Ideas for TerraTech faction relationships

SUPER-TANK

Well-Known Member
Dec 10, 2019
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I came up with this after playing around with faction mechanics in Galaxy on Fire 2.

Each corporation has an individual reputation meter influenced by the player and their allies’ actions, whether directly or not. Reticule Research, being a faction exclusively committed to science, is not subject to this.
Scaling Effects:
Block costs can range from 5x to 0.25x of their standard value. These multipliers are half as effective against trading stations, or 3x if the station’s faction vendors said block.
Experience and money payout from non-static missions/delivery cannons can range from 0.1x to 4x, rounded down.
Crate rewards from missions can range from 2 blocks to 20 blocks, special blocks & guaranteed rewards notwithstanding.
The frequency of faction-based assassinations can scale from once per a few hours to never. They only occurs if your reputation is below 25%. After each assassination, the corp will remind your option to pay a bribe (via your payload terminals or trading station) in exchange for restoring your reputation (value is inversely proportional to your current rep). Assassinations will only end after all nearby allied techs have been destroyed OR if all the assassins are defeated.
If a corporation has a specified rival, destroying its opponents techs will improve your reputation with it while the converse occurs if you destroy theirs. There may be exceptions, and techs spawned during missions do not count. Reputation fluctuations are scaled on the EXP gains from destroyed techs (for example, when destroying a Tony Gang, only one of the cabs count. The rest do nothing when destroyed). Techs destroyed during missions and assassinations DO NOT account for this.
 
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SUPER-TANK

Well-Known Member
Dec 10, 2019
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Relationships:
GSO
The GSO is a government-based organization that doesn’t take attacks on their techs lightly, as everyone’s just a poor prospector no matter who they are. It mostly handles these by sending other poor recruits, though. GSO assassins and bribes start weak, but will strengthen after completing Charlie Watchtower and SAM Site Ridge.

GSO is hostile to Better Future due to their excessively luxury standards diverting potential clients from them. It remains neutral to all other corps since, well, it really has no valid reason to antagonize them anyway.

GeoCorp
Not selling resources to them can cause you reputation to drain exponentially, and this is also true for the converse, as well as the delay until rep loss. Additionally, it does not bother sending any assassins since that diverts valuable resources from mining - Something they’re better at compared to other corps on average. Hence, they would not bother with all other corps.

Initially, GeoCorp will not condone attacks on their techs. If Rock Creek Bridge has been completed, you will receive an apology mail from them, with their representatives citing that Administrative Chaos and Internal Corruption has led to extensive misuse of their technology. They will then authorize you to destroy any hostile GeoCorp techs.

Venture
Valuing sportsmanship, Venture despises attacks on their techs, believing that its clients are far from evil. However, after completing “Mine Island Rescue”, where they requested external help to save Whimpy from Gruntle, Venture’s administration will apologize for their indifference and incompetence - Chance of reputation loss upon destroying Venture techs can now range from 98% to 60% and the actual loss itself is reduced by 60% if it happens.

Racing missions provide the best boost to your Venture reputation.

Venture opposes Hawkeye and Better Future ideals. Their hit squads are mediocre at best individually, barely beating GSO ones in terms of strength, but they come in extreme numbers and an entire assassination can last for a day.

Hawkeye
Aware of its mercenaries’ ambitions, Hawkeye secretly encourages everyone to literally demolish each other and survive as the fittest, and will therefore condone these actions (Destroying Hawkeye Techs will not affect your rep with them). They dislike all other corps, deeming them “Naive and Blind”.

Hawkeye’s hit squads are armed with bleeding edge weapons. Thankfully, they are only spawned randomly regardless of reputation. Surviving a Hawkeye assassination will result in your reputation increasing - Not only would they promise to cease calling hits on you for some time, they will also send down powerful allied techs to aid in defense if another corp ever tries. Your reputation can increase even further if all the operatives survive the onslaught and are withdrawn alive. However, this assassination immunity only lasts for a limited period before your name gets pushed to the bottom of the list. You do not pay any bribes to Hawkeye, but you can rent some mercs to accompany you for a while, and the cost scales also on your rep.

Some time after completing Crowntop Hill Fort, Hawkeye will establish a Black Market there. It vendors exclusively weapons at a discount. You can also meet Groundhog and other HE operatives there.

If you have completed “Bomber Command”, a Hawkeye airbase will be established near the Rocketmen Crew’s original SAM sites, where you can purchase discounted Flight Blocks.

Hawkeye prefers useful operatives. Therefore, you’ll often find yourself topping your rep up with missions. Their soft side shows when you’re assisting in a defense - Outwardly, HE does tolerate savagery, but this is effectively forged and maintained only by initial founder ideals and mercenaries joining it later on.

Better Future
As a hedonist corporation focused on luxury and profit, Better Future harshly condemns any attacks on their techs. Their bribes cost the most out of all corps, and their hit squads are likewise powerful, comprising of mostly hovercrafts and airships with malevolent energy weapons.

Due to their extensive capitalist ideals, Better Future antagonizes all other corps, as none of them consider Better Future a practicable opponent yet damage their sales somehow.

Buying BF blocks is, so far, the fastest way to increase your reputation. The more expensive it is, the more reputation you gain.
 
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Geocorp Jumper

Well-Known Member
May 24, 2016
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With our current xp system, I feel this would complicate things more than necessary. I had, in an unrelated thread, suggested a single xp bar, and with each level up you choose whether to unlock a new license or to upgrade a current license. If that were the xp system, I would feel much more comfortable about a reputation system in the game.

Also, the missions would need a rework so that you’re not attacking a corps techs (thus losing rep) to complete their mission (presumably to gain rep). Though I believe a mission rework is necessary regardless. It’s all the same flavors, just different corps: “kill these guys, catch the racer, save the dinky tech from raiders.”

Personally, I’d think that it would also be good if having a high reputation in a Corp would render techs of the same Corp as neutral or friendly to you.
 

SUPER-TANK

Well-Known Member
Dec 10, 2019
38
64
420
With our current xp system, I feel this would complicate things more than necessary. I had, in an unrelated thread, suggested a single xp bar, and with each level up you choose whether to unlock a new license or to upgrade a current license. If that were the xp system, I would feel much more comfortable about a reputation system in the game.

Also, the missions would need a rework so that you’re not attacking a corps techs (thus losing rep) to complete their mission (presumably to gain rep). Though I believe a mission rework is necessary regardless. It’s all the same flavors, just different corps: “kill these guys, catch the racer, save the dinky tech from raiders.”

Personally, I’d think that it would also be good if having a high reputation in a Corp would render techs of the same Corp as neutral or friendly to you.
I have explicitly stated in the description that enemy techs destroyed during missions would not affect your reputation.

As for an existing rep system they'll be separated from the corp XP.
 

Cupholder

Doing something I shouldn't
May 9, 2021
64
7
115
I heavily support this idea as well, it would solve the problem of players getting bored after all the main missions have been completed. This would give TT a better rep too!

Although it would increase player activity, they shouldn't be stressed with keeping their rep up and not having any time to build or explore. Maybe having a maxed license would add certain perks like lowering the amount of rep lost when breaking an agreement. Or it could have the opposite effect, techs are disappointed in you when a guideline is broken, lowering your rep even more!

Building on Scally's idea, maybe having rival corps' blocks on you would give you lesser rewards and unfriendly interactions. This would make players explore the wide variety of blocks using each one to achieve the goal that another was used prior, and learning how each block has its certain specialties. Aside from the muddy dog wheel

This idea is certainly outstanding and I enjoy writing about this and would write more but I don't want to make your eyes bleed and let others post too.