How to do block animations and textures for modding tool?

Geocorp Jumper

Well-Known Member
May 24, 2016
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I’m working on my first custom block (a weapon), and I have the model nearly finished in Blender. All I lack is to figure out animations and textures.

The animation is a custom one I’ll be making in Blender. Without giving too much away, the animation basically involves part of the block rising upwards, stopping at a certain point, and then beginning to spin a few parts around. I would like this to be the warm-up animation, and then while firing I want the spinning animations to continue. When no longer firing, I want the parts to return to their original positions. How do I use the modding tool to make sure these animations play out how I’d like them to?

The other thing I need to figure out is textures. Do I need to manually color parts of my model in Blender before exporting? If not, how do I make sure base and trim colors go where I want them to be in the modding tool?
 

Icarus_The_King_Of_Angels

S H I N Y Mad Scientist
Nov 6, 2015
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Winterpeg
For texturing, you need to do something called UV unwrapping. This is taking every face of your model, and spreading it out onto a 2D surface. Do some quick googling of "Blender UV unwrap" or similar; should get you started!
 
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SadKen

PAYLOAD STUDIOS
Oct 10, 2017
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Custom animations aren't yet supported by the Modding Tools, just the default recoil animation for meshes attached to the _recoiler component of your gun prefab.
 

Geocorp Jumper

Well-Known Member
May 24, 2016
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Custom animations aren't yet supported by the Modding Tools, just the default recoil animation for meshes attached to the _recoiler component of your gun prefab.
Aww, that’s too bad. Thanks for letting me know, though!