
Main thing to remember at this point is to not stray far from the base. Most needed resources are pretty close so you don't need to go far. Another trick is to not completely kill enemies that you encounter. Notice how there will only be 2 enemies at a time? As long as you shoot off the guns and wheels, you can let it lie crippled and another enemy wont spawn to replace it. Do this with both bad guys and you'll be safe until you decide to finish off one of them or go far enough away to cause a new enemy to spawn. Could even leave the guns on them if you stay out of their firing range.
 
Last edited:

Debenvalley

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#6
Notice how there will only be 2 enemies at a time? As long as you shoot off the guns and wheels, you can let it lie crippled and another enemy wont spawn to replace it. Do this with both bad guys and you'll be safe until you decide to finish off one of them or go far enough away to cause a new enemy to spawn. Could even leave the guns on them if you stay out of their firing range.
At one point I had 5 enemies all attacking the base, 3 of which were full Geocorp vehicles. I'm not sure if the limit was increased in the latest patch but it's definitely not 2.
 
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Tinywar

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#7
I had eight vehicles coming after me
Just today I had seven and I died trying to defend my base
With three lasers and four big guns
 
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zanzistar

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#8
Hey Guys,

This is similar to a thread that Neo has started in the TT Suggestions Board. So I've copied in my response to that one here too:

I'm sorry to hear that the enemy spawning is still too harsh. As Zytukin says, this is still a beta, and so you have to remember that we are testing these difficulty curves with you all as part of our community. Thank you again for your feedback and your patience with the game.

It's also great to get this feedback, in a way, as this is exactly why we are running a beta program. You guys are telling us things that we are not experiencing ourselves. Please tell us more about how long you were playing before you were attacked and what state your player vehicles was in when you were attacked. Also how long you believe you had gone without attacking any enemies. It would be interesting to know.

The bug where enemies regain health from the base shield will be fixed today. Sorry about one :)

I currently have the enemy spawning balanced as follows:

For the first 8 waves an enemy spawns every 45 seconds at a range of 50-100m away from the player vehicle, these first 8 enemies are randomly selected from a list of 12 tiny preset vehicles (all very small in construction with few weapons, they should be manageable).

After those starting waves it switches to ad-hoc spawning of enemies, one enemy every 45 to 90 seconds, they spawn between 50-100m away from the player each time. The enemy selected to spawn is chosen based on the size of the player's vehicle, we create a value for the player's vehicles based on how many parts are attached. For example; a fixed laser has a value of 500, a fixed machine gun has a value of 800 and a mortar has a value of 1200. We calculate the sum value of all the parts used by the player vehicle, then try to match it with a similar value enemy vehicle from our database, except I modify the value of the enemy vehicle is is looking for by -2000 and then take anything the fits the size within 500 or so.

So put simply, after the first 8 enemies spawn, the 9th should be around 25% as strong as your player vehicle. Then every on average every 67.5 seconds a new enemy will spawn. Gradually over time the enemies that spawn will grow in size based on two things, the size of the player vehicle going up sets a new benchmark for enemies, meaning 25% of the player vehicle size is now bigger and also the -2000 bias value is slowly eaten away by 1 point per second, meaning after 33 mins of play (following the initial 8 waves), the enemies that spawn should be around the same size as your vehicle (give or take 500).

This is how we currently spawn enemies in the game. However, various things will affect this sytem this as we continue:
  • The base will become a no spawn area at some stage, meaning enemies will not spawn within a certain radius of your base.
  • The shield will eventually work, keeping enemies out and giving you a safe haven to build and rebuild your vehicles, as long as the shield is powered.
  • Enemies will eventually spawn as part of factions belonging to a rival prospector, around their base, rather than randomly within a close distance of the player vehicle.
  • Once we have made more progress with AI pathfinding enemy vehicles will be able to spawn further away and explore the world searching for you rather than spawning nearby and attacking out of the blue. this means we will also be able to have a managed population limit where all vehicles are in play at one place or another, roaming around rather than spawning a new vehicle at intervals and then killing them if the player moves too far away (as they will probably never find you again).
  • Once we have clearer main game progression and sophisticated enough AI to manage an enemy fleet and base, the spawning of enemy vehicles will be less based on the size of your player vehicle and more based on the rate and success of the enemy base at gathering resources and building drones.
Until we have made some more progress our only options for spawning enemies and keeping them as any kind of threat, we are well aware that this is not ideal and do not intend to keep it this way in the long run.

That said I will decrease the first fixed waves to 5, and make them one enemy every 60 seconds rather than 45 seconds. I'll also decrease the maximum population limit for enemies to 5, I'll set the spawn distance to 75-125m, increase the wave spawn interval time to between 60-90 seconds and increase the value offset for enemy vehicles that spawn to -3000 and the incremental crumbling and reversal of that number to .75 per second meaning it should be around 66mins of play (after the first 5 fixed waves), before enemies should be spawning at the same size as your player vehicles (within 500 give or take).

We'll try to push this update out today and I'd like to hear your feedback on how it has changed things for you.

Cheers,
Kris
 

zytukin

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#9
That is a very nicely detailed post zan.
Also gives me an idea for a game mode which I'll post in suggestions.
 
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Sai Wun

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#10
Thanks for the useful feedback everyone. We've made some gameplay tweaks to address the comments made so please grab the latest update and let us know what you think.
 
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D347h

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#11
Hello,

I play'd at monday and had (~1h) 5 or 6 Enemys.
The first was normal, then I found my Base, and the next Enemy stayd, more then 30 minutes, without any movement around (near the Base, beheind a . Then i expored a little bit, and found the next Enemy, but the other was away, when i come back to the Base.

Because my Car was very small (max 3x3x2 Parts + Wheels) the Enem'y where also very tiny. And my AI-Friend shot them down.

I think, at the moment it's relativ easy, if somebody takes time and grows more with fleet then with the own Vehicle. I like this, because i like more to buildt then to fight.

lg
Paz

PS:
I hop it's understandable, my english is very... bad...
 

zanzistar

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#12
Glad to hear it is getting a bit easier for some. To be honest, once the AI enemies are smarter and do more to seek you out you'll find that they wont be so happy to sit around doing nothing.
 

Tinywar

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#13
I hope they have their own base so I could go raid their parts that so they don't bother me that much they just protect their base