IFTTES (Interstellar Free Trade, Transport and Escort Service)

Lord Zarnox

Founder of the IFTTES
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#1
Now, let me brief you on what the Interstellar Free Trade, Transport and Escort Service (IFTTES) does. The IFTTES provides public services to any kingdom or individual that requires safe delivery of material from one location to another, or directly to specific individuals. That includes providing escort services for weaker (or not so weak) individuals on request. At present, we only have a very small range of transport and escort designs available, however, we will happily hire anyone who will provide such designs.

Transport techs are not focused on damage, and the only weapons for transport craft are intended for defense against pirates and rogue techs. Transports should, however, be designed to withstand damage, or at the very least, avoid it.
Escort techs, on the other hand, while still not designed for offence, should be maneuverable, and be able to defend not only themselves, but also those they are guarding. However, it should be noted that some escort craft are more suited to distracting hostiles, rather than directly engaging them. Alternatively, escort techs can also be requested for scouting missions, however, they only have clearance to use weapons for defensive purposes while functioning as a scout.

In general, the naming convention of the IFTTES is as follows:
  1. IFTTES, as a designation of alignment and ownership of the IFTTES
  2. TP for transport craft (trade craft also use this designation), ES for escort craft (scout craft also use this designation), CR for crafting craft (harvester craft also use this designation), AG for armed guard craft, or CV for civilian craft.
  3. Model number, using three characters, ranging from 0-9 and A-Z
  4. The name of the tech itself, with a maximum of 7 characters (Optional)
When designing techs for the IFTTES, remember that you can use blocks from any corporation, but it is useful to use the blocks that are most suited to the task, e.g. Venture for scouts, GeoCorp for transports, etc. These are just general guidelines.

As an example, here is the IFTTES TP0K7 Valiant:
IFTTES TP0K7 Valiant.png
Need to fix it up a little bit a lot before it is ready to be used.
And here is an old favorite, the re-branded IFTTES ESRS7 Assault (previously known simply as the RS7 Assault):
IFTTES ESRS7 Assault.png

We currently have 20 members. We accept all individuals, and support multiple citizenships, and will be happy to accept new members.
This is the list of all available positions as well as positions that are taken:

DISCLAIMER: The IFTTES is mainly an organised collection of techs from anyone who wishes to join in and participate. I do however fully support lore behind tech designs and functions, as maybe this organisation can one day be officially recognised canonically as a service providing company/corporation. (I know this likely won't happen, but we can dream)
 
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Lord Zarnox

Founder of the IFTTES
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#5
Do you allow tri-citizenships?
I am a member of both TAC and the Kebab Kingdom
Yes, we do.
Can, I join this kingdom? I would like to help with the development of vehicles that could escort important information, or valuable resources.
So, you want to be an escort craft designer? If so, I'll put you there.
 
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#9
I guess I could join, but on a note:

The Kebabs will get to buy IFTTES's techs at a 30% discount. You will get to sell Kebabian techs, however you must sell them at 110% price and the Kebabs will get 50% profit. You're welcome to sell any techs we have on the Kebab Kingdom thread (link in signature).
 
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Lord Zarnox

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#10
I guess I could join, but on a note:

The Kebabs will get to buy IFTTES's techs at a 30% discount. You will get to sell Kebabian techs, however you must sell them at 110% price and the Kebabs will get 50% profit. You're welcome to sell any techs we have on the Kebab Kingdom thread (link in signature).
Ok, so I guess that means you will join as a Kebab representative, because I can add that role.
I would like to enlist
I build mostly everything, but with mediocrety
What position would you like to take? I'll make a new one if you need it.
 
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Fehn

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#12
Ok, so I gues that means you will join as a Kebab representative, because I can add that role.

What position would you like to take? I'll make a new one if you need it.
*Thinking*
*Looks at list*
*Thinking Intensifies*
Maybe I could be *any* transport craft designer
*Looks at current list of Snapshots*
... or madman with a box
 
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Lord Zarnox

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#14
*Thinking*
*Looks at list*
*Thinking Intensifies*
Maybe I could be *any* transport craft designer
*Looks at current list of Snapshots*
... or madman with a box
So, maybe lead transport craft designer, (you can change later if you want, but as you are the only one, logically, you must be the lead), or The Doctor?
 
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Lord Zarnox

Founder of the IFTTES
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Age
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Location
Australia
#16
For the building, should I use TT unstable for more blocks?
YES! Unstable has far more blocks, especially for Venture at this point in time. I went from using mainly GeoCorp, to mainly Venture due to the Unstable builds. You don't need to look far for the evidence.
 
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