I’m working on my first custom block (a weapon), and I have the model nearly finished in Blender. All I lack is to figure out animations and textures.
The animation is a custom one I’ll be making in Blender. Without giving too much away, the animation basically involves part of the block rising upwards, stopping at a certain point, and then beginning to spin a few parts around. I would like this to be the warm-up animation, and then while firing I want the spinning animations to continue. When no longer firing, I want the parts to return to their original positions. How do I use the modding tool to make sure these animations play out how I’d like them to?
The other thing I need to figure out is textures. Do I need to manually color parts of my model in Blender before exporting? If not, how do I make sure base and trim colors go where I want them to be in the modding tool?
The animation is a custom one I’ll be making in Blender. Without giving too much away, the animation basically involves part of the block rising upwards, stopping at a certain point, and then beginning to spin a few parts around. I would like this to be the warm-up animation, and then while firing I want the spinning animations to continue. When no longer firing, I want the parts to return to their original positions. How do I use the modding tool to make sure these animations play out how I’d like them to?
The other thing I need to figure out is textures. Do I need to manually color parts of my model in Blender before exporting? If not, how do I make sure base and trim colors go where I want them to be in the modding tool?