Ideas for Reticule Research Missions

Rafs

Collecting the Infinity Terminals
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#1
Hey!

Since the decision of adding RR to campaign is recent, devs might be starting to design their missions right now. Therefore we the community have a chance to help with that while it haven't even entered the oven yet.

What we know so far comes from this announcement, and I'll quote the campaign part:

We are now happy to announce the following:
  • Reticule Research will join Campaign Mode!
  • Their missions will work a bit differently from the other Corporations. This will be in keeping with their role as an experimental technology test contractor.
  • Reticule content will focus on set-piece missions themed around testing and demonstrating RR blocks.
  • An RR Fabricator and Terminal will be awarded after all grades are unlocked.
So, we can start thinking of ideas around these concepts of experiments in a set-piece, physical environment for it to happen. I would say any idea is welcome, but if it follows this concept, the chances of it happening are higher.

  • What are your ideas of missions?
  • What would be the challenge involved?
________________________

Some of my ideas:

Weapon Testing Missions

A general concept that has high probability of happening as mission is something along these lines:

  1. You're given an undiscovered RR weapon to mount on your tech; it is big and clunky so it may be hard to mount.
  2. You have a testing ground with targets to destroy. The place is a large open lab with many platforms and ramps.
  3. Navigating gets more difficult with each target, with harder to reach targets in high or distant places from the track.
  4. The big weapon makes it hard to fly, narrow passages makes big techs undesirable.
  5. May have a time limit for destroying all targets.
Here we have a kind of obstacle course with several challenges on tech design, and I must say this mission should be harder than average; we already have way too many "blow it all up" no-brainer missions; a tech design challenge that tests it to the limits would be great.
Real damaging harzards like moving lasers, acid pools and such could be added for a hazardous obstacle course.

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Survival Arena

Here, you are the target.

  1. The arena will contain a space for you to stay or move within.
  2. You enter the arena, your tech snapshot is saved.
  3. Invulnerable techs containing RR weapons will shoot at you.
  4. You must survive for as long as the weapon testing lasts.
  5. If you fail, you respawn nearby with your tech, no costs charged.
  6. If you win, you respawn anyway, but also the enemy techs become friendly so you can get their RR weapons and blocks.
This mission will test your ability of making a highly defensive tech, and difficulty could be upped to the point of your having to anchor a big brick and turtle your way through the survival trial, or if there's space to maneuver, a tech fast enough to avoid being shot.
A hazardous "racing course" is also possible, with hostile turrets along the way and time limit to reach the end; Venture mission on hardmode.

________________________

I only have this couple concepts for now, hope you guys can share even cooler stuff!
Please avoid text walls, use bullets and paragraphs, thanks!
 

Zonko

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#2
I'd suggest avoiding adding custom terrain for RR missions.
Back in the day, EXP techs spawned on rare slat flats.
Just have them happen on salt flats.

Not sure if they have any way of restricting blocks, to FORCE you to test the weapon, but maybe force the player to use their chosen tech, and turn off the inventory.
 

Epic afdc

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#4
I have an idea for a fun little mission that might be like a “final mission” for reticule. It is the aftermath of an expirament gone horribly wrong. The area was doused with radiation. Your mission is to rescue the scientist, who is trapped in a large building, with two floors, excluding the roof. The building looked like it has seen better days, with holes in the walls, collapsed ceilings, ETC...

Now I mentioned the radiation, that’s because it will slowly damage you as you look for the scientist. This of course can be countered by healing bubbles. But! There is a catch, you need to use a small tech because one, the building is falling apart, and two, the doorways are too small for larger techs. There are also malfunctioning defense turrets around the facility that will shoot at you on sight. These need to be destroyed of course. Now upon finding the scientist, you need to escort them out of there. Fortunately, there are few enemies in the area due to the radiation. Upon completion you earn really high end RR stuff.
 
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#5
I suppose maybe something like a hauling mission. You're given a block with some sort of unique property or function that you must mount to your tech, then travel a distance to a certain location without losing it to damage. The challenge could come in that the block may be really big, really heavy, or really battery thirsty to avoid easy strategies like strapping it to a plane or surrounding it in shields. May be a good way to encourage making AI techs to defend you as well. If you get it to the destination safely you'll be allowed to keep it as well as a reward crate. just put all this under the guise of a "versatility test" and you've got some good, simple mission material.
 

Green4Gaming

Mindless Dominion Leader
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#8
Testing commisioned by other Corporations
Here's my suggestion for each corporation:
GSO: Testing new bridges - sure, RR is more interested in guns and revolutionary equipment, but someone has to test them. This mission would consist of you driving across a bridge, which would sometimes collapse and sometimes not, the challenge would be not getting buried under all the debris.
Geocorp, Venture and Hawkeye: Block testing, more experimental blocks fitting those corps, these blocks have to only be unlockable by completing their missions.
Better Future: Vehicle testing (hoverbirdmk8when)
 

Kevin Vanderhoef

Eldritch Horror, and Ship's Cat.
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#9
What about survey, and explore missions? you're given a 3x3x3 anchored block (ominously labeled "Seismic Mapping Device with the RR logo) you are supposed to take to a set of Coordinates (waypointed on the HUD,and radar) place it within "Standard margin of Error", then move out of range.
There will be a large Boom (w/screenshake) followed by a call to return to station for reward. as a bonus you also get a temporary map of the biom, and location of the bordering Biomes, loaded to your radar map overlay.